Millidor reviews

Translated by
Microsoft from Russian
Early Access Review What is Millidor? It would Seem to be a costly hero-like indie project with Eternal bugs and departures, lack of balance as an idea (still in Plato's sense) and unpredictable possibilities of abjus of constantly changing mechanics. And What is said is not yet visible part of the iceberg of possible causes for pain, in prostonareche-frustration of different genesis. So What is there in this separately taken cactus such that a couple of hundred stubborn mice gnaw it already from a dozen years? Having Started acquaintance with online games from MUD-worlds and having gone through a lot of actual online strategies, I have repeatedly asked myself a question, what exactly did Millidor hook me up with? It is Clear that the team, old enemies and friends, clan. But, Millidor, it is also... Freedom. If short and in fact, Millidor is already a year that pulls on himself a freaking stubborn fanatic aka Caravan, damn it knows what his kidney he has already laid and whether the blood in order to pay another tranche to his grief-programmers. But Man sincerely makes the game of his dreams. It's like Dwarf Fortress in the World of online strategies (the one that has a bagel) so that it is clear what is being discussed. In No other game, nor in any other project online strategies have not yet been and there are so many opportunities: here and the economy, and alchemy, and the old good pumping avatars, and magic, and artifacts with the attendant alchemy and archaeology. And all this is completely on an honest two-dimensional map. Incredible depth of opportunities, it's not a grass-like projects and not even an online civilization. Virtually nothing limits the player. Not Limited, sometime.. Yes, dear friends, Millidor is increasingly rendered, so that from now instead of a single card You will land on a personal island, so as not to let the Ancient gods your initial army with the Avatar did not kill in the first minutes of the game some evil ogre. ) Canceled manual control Pvp battles between players (with exceptions in view of the assault forts), so you do not have to poor for 72 hours in a row, replacing each other to lead a decisive battle for a super-fortress (so-called Matryoshka, which, incidentally, is also not to build now) in the total War of warring clans. Alchemy is Abolished, so that not soon (before its new entry) will not meet almost unkilled armies, removed huts giving stats avatars, and the avatars themselves are removed somewhere to nowhere, so that the monsters and similar heroes of past ERAs You also at best hear Only the wrong legends and stories of old Men, the Sispeech of local dinosaurs. But it was all. Millidor gave birth to great Gera, great deeds and great battles. Baltamos, Jerhan, Trogg-these and other names have long become a legend, as well as the battles of the ATS and Hirda with dozens of demolished castles, months and months of sleepless nights, sitting, animation and other delights of total war. Anyway, I know one thing. The era Will change, new heroes come and thousands of new battles are coming. But Hard will always be. Khazad AI-Menu!.. Khe-Khe. To summarize it can be noted that this game is for:-true-♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ov (aka Manchkinov); -Fans of hard and cynical PVP (but, however, the last patch significantly limited the possibility of attack = Sekiru in the backside Kazuolam-farmers-nytikkam)))-Honest gnomes (you can accumulate wealth and dig artifacts))))-for elves, orcs and other brethren ( Must have someone to suffer, to fight with honest gnomes and etc.)) ). It is Clear that the meta-game is not less, and somewhere more interesting than the actual sticking into the client of the game. But also the proud lonely it is quite possible to find occupation and at presence of a weight of free time, and now Donata quite even to deliver a lot of problems to all in the nearby district. )
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