Cellular Automata Terrain

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About

This small interactive generates landscape-like forms by accumulating the states of a cellular automaton over time.

This work was inspired by @samturnagedev's lovely cellular automata terrain, also being developed for this PROCJAM!

May not run on older GPUs - let me know if you have an issue and I'll see if it can be improved!

Since the color gradient and CA rule are random, they may not be interesting all of the time - try and try again, or, for the CA rule, manually enter a known one. Stains, B3678/S235678, is one of the first I tested with, and it still holds up! 

Spawn Probability influences how much of the grid is alive at first - it can impact automata in varying ways, so just tinker around a bit.

Information about the variety of cellular automaton implemented

An old (but well-rounded) list of interesting rules to try - note that the rule notation is S/B, versus B/S in-game - this has caught me out a bit!

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Developer
twillacy
Age rating
Not rated

System requirements for PC

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Cellular Automata Terrain screenshot, image №1715216 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io