Celestial Command reviews

Translated by
Microsoft from French
Early access review 27 August 2015:27h game... Attention: the game is still at its beginning! So I will only comment on the current content, and the pleasure I draw. If you are not the kind to like sandbox, or if you expect a game with lots of things to do... Do not buy yet... turn the game on, and wait a few months. The devs seem rather active and very attentive. Very important before commenting: you must want to learn how to use it. It's a bit confusing at first, but after a while, we do everything in a few clicks here and there, and it becomes quite intuitive. In short-before giving some examples that have charmed me: what can you do in the game? -Existing multiplayer but no server (unless playing with friends)-IA and enemie currently desactivated following a certain bug-next patch approaching! -Build your own ships-make one of your ships one (or more) space bases in orbit-you Moor asteroids, and if you want, make them the bases of mining...-change orbit to go expensive other roids to other planet of solar system-design your own ships as it pleases you (for example, a small attack vessel with a small radius of action, or a large carrier, or a small satellite ship)-small note, the devs think to pass the game in 2.5 D (3D rendering but displacement only on 2 dimensions) what charmed me: what fun to wait for the game? Gravity in this game makes all its charm... Forget about moving in straight line as in all space games... Here, if you want to go to mine an asteroid, you'll have to target your intercept trajectory, slow down, dock, or align to its orbit, or even manage your own orbit around it... Pure happiness:-) Even more enjoyable: the stowage to other stations... Forget the big brakes and the tie-down way. Example of sensation:-you prepare your trajectory to catch up a station. -You are on a fast approach, the lashing airlock is still far, the station is in orbit, but it also turns on itself. -You get closer... Nice trajectory. But you also need to synchronize your rotation.. -You zoom to have a better view. -Everything still moves a little in every way, because you are not aligned, nor synchronized with the rotation of the station. -With your small thrusters you correct your alignment, gently, gently, you synchronize to its rotation... and suddenly! -The image almost freezes! -You are synchronized, what a sensation! -The airlocks are approaching, and we must now gently embrace the station...-a false shot of thrusters and it will have to start again! -Click Clack! Pshhh! you are docked! You trigger your thrusters to stop the rotation. Bravo! Do you have to start over? Yes! :-) This is really where I fell in love with this game. Docker OK, but also work the trajectories. Learn how to use our orbit to save fuel... intercept the asteroid, undermine, and return unload. Another example: you think going straight on the player who is a little farther? ... Not so easy... We prepare the trajectory to pass not too far and put some SALVES... But this one changes its trajectory... It makes you a big finger, while it stays out to wear and looks you away...:-) We'll have to wait a little revolution around the Sun to make him pass this vulgar gesture:-) OK side bug: for what is done, the game is super stable. He never planted. On the other hand, some small collision bugs here and there. And if you start to actually climb a big station, you'll have to understand how the game works. Because, it's not bugs that will cause problems, but rather the physics of the game that is very worked. And since everything is not yet coded at this level, some of your actions will bolt the center of gravity of your station, for example, and cause rather amusing situations:-) For example, your station that by in orbit far, super fast, Super far, and in 20 pieces:-) We launch the previous backup, not gracve... and make it fun now to see what would happen if we did something else.. Like blowing up a big hydrogen tank:-) I hope this will help you to wait, or try. A +
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