Catmouth Island
About
Catmouth Island is a laid-back, relaxed and comfy episodic point-and-click adventure game set on an island group called Catface Islands in the middle of the pacific. :3
You control Mya, a student who enjoys solving puzzles in her spare time. She attends the Silvestri Schooledge, and lives in a nice house in Meow Village on Catmouth Island. She wants to find out more about the islands' neighbourhood, environment, its mostly unknown past, and investigate what the secretive B3 Corp. is up to, all the while juggling her studies as not to end up like the steak house girl. :3
This game follows the same convention as most classic point-and-click games like Sam & Max: Hit The Road, Day of The Tentacle and Monkey Island, except that it addresses a few of the issues with trying every object in the inventory together to see if they work, and a few other things.
It is created in a low-poly graphical style in which as few polygons as possible have been used to create objects. Very inspired by the games on the Nintendo 64 and Sony Playstation.
Features
This game was voted by you through Greenlight. :3
Releases for Linux and Mac are coming soon!
Episode list
Disclaimer: There's occasional swearing and coarse language, and a topless sunbather. Therefore it is not suitable for younger players.
You control Mya, a student who enjoys solving puzzles in her spare time. She attends the Silvestri Schooledge, and lives in a nice house in Meow Village on Catmouth Island. She wants to find out more about the islands' neighbourhood, environment, its mostly unknown past, and investigate what the secretive B3 Corp. is up to, all the while juggling her studies as not to end up like the steak house girl. :3
This game follows the same convention as most classic point-and-click games like Sam & Max: Hit The Road, Day of The Tentacle and Monkey Island, except that it addresses a few of the issues with trying every object in the inventory together to see if they work, and a few other things.
It is created in a low-poly graphical style in which as few polygons as possible have been used to create objects. Very inspired by the games on the Nintendo 64 and Sony Playstation.
Features
- Over 60 NPCs to interact with, from humans to non-humans and even secret ones!
- A scrapbook with a task list that keeps track of your progress!
- A personal teleporter system to help you get around quicker if would like!
- Unique location-based theme music that changes depending on where you go!
- Episodic progression that will advance the game and the story.
This game was voted by you through Greenlight. :3
Releases for Linux and Mac are coming soon!
Episode list
- Episode 1: The Infinitely Tall House
Disclaimer: There's occasional swearing and coarse language, and a topless sunbather. Therefore it is not suitable for younger players.
System requirements for macOS
Minimum:
- OS: OS X
- Processor: Roughly 1 GHz of CPU power
- Memory: 512 MB RAM
- Graphics: On-board graphics chip
- Storage: 120 MB available space
- Sound Card: On-board sound chip
- Additional Notes: The game was meant to run on toasters but sadly our game engine wasn't.
Recommended:
- OS: Latest
- Processor: Over 1 GHz of CPU power
- Memory: 1 GB RAM
- Graphics: Dedicated video card
- Storage: 150 MB available space
- Sound Card: Dedicated sound card
- Additional Notes: If you want the nice shadows, blur and anti-aliasing consider having a good video card.
System requirements for Linux
Minimum:
- OS: Any supported Linux version by Steam
- Processor: Roughly 1 GHz of CPU power
- Graphics: On-board graphics chip
- Storage: 120 MB available space
- Sound Card: On-board sound chip
- Additional Notes: There might be an issue with the quality settings not working above "Ninty 64". There might also be issues with the Steam overlay not working as it should.
Recommended:
- OS: Any most recent Kernel update
- Processor: Over 1 GHz of CPU power
- Memory: 1 GB RAM
- Graphics: Dedicated video card
- Storage: 150 MB available space
- Sound Card: Dedicated sound card
- Additional Notes: If you want the nice shadows, blur and anti-aliasing consider having a good video card and the most suitable drivers.
System requirements for PC
Minimum:
- OS: Windows XP
- Processor: Pentium III
- Memory: 512 MB RAM
- Graphics: On-board graphics chip
- DirectX: Version 9.0
- Storage: 120 MB available space
- Sound Card: On-board sound chip
- Additional Notes: The game was meant to run on toasters but sadly our game engine wasn't. There might be occasional stuttering in the menu after start-up.
Recommended:
- OS: Windows 7 64-bit
- Processor: Over 1 GHz of CPU power
- Memory: 1 GB RAM
- Graphics: Dedicated gamer video card
- DirectX: Version 9.0
- Storage: 150 MB available space
- Sound Card: Dedicated sound card
- Additional Notes: If you want the nice shadows, blur and anti-aliasing consider having a good video card.
Catmouth Island reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
This is a game, for a strange reason dedicated to the smiley. The Developers even called their studio "Colonthree Enterprises". Colon Three is: 3. It seems to Me that this information will help to understand all the unseriousness of the game at once.
Just in the form of the mentioned Smiley is formed island, or rather, three islands, where the action of the game. We manage a heroine named Maya (or Mia), which has absolutely no money, and in the head of the wind, and still she manages to arrange for her charm and determination.
It Was today that she decided to finally find out what was on the roof of an endless building towering on the island. But the owner of the amazing House does not let her inside, and asks people from another island to take a note with permission to devote Maya to their knowledge. The Problem is that the fuel for the boat at Maya is over, and to take another one from someone else, it can not, because today-the day "do Not Lend to Anyone Your Boat." To cope with the situation, the girl will have to make a long chain of action, talk to half the island and collect a lot of other people's belongings. You have rightly thought, this quest, but all the tasks and puzzles here boil down to the banal "Bring me This", and click on the unvoiced clouds with dialogues will have much longer than I would like. Thus almost all received information does not matter, so the whole game you pass puzzled.
But, oddly enough, the feeling of utter confusion-this is the trick of the game, and personally I have it through. But how to stay indifferent when a man with a hook instead of a head in exchange for a chain asks to play with him in the game, and his choice is not "stone-scissors-paper", not guessing puzzles and other standard entertainment, do not require props and training, and Verbal text Quest. Or when a guy sitting on a bench offers to "do it" in the nearest toilet, and then remembers that he is not interested in the girl, and aloud expresses the hope that the sample will notice it.
Despite The colorful graphics and silly humor, this game is not designed for children, because it contains sexual themes and something contrasting with the fun part of the game. I'm talking about sticking out of a dumpster with a corpse without arms and legs, which is actively used in Mayin quest, but never discuss it as if it is in the order of things. However, in the exceptional atmosphere of the game this moment fits well.
It seems that this game-the result of a cheerful brainstorming several friends for a couple of cocktails, which cast off the framework of the genre and gave vent to the imagination. It Turned out very sincerely and unusually. Unfortunately, it is so unusual that the audience for this charming indie project is very difficult to find.
The Island turned out luxurious. It has several completely different zones, all NPC unique and strange in its own way, so the impressions are very unusual. The Picture spoils some technical aspects: the movement of Maya can be controlled only by the mouse, the keyboard affects only the camera. This camera can be approximated, distanced and rotated around, but it is impossible to change the angle to see what is up there or at least in front. It seems that you look from under the visor low-pushed cap.
I liked the Game, and I would love to play something similar, but I do not recommend it to everyone. But If you are open to something new, agree to turn into a researcher rather than an active figure, and ready to accept a couple of technical flaws, then welcome to Catmouth Island!