Casual Racing
About
Thank you to everyone playing! :) An update will be landing soon (November 10th or sooner). This will fix a couple of bugs and add the ability to select the menu BGM from any that have been unlocked. Other additions or changes may be ready by then as well - I'll add an entry to the devlog when released.
Features
- 28 races - each direction along 14 unique roads of 8 worlds.
- Achieve simple objectives to reach 100% completion of each world.
- Grapple rails for additional speed and breeze through impossibly sharp turns.
- Instantly flip wheels down if barrel rolling etc. without losing momentum.
- Retry any race instantly with no loading screens (Backspace->Try Again).
- Gamepads/joysticks are supported for gameplay (not UI, yet). There are in-game features for controller assignment, remapping and calibration.
- Deferred Multiplayer. Race against other players by adding them from any in-game leaderboard. Optionally climb the ranks and let others compete against replays of your best attempts by creating a free (and anonymous) profile.
Gameplay videos for 100% completion of each world:
https://adamgolden.itch.io/casual-racing/devlog/446536/gameplay-videos-of-each-world
Placement is determined by final score (not being ahead or behind), so even if you're behind you still have a chance to do well by meeting all objectives and doing your best. I plan to add a more traditional racing mode based on position/progress, but it's low priority for the moment. I also plan to have at least 1 unique BGM unlocked per race so you'll be able to play through everything from scratch and not hear the same song twice (unless you want to - there are prev/next controls available while driving).
Please note that submitted Display Names and Avatars must clear a moderation queue before being visible to anonymous players.