Castle Defender VR (HTC Vive)
About
(Note: HTC Vive is required to play Castle Defender VR)
In Castle Defender VR the player must protect their castle from waves of attacking pirates by strategically throwing out knights, archers, bombs, and healing potions. The game gets increasingly difficult as the waves of pirates get bigger and bigger!
Castle Defender VR was developed by several SideFX game interns to explore how Houdini can be used to create procedural assets for VR games. The team of interns built everything inside Houdini, including the characters and animations, and then used Houdini Engine to bring the procedural assets into the Unity game engine. This procedural workflow allowed them to easily use and modify the assets in Unity with maximum control and speed.
To learn more about the development of Castle Defender VR, watch the videos on this page: https://www.sidefx.com/community/castle-defender-vr-released-for-htc-vive/
Credits:
Game Design & Programming - Gabriel Valdivia, Viviana Mora
Art & Animation - Gabriel Valdivia, Joshua Aoki, Som Goswami
Project Advisors - Rob Stauffer, Ben Mears, Judith Crow, Luiz Kruel, Damian Campeanu