Average Playtime: 2 hours


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Cats have always been the link between the world of Yavi and the world of Navi, and for this knowledge they were awarded nine lives. What will it cost for the greatest of them - Cat Bayn - to make an exception and change the balance just once on behalf of the young sorceress Alesta’s mother? Mysterious creatures from Slavic myths carefully keep their secrets in the magical forests and dense thickets that have become home to geese, kikimor, anchutkas and mermaids. In the whirlwind of the adventure, their secrets will be revealed, hidden paths will become visible and the road between worlds will be intertwined. Ancient tales come to life in a large open labyrinth of gloomy marshes, Slavic villages and centuries-old forests; To help Alesta in fierce battles with the dangerous mythical creatures are the creatures of the summons – familiars who, from time immemorial, have served the sorcerers. Choose from a variety of familiars with unique abilities; The world is filled with characters whose destinies are in your hands - the completion of many side quests will determine how this adventure will end; Respect for all traditions of the meteoroid genre, allowing you to return back in search of secret paths and acquire new skills. The danger of the adventure is emphasized by the possibility of remaining in only certain places; Fascinating battles with bosses, who have come from Slavic tales and tell us their unique history; Elements of role-playing games, allowing you to customize the characteristics of Alesta to your individual style of playing. The game was developed by one person – Slava Gris who combined his art skills with his knowledge of programming to bring to life Catmaze. The soundtrack is provided by Expecte Amour.
Redblack Spade
Redblack Spade
Age rating
Not rated

System requirements for Linux

  • OS: Steam OS 2.0 / Ubuntu 14.04 LTS (64-bit)
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 2.1-compatible, 512 MB video memory, framebuffer object support. E.g. Intel HD 4600 or better.
  • Storage: 250 MB available space

System requirements for PC

  • OS: Windows 7
  • Processor: Dual Core 2.4 Ghz
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Storage: 200 MB available space

System requirements for macOS

  • OS: Mac OS 10.7+
  • Processor: 2 GHz dual core
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Storage: 200 MB available space
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Last Modified: Aug 28, 2019

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Catmaze reviews and comments

Translated by
Microsoft from French
A little metroïdvania in a world of witches and kittens. It takes 8 hours to get back on some disgusting platforms to do with the pixel close but with an imworld maneuverability (made to the joystick). The menus have a kind of frame lag, some passages take place at mid speed (genre when there are many items displayed), and 2 passages in the game are made in "mount" that sticks to the walls and is at the limit of the feasible. The puzzles proposed are based on object displacement by gravity all bugged, so even having understood, the hardest is to solve it without a crate being stuck in a wall. More and more unbearable, with a nice pinnacle of unplayability towards the end. The +: it's a little metroïd, we collect stuff and we become strong it is sometimes pretty-: it is sometimes unplayable the level design is pretty gross (kind of pillars in the foreground that are embedded no matter how in the décor) the portraits come out of Paint no voice or sound during dialogues or menus, just background music, thoroughly. The cat-based cardboard scenario the "companions" (weapons) are half useless short, must cling worse than a dark soul for the equivalent of a small Flash game without consistence. Shocked disfigured.
Translated by
Microsoft from Deutsch
Very nice pixelstyle game with a map style like castlevania games, many quests, side quests, secrets to find, treasures to loot and kitties to fallow, Items to find collect, and upgrade, nice humor, very awesome music, a diary to fill and bosses with a fair difficulty. This game also has a fable for kitties, but in my opinion, there could be more cats inside the game (exspecially in the Catmaze part). I had to play the game a second time since my first did no longer allow me to get the bad ending :D Downsides would be that those awesome character drawings in the text sequences do often not fit with the pixelstyle figures. (Example: Volibor has his scarf over his mouth in the picture but the character itself has the scarf far lower) And I expected more cats. (Intro aside and counting reappearing cats once, there are 13.5 cats inside the game) Bugs and features by 26th July 2018: -You can understand Bayn without the dictionary. -You can no longer buy healing potions if you obtained a total of 3 potions, but you can actually have more than this number if you pick up a potion from the ground afterwards. In my second playthrough I managed to get to the boss with 8 healing potions. -Tutsan can be thrown through walls and ceillings. You can hit certain switches early with it (west from the town) and defeat enemies throught the ceilling above you. -In the room where you can obtain a range upgrade for Svarg, you can hit the mushroom early with a meely familar even before aquiring Svarg and still collect the upgrade scroll. When you obtain Svarg later, you instantly have increased range. -Alesta knows certain things that she never asked people for, if you skip dialogues/diary pages. Like she knew that Volibor looks for Turlich grass despite she never spoke with him to get this info (the diary entry for Volibor's first meeting was empty in this case) -You can poision and kill Cauldreons in cages and ice golems that lie on the floor. Certain shadow beasts and bosses can not be poisioned. All in all it was a very great game which is totally worth the purchase. I would rate it 9/10 :)
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