Catherine
About
Catherine is a platformer/visual novel developed by Atlus for PS3 and Xbox 360 in 2011.
Plot
The plot follows the adventures of Vincent Brooks, who is choosing between the two girlfriends — Katerine and Catherine with the opposite personalities. While making relationship choices throughout the daytime, Vinet is forced to participate in realistic nightmares at night. The setting of a title is two narratives folded one into another: on the outer layer, the game has TV-Show "The Midnight Versus" which tells the story of an inner layer — the adventures of "Catherine" world.
Gameplay
The gaming process consists of two stages, according to the protagonist's activities. While the ventures during the day resemble the usual visual novel mechanics: walking, listening to dialogues and watching cinematics pieces, the action gameplay reveals itself in the night. There Vincent has to climb a set of stairs by removing and climbing blocks to avoid traps. If he fails — the protagonist dies in real life.
Reception
The game journalists generally liked the game but were disappointed by the sexists and misogynistic stories found within it. The title obtained commercial success, and thus there is a remaster coming out for PS4 and Vita. The remaster was half-ready in late 2017.
System requirements for PlayStation 3
System requirements for Xbox 360
System requirements for Xbox One
System requirements for PC
Where to buy
Top contributors
Catherine reviews and comments
As a visual novel, Catherine begins as a relatively grounded story that has the player grappling with the morality of cheating. The main character, Vincent, continually wakes up with a woman (Catherine) with no recollection of his time with her. His girlfriend (Katherine) is pregnant with his child and is getting suspicious of his strange behavior. The story excels when it allows the player to fill Vincent's shoes and deal with the consequences of his actions. However, at the same time, Vincent doesn't exactly act realistically, falling squarely into the anime trope of "male character who just keeps getting in deeper shit." This very quickly leads to the game breaking the fourth wall and directly asking the player to consider moral quandaries, seeing as you can't possibly empathize with Vincent's unrealistic portrayal. The anime tropes don't stop there, either. Catherine features a Yandere, a Trap, and a Tsundere. There's also one GLARINGLY bad moment in a particularly tense scene that's been anticipated and built up for the entire game. Just as the game hits its most intense moment, Japanese style comedic relief ruins the mood and the seriousness along with it. This is related to something called "Bathos," and for more on why this bothers me so much, see Just Write's youtube video on the topic. (https://www.youtube.com/watch?v=w-QhdzQo66o)
There's also a "morality" meter of sorts that swings towards red and blue, indicating [spoiler]freedom and order[/spoiler], which misses the mark more oft than not. This is usually the case with dialogue and morality in games, especially those that have a binary system like Catherine, so this is less of a complaint about Catherine and more about the depictions of morality and dialogue systems we see in games in general. Catherine does compare your answers to all other players', which I found entertaining. A remarkably large number of players are good little boys and girls.
The story (and game) completely fall apart at a certain point. Towards the end of the game, [spoiler]Atlus decides to abandon any pretense of having the player ponder morality by revealing everything was all a dream, the bartender is a god, and Catherine was an imaginary succubus. At this point, you answer 3 questions which determine the outcome of the game's story and which romance option you get. As long as the "morality" meter is heavily blue/red, the rest of your choices literally don't matter.[/spoiler] Due to the 8 different endings, there's tons of loose threads and story arcs that never finish in any one playthrough. I didn't replay the game to see the other endings.
The game's puzzles have the potential to force you to change your perspective and solve problems in ingenious ways. Unfortunately, every level in the game is timed, incentivizing quick and dirty solutions that get the job done. To make matters worse, there's a score system that further rewards speed. The score system is the most frustrating part of the game. Your score isn't saved by checkpoints, which means that if you want to go for Gold (which unlocks some game modes), you have to complete entire levels in one flawless attempt. Practically, high scores require memorization, not any sort of cleverness on the part of the player. In addition, there's a really bad escort mission that you will randomly fail, and a checkpoint in a later mission that instantly kills you when respawning.
It's not as if Atlus is incapable of making a good set of puzzles. There's an arcade machine in the game that features 128 puzzles that place a limit on the number of moves you make. These levels are all better designed than those present in the actual game. I believe Atlus made a lot of changes in Full Body (the remaster) that fix some of my complaints, but I still wouldn't recommend it to fans of puzzlers. I can't comment on its quality as a VN since I don't have much experience with those, but people seem to like it well enough.
I believe Atlus made a lot of changes in Full Body (the remaster) that fix some of my complaints, but I still wouldn't recommend it to fans of puzzlers. I can't comment on its quality as a VN since I don't have much experience with those, but people seem to like it well enough.
Catherine Classic is a remarkable story driven "jump'n'run - puzzle game" which follows the story of Vincent Brooks, who's haunted by supernatural nightmares.