Average Playtime: 6 hours

Chesster

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About

Chess meets match-three to create a deep and strategic new experience. Faced with a board full of chess pieces, you must create rows or columns of matching pieces to score points.


Pieces move the same way as in chess and “take” the piece in their target destination, clearing it from the board. Players can move three pieces each turn with scoring and cascades occurring at the end of the turn.


Just like chess, the key is thinking several steps ahead and high scores are only possible by lining up combos as pieces fall into the empty spaces you’ve created. Progress through the medieval estate to complete the game, mastering three types of level - game, puzzle and challenge.
Platforms
Release date
Developer
Team Chesster
Publisher
Surprise Attack
Age rating
Not rated
Website
http://playchesster.com/

System requirements for PC

Minimum:
  • OS: Windows XP SP2+
  • Processor: SSE2 instruction set support
  • Memory: 1 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities
  • DirectX: Version 9.0
  • Storage: 200 MB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: SSE2 instruction set support
  • Memory: 1 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities
  • Storage: 200 MB available space

System requirements for macOS

Minimum:
  • OS: OS X 10.8+
  • Processor: SSE2 instruction set support
  • Memory: 1 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities
  • Storage: 200 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Chesster reviews and comments

Translated by
Microsoft from French
I play on Linux. Linux version: excellent. The game a match-3, where we move the pieces like chess. I hadn't seen it before (at least on Linux), it's original. The game is separated into different areas (the Dungeon, the garden, the library,...) that are dislocated by finishing the level with the key in the previous zone. Each zone has 16 levels, of which 4 levels "score" where we unlock objects (for maniacs who have the collection acute-I belong), 4 levels "challenge" with a challenge to fill (do not use crazy, break 50 blocks, make N points), and 8 puzzle levels. The puzzle levels are fairly simple at first, but become arduously pretty quickly. We have a limited number of blows to make the few pieces disappear in General. In the score levels, we usually have 10-15 laps to make the best possible score. Just stay above zero to succeed: at each end of the turn, the game removes N points from those obtained during the turn. If you go below 0, a row and a column are no longer accessible for the suite. It is possible to unlock them by ironing over 0, but in general it is hardly lost, because it is necessary not only to catch the points of the previous round, but also to make those at all in progress. The challenge levels offer the same gameplay as score levels, but steer a bit the actions to accomplish. It's not bad. Despite these different game modes, and the interesting mechanics, the game suffers from a big balancing problem. One trick is 3 strokes. Since each piece is worth 10 points, in general one can make 3 sets, i.e. 3x 30-50 points without paining, say 120 points of average. Some levels remove up to 180 points per turn, but absolutely do not allow them to be done with the parts present. The RNG is completely decorated from the score to be obtained... Fortunately, there is only one level of this type that has a key... but it's already too much. I have not yet talked about the challenge levels of type "do not use Kings", which removes genre 150 points per round... Possible initial table: 50% of Kings. In other words, to start over as many times as necessary to have a correct starting table. A small note too, do not be the puzzle 7 of the dining room: it is impossible, it is missing a shot to finish it, it is on the forums. There are also 3 collectibles that are never found in the collection, even if they are obtained. Replayability, achievements there is no achievements, and fortunately seen the number of levels based only on the RNG. In terms of replayability... Since the levels are randomly generated (except in the puzzle mode), you can replay them without ever seeing the same. In short a good gameplay spoiled by a difficulty based on luck on the last levels. GNU/Linux no problem encountered, the game runs very well on Linux. OS: Linux Mint 18.3 x64, MATE Edition. Hardware: I7 7700K OC @ 5Ghz, NVIDIA 1080GTX, 32GB RAM. Screens: Triplescreen, including one vertical, one X screen.
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