A direct descendant of «Age of Chivalry». For those who don't know - «Team Chivalry» in late 2007 created a mod for «Half-Life 2» called «Age of Chivalry». It has already been a siege of castles, storming gates, building bridges. There were dynamic campaigns in which the outcome of the battle influenced the choice of the next map. It was one of the best mods of the «modding» era of the «Source» engine. This mod inherited all of the above and put it all together in a separate game. All became much more dynamic and beautiful! I advise to review.
«Liked before it became a hit»
«Constantly dying and enjoy it»
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Chivalry is a very entertaining game. The weapons and classes are over-all well balanced and there are many, well made gamemodes with a load of wonderfully designed maps. The graphics, especially the design of the weapons, are good and i had no FPS-problems. Every class has the ideal variety of equiptment, not too much, not too few. The unlocking of weapons (you unlock more weapons by killing people with the other weapons of the weapon tree) is very funny and well integrated into the game. But I must say, one of the biggest reasons I love this game is the comuunity. Yes, there are always ♥♥♥♥♥♥♥s in online games, Chivalry is no exeption, but most of the people I have played with are very sympathic and always ready for some silly♥♥♥♥♥♥ But I must warn you. If you expect an ultra realistic medival simulation, you are at the wrong place. Chivalry isn't anything near a very tactical game. Atleast from the perspective of tactics like formation and stuff like that. The game has a complex fighting system, which getting used too takes not long. The emotes are just hilarious. You can run through the enemy's lines screaming "REATREAT!" swing your greatwsord and killing enemies left and right. This leads to very entertaining situations as for an example a enemy archer telling you to not look at him that way, because he finds it creepy. The emotes are all, of course, medival themed and fit very well into the situations, the game creates.
So.... I recommend this game. IMO buying it was the best decision I could make.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Chivalry: Medieval Warfare is a very sophisticated, captivating and sometimes even humorous multiplayer carnage with a lot of potential for both Frustration and epic Moments. There are a Variety of Game modes and Cards, 4 Classes to Play with and even manageable Ballists and Catapults. Thanks to Unreal's engine, the Game also looks pretty good and should also run smoothly on Low-end systems.
What I like: The Combat System is explained in detail in a small tutorial level and usually works very well. You have to get used to the Delay a Knight needs to catch up with the Sword, but once you understand the System for the first time, you will quickly have initial Successes and constantly improve. Plus, it's incredibly exciting when you suddenly face another Player 1 versus 1 and can duel with him until one makes a Mistake and dies.
The Game Modes, on the Other hand, Are more in line with the standards: (Team) Deathmatch, elimination, a Kind of Loren race (as from TF2), a rush mode and some more.
What I don't like: The Game seems very unfinished and the Outcome of a Match usually depends on the Ping of the Players. Smaller Bugs and Graphics Errors occur regularly and You constantly get stuck on Corners and other Players where this shouldn't actually happen. When you have a Ping of more than 150ms, there are short but very annoying Lags that can be very frustrating if you just want to block a Punch or use the open cover Of the Opponent and at the crucial Moment all the players jump to other Places.
Conclusion: Chivalry: Medieval Warfare is definitely recommended for Players who are looking for a Challenge and are interested in the medieval Scenario (without Dragons, Orcs, Elves, etc.).
Anyone who is quickly frustrated and gets eye Cancer From occasional Rucklers and poor Edge Smoothing should think again of buying this Game.
Chivalry: Medieval Warfare's - 8/10
Chivalry: Medieval Warfare's gory encounters. Well-placed killing blows send limbs and heads flying, accompanied by fountains of blood spewing from drippy stumps that call to mind the iconic Black Knight duel in Monty Python and the Holy Grail. It's hilarious at times and excessively gruesome. Gutting foes has a lot more weight to it here than in other recent entries in the Medieval combat genre like War of the Roses or Mount and Blade: Warband. That alone doesn't make Chivalry the best in its class, but it does incite a certain bloodlust that'll keep you charging into the chaos. Before heading into the crazed multiplayer matches that are Chivalry's lifeblood, the cleverly designed single-player tutorial is a fun little diversion that serves as an introduction to the conflict between the underhanded Mason Order and the virtuous Agathian Knights. Roaming different regions of the coastal settlement, you tackle training for basic and advanced combat, test out siege weapons, and take each of the four core warrior classes for a spin. Then it's off to war. The quartet of unique class types is more versatile than it first appears. On one end of the spectrum you have heavily armored Knights -- powerful and capable of absorbing lots of damage at the cost of speed. Vanguard look similar but are more moderately armored, can charge short distances, and are adept at wielding heavy spears and polearms. Sacrificing armor for speed, Men-At-Arms are zippy warriors who can quick-dodge. While these three melee-oriented classes each let you make substantive contributions in battle, Archers are the weakest link. Using a bow in Chivalry is sluggish, imprecise, and far more of a hassle than it's worth.** Other classes also have access to secondary short-range missile weapons too. Admittedly, I love the Archer's arrow cam, which is a cool feature, but long-range combat is nowhere near as fun as it should be -- it feels unnecessarily punitive. When you get down to it, the broad range of weapons is what really set each warrior type apart in function and helps complement their inherent strengths. Each class' basic loadout can be expanded by hitting certain kill quotas with a given weapon, unlocking the next one in line. There's a lot of different gear to open up for each character. You can carry a heavy primary weapon, a lighter secondary weapon, and an unlockable special item into battle, which leaves ample room for tinkering until you find the sweet spot loadout-wise.
Chivalry: Medieval Warfare's gory encounters. Well-placed killing blows send limbs and heads flying, accompanied by fountains of blood spewing from drippy stumps that call to mind the iconic Black Knight duel in Monty Python and the Holy Grail. It's hilarious at times and excessively gruesome. Gutting foes has a lot more weight to it here than in other recent entries in the Medieval combat genre like War of the Roses or Mount and Blade: Warband. That alone doesn't make Chivalry the best in its class, but it does incite a certain bloodlust that'll keep you charging into the chaos. Before heading into the crazed multiplayer matches that are Chivalry's lifeblood, the cleverly designed single-player tutorial is a fun little diversion that serves as an introduction to the conflict between the underhanded Mason Order and the virtuous Agathian Knights. Roaming different regions of the coastal settlement, you tackle training for basic and advanced combat, test out siege weapons, and take each of the four core warrior classes for a spin. Then it's off to war. The quartet of unique class types is more versatile than it first appears. On one end of the spectrum you have heavily armored Knights -- powerful and capable of absorbing lots of damage at the cost of speed. Vanguard look similar but are more moderately armored, can charge short distances, and are adept at wielding heavy spears and polearms. Sacrificing armor for speed, Men-At-Arms are zippy warriors who can quick-dodge. While these three melee-oriented classes each let you make substantive contributions in battle, Archers are the weakest link. Using a bow in Chivalry is sluggish, imprecise, and far more of a hassle than it's worth.** Other classes also have access to secondary short-range missile weapons too. Admittedly, I love the Archer's arrow cam, which is a cool feature, but long-range combat is nowhere near as fun as it should be -- it feels unnecessarily punitive. When you get down to it, the broad range of weapons is what really set each warrior type apart in function and helps complement their inherent strengths. Each class' basic loadout can be expanded by hitting certain kill quotas with a given weapon, unlocking the next one in line. There's a lot of different gear to open up for each character. You can carry a heavy primary weapon, a lighter secondary weapon, and an unlockable special item into battle, which leaves ample room for tinkering until you find the sweet spot loadout-wise.
«Blew my mind»
«Just one more turn»