Average Playtime: 4 hours

Cavern Escape

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About

Cavern escape is new platformer puzzle game.
The goal is simple: Try to drag the small cute character into finnish. The walls and other obstacles in platform are bad, avoid them at all costs.
It may look easy but it’s tough. Actually, it’s VERY HARD.
Test your skills and find out if you have what it takes to beat the odds.
How far can you go?

Game is in early access:
Early acces version includes 10 Challenging levels.

in full version will be:
• Over 40 Challenging Levels
• Dozens of Unique Puzzles to Solve
• EXTREMELY addicting
• The Ultimate Casual Brain Teaser
• Almost impossible to beat!
Platforms
Release date
Developer
White Dog
Publisher
White Dog
Age rating
Not rated
Website
https://www.facebook.com/whitedoggames/?fref=ts

System requirements for PC

Minimum:
  • OS: Windows 7 or better
  • Processor: 1.5 Ghz
  • Memory: 512 MB RAM
  • Graphics: 256 mg
  • Storage: 70 MB available space
  • Sound Card: eny
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Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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Cavern Escape reviews and comments

Translated by
Microsoft from Russian
EVEN MORE ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ S TO CHOP OFF THE BALABLAAAH!!!! This is roughly what happens in the minds of the razslaves. Like a tester, which they did not have to save on production became the cornerstone. Because there was nobody to say that ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ine they do. Oh, yes, it turns out you can mouse over. Because the VDE-reactive craving from the Pukan is transferred to the character. And, yes, the shells are flying forward "tail". Some levels pass only because you're on them, and the next ones open. Inability to reduce the volume of music or just turn it off, too tense. After 7 immediately opens 10 Levvel. The Last one won is not saved. From 11 The finish line has broken and changed a texture on the smeared mine. The Texture of the player falls under the textures of the walls. Man, why am I doing your job for you? * Be sure to go to the link "more games" to know what this kampakka has put her hand and never in it to play...
Translated by
Microsoft from Russian
Product received for free Game for some reason opened in a small window, the normal full-screen mode is not, the maximum you can maximize the window to the entire screen. In The Settings menu, there is nothing but three buttons: Play, Exit and More Games, clicking on which nothing happened. The Game is divided into two locations (each their own levels), which are not much different from each other, mostly color gamut. The Second location can be opened by accumulating crystals. At the levels of me most of all the walls, contact with them, oddly enough, deadly. And If you still consider that the spikes are worn as stung and passages are often narrow, then reach the exit becomes very problematic. I would Also like some animation of the interaction of traps with the character, not just "touched-died". Sometimes after completing one opens at once several levels, do not know, can chip such. You can't go to a menu from a level only if you kill a wall or anything else. The Graphics are unpretentious, but cute. In The green location is impossible to complete the first Test, the character does not pass through the exit. The Game is Hardovaya and a little bit bent. THE WALLS.
Translated by
Microsoft from Russian
Product received for free In "About This Game" is written that genre game is a "puzzle-platformer", so here... Error on both fronts. Solve puzzles do not have to bypass obstacles, and jump at all... We grasp the character with the mouse, clamp it and move it as accurately as possible, without leaving the edge of the card, without touching the walls and obstacles. It is necessary to Cling as clearly as possible in the center, otherwise the chance of not correctly put the character and die from the trap will be higher. There are too narrow passages, and the traps are too fast and have to hope for a random "suddenly burst." The Graphics looks great, the music does not shine a variety (3 tracks), and also short. Levels sometimes open from death in an incomprehensible order, and then when restarted, they are. But this idea with the movement of the character by clamping the mouse on the character and unnecessary rigor in the form of "the wall/crawled out of the limits = died" spoils completely the impression and is a Wrong implementation of hardcore in the game. That would have made banal control on the keyboard and drove the levels under it, it would be a serednyhok at once.
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