Character Game Feel
About
This is a game prototype made with Unity about player character game feel for a third person platformer game. This is not a game, I just share my researches and I will document all main steps that improve this character and its game feel.
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Switch to full-screen and click on screen to lock and hide cursor. Use Escape to quit full-screen mode and unlock cursor.
Control:
- WASD or left joystick to move
- Mouse or right joystick to turn camera
- Space or down button to jump (and double jump)
- Left click or left button to dash
- Enter for full-screen mode
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The main goal of this project is to create playable character and understand how to make something juicy. For example: just moving have to be enjoyable.
To do list:
- Base action character (move, jump, dash)
- Add main camera
- Avoid character is stuck in the wall
- Add dash camera
- Weightless character during dash
- Lock and hide cursor
- Min velocity impact to cancel dash
- Force dash character direction
- Finish character model in blender
- Character skinning in blender (bones & blend shapes)
- Implement character in unity
- Make character animation test directly in unity
- Add all player UI directly on the character
22 000 tris on character (WIP)
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Tell me if you have questions, suggestion or you just want to report bug.
Made with love and flowers by:
Simon Giraud - @Labelpastek