Translated by
Microsoft from Russian
Microsoft from Russian
This is a game, for a strange reason dedicated to the smiley. The Developers even called their studio "Colonthree Enterprises". Colon Three is: 3. It seems to Me that this information will help to understand all the unseriousness of the game at once.
Just in the form of the mentioned Smiley is formed island, or rather, three islands, where the action of the game. We manage a heroine named Maya (or Mia), which has absolutely no money, and in the head of the wind, and still she manages to arrange for her charm and determination.
It Was today that she decided to finally find out what was on the roof of an endless building towering on the island. But the owner of the amazing House does not let her inside, and asks people from another island to take a note with permission to devote Maya to their knowledge. The Problem is that the fuel for the boat at Maya is over, and to take another one from someone else, it can not, because today-the day "do Not Lend to Anyone Your Boat." To cope with the situation, the girl will have to make a long chain of action, talk to half the island and collect a lot of other people's belongings. You have rightly thought, this quest, but all the tasks and puzzles here boil down to the banal "Bring me This", and click on the unvoiced clouds with dialogues will have much longer than I would like. Thus almost all received information does not matter, so the whole game you pass puzzled.
But, oddly enough, the feeling of utter confusion-this is the trick of the game, and personally I have it through. But how to stay indifferent when a man with a hook instead of a head in exchange for a chain asks to play with him in the game, and his choice is not "stone-scissors-paper", not guessing puzzles and other standard entertainment, do not require props and training, and Verbal text Quest. Or when a guy sitting on a bench offers to "do it" in the nearest toilet, and then remembers that he is not interested in the girl, and aloud expresses the hope that the sample will notice it.
Despite The colorful graphics and silly humor, this game is not designed for children, because it contains sexual themes and something contrasting with the fun part of the game. I'm talking about sticking out of a dumpster with a corpse without arms and legs, which is actively used in Mayin quest, but never discuss it as if it is in the order of things. However, in the exceptional atmosphere of the game this moment fits well.
It seems that this game-the result of a cheerful brainstorming several friends for a couple of cocktails, which cast off the framework of the genre and gave vent to the imagination. It Turned out very sincerely and unusually. Unfortunately, it is so unusual that the audience for this charming indie project is very difficult to find.
The Island turned out luxurious. It has several completely different zones, all NPC unique and strange in its own way, so the impressions are very unusual. The Picture spoils some technical aspects: the movement of Maya can be controlled only by the mouse, the keyboard affects only the camera. This camera can be approximated, distanced and rotated around, but it is impossible to change the angle to see what is up there or at least in front. It seems that you look from under the visor low-pushed cap.
I liked the Game, and I would love to play something similar, but I do not recommend it to everyone. But If you are open to something new, agree to turn into a researcher rather than an active figure, and ready to accept a couple of technical flaws, then welcome to Catmouth Island!