Average Playtime: 5 hours

Rise of Nations: Extended Edition

Add to
My games
Add to
Wishlist 16
Save to
Collection

Click to rate

Exceptional
56
99
Meh
13
Skip
7

About

Rise of Nations
Rise of Nations is a real-time strategy game that spans all history.
Start with a single city in the Ancient Age; gather resources; build an infrastructure; research technologies; construct Wonders of the World such as the Pyramids and the Eiffel Tower; and expand your military might across the world, conquering hostile nations with bombers, battleships, and tanks—all over your lunch hour!

In Rise of Nations there are:
  • 18 Nations—each with special abilities and unique military units.
  • Over a hundred military units operating on the ground, sea, and air— from Hoplites to Frigates to Helicopters.
  • Over two dozen buildings with upgrades and technologies that will take your nation from a small City to an Information Age society.
  • 14 Wonders of the World—the Terra Cotta Army, the Taj Mahal, the Eiffel Tower. Each gives your nation special bonuses.
  • More than a dozen map types, ranging from the Amazon Rainforest to the Himalayas to the Nile Delta.
  • Conquer the World campaign—a linked series of dozens of scenarios.
The Extended Edition includes:
  • Rise of Nations
  • Rise of Nations: Thrones and Patriots
New in the Extended Edition:
  • Improved Visuals
    • Improved water
    • Improved textures
    • Full-screen anti-aliasing
  • Full Steamworks Integration
    • Multiplayer with ranked matches (ELO)
    • Achievements
    • Trading Cards
    • Cloud saves
  • Extended Features
    • Twitch Integration
Platforms
Metascore
89
Release date
Developer
Big Huge Games
Publisher
Microsoft Studios
Age rating
Not rated
Parent game
Website
http://www.riseofnations.com

System requirements for PC

Minimum:
  • OS: Windows Vista, 7, 8.1+
  • Processor: 1.6
  • Memory: 1 GB RAM
  • Graphics: Direct X 10+ Capable GPU
  • DirectX: Version 10
  • Storage: 3 GB available space
  • Sound Card: Direct X Compatible Sound Card
  • Additional Notes: GPU at least (Integrated HD 3000, 8600GT, etc)
Recommended:
  • OS: Windows 7, 8.1+
  • Processor: 2.6 Ghz
  • Memory: 4 GB RAM
  • Graphics: Direct X 11+
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: GeForce 9800GTX, Radeon 4850+
Read more...
Edit the game info
Last Modified: Feb 27, 2024

Where to buy

Steam
Xbox Store

Top contributors

Sinkler

1 edit
121

iBarin

1 edit
146

TellauR

1 edit
0
Rise Of Nations IS A PERFECTLY BALANCED GAME WITH NO EXPLOITS - Most Overpowered Nation IS BROKEN
Mar 21, 2020
The Spiffing Brit
Rise of Nations EX - USA vs RUSSIA NUCLEAR WAR
Jan 14, 2017
SergiuHellDr...
Rise of Nations Extended Edition - 5 Players Multiplayer Gameplay | Deathmatch [1080p/HD]
Jun 21, 2014
SergiuHellDr...
Rise of Nations: Extended Edition - Gameplay (PC/UHD)
Jan 2, 2020
SergiuHellDr...
Rise of Nations: Extended Edition #1 - Русские идут!
May 4, 2015
Houston, we ...
Rise of Nations, 1v1 toughest AI
Jun 11, 2014
duzzles L
View all videos
224,041 items
0.18%
Général
Gagnez 50 parties
0.37%
Suprême
Complétez la campagne Carte du Monde
0.37%
Gourou économique
Collectez 1.000.000 de ressources
0.37%
Maître de guerre
Finir le jeu en mode le plus difficile.
0.37%
Napoléon
Complétez la campagne de Napoléon
view all achievements
68 items
NATIONS OF DOMINATION! - Armchair Admirals w/ Duncan, Spiffing Brit, Rythian & Daltos! - Rise of Nations & Chess!
Twitch Stream 10/3
Twitch Livestream 7/16
View all streams
119 items

Rise of Nations: Extended Edition reviews and comments

Translated by
Microsoft from Deutsch
I am playing this game since 2003 and can say without any doubt, it is the best RTS Game ever. There is a perfect mix of technological research, commerce, diplomacy, military power and espionage. It is really hard to describe but every game I played in multiplayer had a difference excitement. For example, sometimes you have not enough power and the enemy is taking big advantage of a worldwonder and you are not able to destroy that. You still can use spies to destroy that worldwonder. Suddenly with that really small move, the game turns totally vice versa. This kind of situation makes the game unique :). p.s.: I am in steam several years now, and the main reason why I am here is Rise of Nations. And it is my first review in steam after so many years on steam. :)
Translated by
Microsoft from French
This game is just excellent. Of course he accuses his years graphically, but the gameplay is just perfectly balanced between management and strategy. The diversity of factions, with their specific units, allows a very wide rejouablity. Skirmish modes, single or multiplayer campaigns and full control of game settings (maps, geography, victory conditions, playing time, technological levels, eras, etc...) really extend the possibilities. There are so many possible that you can just as much relax parts of 30min or live parts of 10h!! We come back to play with a huge pleasure. It's a really successful game that everyone should have in his library, a classic of the genre, and a quality classic.
Translated by
Microsoft from French
Very good RTS. You are advancing through the ages. Move from a unit armed with a spear stone to the good old flamethrower. You're fighting on land, at sea, in the air. Short... a lot of content and that: that's good. The problem comes with the missiles and the AI: indeed, once the AI has access to these famous missiles, they spam them... and there it becomes very boring/heavy. Certainly! THE AI... is c * * * * *. So despite these missiles, it is possible to win. But when you see it you shoot 15 missiles per minute... There is still a problem. Especially if we take into account the cost of the missile. So certainly... There is a technology that allows to be protected from missiles and so it is possible not to suffer the madness of the AI... but not in campaign mode. Now the missiles wouldn't be so problematical as that in normal times. As a player vs player, this would not pose a problem. But the AI, it, is able to know at every moment where are your production buildings and target them without even taking the trouble to look for them before... What if we combine the two problems? Well, it's very difficult to produce units for the simple reason that AI is still targeting your production buildings with missiles. Conclusion: a limitation on the number of missiles fired at the minute would be interesting.
Read more...
read more