Average Playtime: 1 hour


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Millidor is a global customer online strategy with RPG elements according to the best traditions of the classical fantasy. Here you can become the ruler of your kingdom - a stern and oppressive fighter or a tactful dealer - it's only your choice! Your hero, avatar, is a founder of the new empire, whose duties include expansion of borders and strengthening of own position on the world map. Thus, the world map is not constant and static. New castles arise on recently empty spaces, new resource deposits are opened and the old fields run out, and neutral squads and armies from the neighbouring countries intrude into your territory. Be ready to rebuff them! And don't hesitate to resort to your allies, as there is no war without diplomacy. In Millidor, you can become a part of the historical alliance with fascinating past and bright future, or found your own union to follow the chosen way whenever you want to. Free the thirst for adventures concealed in you! Register and start playing Millidor! Game features: - Selection of one of six races, each having its advantages and unique units. - Interactive game world - locations vary, new castles, resources, enemy squads arise. Lands that are free and deserted today can bring you new resources tomorrow or become the property of a new owner. - Tactics in battle and on the world map - competent use of the landscape advantages and global spells will help you dominate in battles. - Numerous PVP actions - tactical fights, sieges of castles, and capture of provinces. Thoughtful step-by-step battles which can be controlled manually. - System of associations - detailed political model and universal social relations with possibility to enter alliances and to reach new ranks. - Territory control - consecutive expansion of lands and struggle for deposits of critical importance with other players. - Plenty of subjects - hiring of archaeologists for finding the rare artefacts which can be sold or used for the benefit of your kingdom. - Craft and alchemy - successful Alchemical experiences will allow to improve the found artefacts and get powerful economic and battle advantages. - There are six Divine patrons loyalty from which is the best support and assistance in all spheres of the game. - Improvement of skills - participation in battles enables to increase Avatar's level and its characteristics. Once a new level is achieved you can choose some battle and economic skills promoting success in the game essentially. - Six schools of magic: Air, Water, Fire, Earth, Life, Death. There are various spells in the game: instant and long-term, directed on damaging or weakening the enemy. You can learn spells, create unique Rolls, and apply them both on the World map and during the battle. - Science development - learning of different scientific lines helps you increase extraction of resources, opens access to new constructions, boosts weapon manufacture rate, efficiency of alchemy and archaeology.
Release date
Mar 5, 2018
Smart Online Games
Smart Online Games
Age rating
Not rated

System requirements for PC

  • OS: Windows XP/Vista/7/8/10
  • Processor: Core 2 Duo / Athlon 64X2
  • Memory: 2 GB RAM
  • Graphics: 128 MB AGP GeForce4 Ti4200 / RADEON 8500 или выше
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Sound Card: совместимая с DirectX 9.0c
  • Additional Notes: Скорость интернет-соединения: 512 Kbps или выше
  • OS: Windows XP/Vista/7/8/10
  • Processor: Core 2 Duo / Athlon 64X2
  • Memory: 4 GB RAM
  • Graphics: 256 MB AGP 8x GeForceFX 6600 / RADEON x800
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: совместимая с DirectX 9.0c
  • Additional Notes: Скорость интернет-соединения: 1024 Kbps или выше
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Last Modified: Aug 23, 2019

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Millidor reviews and comments

Translated by
Microsoft from Russian
Early Access Review What is Millidor? It would Seem to be a costly hero-like indie project with Eternal bugs and departures, lack of balance as an idea (still in Plato's sense) and unpredictable possibilities of abjus of constantly changing mechanics. And What is said is not yet visible part of the iceberg of possible causes for pain, in prostonareche-frustration of different genesis. So What is there in this separately taken cactus such that a couple of hundred stubborn mice gnaw it already from a dozen years? Having Started acquaintance with online games from MUD-worlds and having gone through a lot of actual online strategies, I have repeatedly asked myself a question, what exactly did Millidor hook me up with? It is Clear that the team, old enemies and friends, clan. But, Millidor, it is also... Freedom. If short and in fact, Millidor is already a year that pulls on himself a freaking stubborn fanatic aka Caravan, damn it knows what his kidney he has already laid and whether the blood in order to pay another tranche to his grief-programmers. But Man sincerely makes the game of his dreams. It's like Dwarf Fortress in the World of online strategies (the one that has a bagel) so that it is clear what is being discussed. In No other game, nor in any other project online strategies have not yet been and there are so many opportunities: here and the economy, and alchemy, and the old good pumping avatars, and magic, and artifacts with the attendant alchemy and archaeology. And all this is completely on an honest two-dimensional map. Incredible depth of opportunities, it's not a grass-like projects and not even an online civilization. Virtually nothing limits the player. Not Limited, sometime.. Yes, dear friends, Millidor is increasingly rendered, so that from now instead of a single card You will land on a personal island, so as not to let the Ancient gods your initial army with the Avatar did not kill in the first minutes of the game some evil ogre. ) Canceled manual control Pvp battles between players (with exceptions in view of the assault forts), so you do not have to poor for 72 hours in a row, replacing each other to lead a decisive battle for a super-fortress (so-called Matryoshka, which, incidentally, is also not to build now) in the total War of warring clans. Alchemy is Abolished, so that not soon (before its new entry) will not meet almost unkilled armies, removed huts giving stats avatars, and the avatars themselves are removed somewhere to nowhere, so that the monsters and similar heroes of past ERAs You also at best hear Only the wrong legends and stories of old Men, the Sispeech of local dinosaurs. But it was all. Millidor gave birth to great Gera, great deeds and great battles. Baltamos, Jerhan, Trogg-these and other names have long become a legend, as well as the battles of the ATS and Hirda with dozens of demolished castles, months and months of sleepless nights, sitting, animation and other delights of total war. Anyway, I know one thing. The era Will change, new heroes come and thousands of new battles are coming. But Hard will always be. Khazad AI-Menu!.. Khe-Khe. To summarize it can be noted that this game is for:-true-♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ov (aka Manchkinov); -Fans of hard and cynical PVP (but, however, the last patch significantly limited the possibility of attack = Sekiru in the backside Kazuolam-farmers-nytikkam)))-Honest gnomes (you can accumulate wealth and dig artifacts))))-for elves, orcs and other brethren ( Must have someone to suffer, to fight with honest gnomes and etc.)) ). It is Clear that the meta-game is not less, and somewhere more interesting than the actual sticking into the client of the game. But also the proud lonely it is quite possible to find occupation and at presence of a weight of free time, and now Donata quite even to deliver a lot of problems to all in the nearby district. )
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