Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Simulators robberies, surprisingly, not the most popular among developers genre, which, however, are very fond of players. We can recall Monaco, GTA5 and, of course, the Payday's duology. Also Here you can include Thief and some mobile toys. Cash Out, oddly enough, is not like any of them. Why then he reminded me of the mixture of The Binding of ISAAC, Hotline Miami and the ancient Treasure Grab of the Java games. But did such a mixture?
The Gameplay is currently available In 3 game modes: Career, Arcade (endless Dungeons) and fast game. You can Also choose the place of action (except career) and character, or rather the class, each of which has their own skills. While in the game only single, but the second menu item hints that there will be a multiplayer. The Truth is not yet clear online or behind one PC. We look at The game as if through the surveillance camera (although it is strange, because we disable the cameras in the process... Puncture). The Cards in the game are completely generated and represent squares with up to 4 exits, which are blocked until you kill all (Hi, ISAAC!). Everywhere are scattered traps that need to be neutralized, valuable things to collect, with enemies falling clothes, ala trinkets in ISAAC and weapons. It is by the way also completely generated and here to me it reminded Borderlands and other dyablodobno games. There are Also mini-games on the safes, on the tables you can try yourself in Blackjack, the rooms of sacrifices (stop, what?), where you can get small skills for what the sum and other trifles. Overall done perfectly. The biggest minus here, is that the game involves a secretive passage, but it is almost impossible. It is Easier to take a shotgun, turrel pants (yes, and such) and spread all the left and right. The Game is not punished for it, and the cartridges sea. Maybe I should try on the high difficulties to play, but at low complexity is not at all.
Graphics are Quite a weak point of the game. The Main character in the form of the top looks more like zombies, and Entourage is quite dark. Sometimes The truth seems that initially it was something like a zombiigry, and then the Shustro remade. I like the Idea of looking through the camera, but sometimes you get confused in all the inscriptions. It is Quite difficult to find exactly what you need. The mouse Wheel helps, but not much. In General There is a place to aspire. While the graphics are rather repulsive.
Sound With Sound is not all right either. I didn't set it up, but as far as I've noticed, there's no alarm sounds in the game. You Got under the camera or sensor and silence-to determine that you can be seen only on the screen. It Can be done so that the sound does not irritate, because the alarms often cling, but why not leave them when they are needed and there are still enemies around. Maybe that's not how I sound. Not sure. The music Itself is standard-it is not remembered, but there is no desire to chop off.
I omitted the item Plot, because I did not play yet in the career and I am not sure whether there is a plot in general the Result at First I decided that it would be one of those games that I will turn off after 10 minutes and forget forever, but after 10 minutes I suddenly noticed That actually the game is very bad and even addictive. She is far from the ideal and crowds of fans, but if the author does not will throw the project, it can be a very good thing. The author himself, judging by the description, very large plans for the game and the amount of content. Now the updates come out about once a month, even though the game is almost a year. So still interested. And I will most likely return to it when it comes out of early access.
While The assessment is early, so decide to take or not-the case is completely yours.