CatCross
About
We are often tempted to generalize based on a few examples and form beliefs. Once we come to a conclusion, we then become biased toward the belief that we hold. When we experience new events, we tend to remember the events that confirm those beliefs and ignore the events that don't confirm.
Superstitions are formed exactly like this. This game shows one such superstition. There is a belief that whenever a cat crosses the road, and you walk by just after that, something bad happens. People who hold on to such beliefs, tend to remember only the instances whenever something bad happened after a cat crossed the road. They will ignore all the instances whenever anything good happened after a cat crossed the road.
There is a famous saying in statistics that "Correlation does not imply causation." Just because two events occurred together, doesn't mean that one caused the other.
Play this game as an experiment. Each time move the boy using the right arrow key toward the bandit. Before the boy goes near the bandit the cat would have either crossed the road or not. The bandit will either kill the boy or not. This observation is noted in a matrix. After conducting the experiment multiple times you can come to the conclusion whether the cat is responsible for the bandit killing the boy.
REFERENCESConfirmation Bias
Faulty Generalization
Correlation does not imply causation
Boy Sprite by pzUH
Cat Sprite by Elthen's Pixel Art Shop
Bandit Sprite by Sven
Background Music by joshuuu