Average Playtime: 4 hours

Supreme Commander 2

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Supreme Commander 2 is a real-time strategy, a sequel to Supreme Commander. The story is set in the near future in the world of giant mechs and the rise of technology. The plot tells about the confrontation of three forces: the United Earth Federation, the Illuminate and the Cybrans. They united in the first game but the newly elected President's assassination makes them break up. The game is split into three missions dedicated to these forces. You have an opportunity to play as each side of the conflict that allows you to see it at different angles. At the end three separated campaigns come together and have the single ending. The gameplay is typical for the RTS genre: you need to build facilities, mine resources and create an army of different military forces, including robots, tanks and super weapons. Your units are upgradeable with special points you can get developing technologies and defeating enemies. The goal of the game is to overcome your opponents. However, in a single-player campaign you can win by the numerical superiority of your army.
Metacritic rating
Release date
Mar 1, 2010
Gas Powered Games
Square Enix
Age rating
10+ Everyone 10+
System requirements for PC
  • OS: Windows XP/Vista/Windows 7
  • Processor: 3.0 GHz or better, AMD or Intel CPU
  • Memory: 1GB RAM (XP) 1.5GB RAM (Vista / Win 7)
  • Graphics: 256 MB VRAM with Pixel Shader 3.0
  • DirectX®: DirectX 9.0
  • Hard Drive: 4-5 GB for full install & DirectX
  • Sound: No accelerated sound hardware required
  • Other requirements: Internet Connection with Cable / Broadband
  • OS: Windows XP/Vista/Windows 7
  • Processor: 2.6 GHz or better, Dual Core AMD or Intel CPU
  • Memory: 2GB RAM (XP) 2GB RAM (Vista / Win 7)
  • Graphics: 256 MB VRAM DX9 compliant with Pixel Shader 3.0
  • DirectX®: DirectX 9.0
  • Hard Drive: 4-5 GB for full install & DirectX
  • Sound: No accelerated sound hardware required
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Last Modified: Aug 24, 2019
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Translated by
Microsoft from Deutsch
If you are a Fan of the Series and want a good Campaign you can recommend this Game, if you are looking for a real continuation of the first Part you will unfortunately be deceived here. Who is a Fan of SupCom Forget Alliance and like me zbsp. Only a very old CD version with which you unfortunately can not play over Steam, he can drag on to http://www.faforever.com/the Lobby and continue to play with thousands of other Games (goes with each version no matter If Steam or CD), there are also hundreds Custom Maps, new Game Modes, Mods, new graphics extensions, new AI Opponents and even a Ranking System. But yes enough told by the first Part, here my Assessment of SupCom 2: + Performance and graphics tops (conditionally) the first Part + Good Story and Many new Ideas + Is also available on less strong PC's fluently playable-Strategy is just unfortunately no longer as important HERE as in it Most Part (simply mass or bunker down and so win ...)-some weak Multiplayer (no Mods, little Maps, weak AI's, little strong other Fellow players)-gets boring quickly after 2-3 Rounds of online-In my Eyes, a SupCom that Tries one on Starcraft too (At least as far as the Maps are concerned)
Translated by
Microsoft from Deutsch
Supreme Commander 2 In itself not a bad Game. The Resource System has been simplified, which makes it a bit easier to Play. But the tech stages of the Units are gone: There are only 1 left, plus the "Prototypes" that replace the experimental Units. The experimental Units have kinky them: There are almost as many as normal Units. To do this, they are much easier to build, that is, in the later Game you have more Prototypes than normal Units ... Then the Game is over: By Abolishing the tech system, you only have any Gamble Shields that immediately collapse. This could have been solved with the new Research Tree, but it was only possible to Concentrate on Improving the Units. You can give the Buildings personal Shields, but the forkers can only go in front of you. To the Research Tree a little more: You can now equip land, air and Naval Units with various Upgrades that destroy the whole Game. In Supcom/Supcom FA you needed for the perfect Army just about any Unit: Tanks, Flak, rockets, shields, fast bots, Artillery, powerful Bots, and even then the Army is still to be stopped That's over in Supcom 2. You can equip any Unit with ALLEM, i.e. Flak, shields, Rockets, Artillery ... The Army, made up of Bots of the same Kind, is now unstoppable:(. Certainly good for new Supcom Players, but for old-established Supcom veterans nothing. Too bad:(
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