Oct 16, 2012
Average Playtime: 4 hours

Chivalry: Medieval Warfare

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Chivalry: Medieval Warfare is a fun hack-and-slash PvP game based in medieval ages. You can pick one of four classes - knight, archer, man-at-arms or a vanguard with his specific weapons and behead your opponents, stick an arrow in their chest or make a good-old rush with a battle cry and a claymore.

Also, there is a variety of game modes to choose from. In Free Fro All the player with most points wins the game when everyone battles everyone in this massacre mode. Duel makes a tournament - one vs one fights of knights where only better skill or luck will grant you victory. Team Deathmatch is a traditional mode with two teams and scores that must be reduced to zero in order to win.

What is not so ordinary for the genre, however, is a first-person camera. You are able to control any movement of your weapon thus creating a unique pattern of your attacks and slicing through enemies in order to win.

System requirements for Linux
Minimum:
  • OS: Steam OS. (However, other distros with Steam installed should run the game just fine.)
  • Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.
  • Hard Drive: 7 GB HD space
  • Other Requirements: Steam client + runtime environment. If using open source drivers, S2TC is required to approximate S3TC texture support.
System requirements for macOS
Minimum recommended:
  • OS: OS X 10.9.5
  • Processor: Intel Core i7, 2.5 GHz
  • GPU: Nvidia Geforce 750M
  • Memory: 4 GB RAM
  • Hard Drive: 7 GB HD space
System requirements for PC
Minimum:
  • OS: Windows XP
  • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
  • DirectX®: 9.0c
  • Hard Drive: 7 GB HD space
  • Other Requirements: Broadband Internet connection
  • Supported controls:: Keyboard + Mouse, or Xbox 360 controller, Xbox One controller, or compatible XInput controller
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Chivalry: Medieval Warfare's - 8/10 Chivalry: Medieval Warfare's gory encounters. Well-placed killing blows send limbs and heads flying, accompanied by fountains of blood spewing from drippy stumps that call to mind the iconic Black Knight duel in Monty Python and the Holy Grail. It's hilarious at times and excessively gruesome. Gutting foes has a lot more weight to it here than in other recent entries in the Medieval combat genre like War of the Roses or Mount and Blade: Warband. That alone doesn't make Chivalry the best in its class, but it does incite a certain bloodlust that'll keep you charging into the chaos. Before heading into the crazed multiplayer matches that are Chivalry's lifeblood, the cleverly designed single-player tutorial is a fun little diversion that serves as an introduction to the conflict between the underhanded Mason Order and the virtuous Agathian Knights. Roaming different regions of the coastal settlement, you tackle training for basic and advanced combat, test out siege weapons, and take each of the four core warrior classes for a spin. Then it's off to war. The quartet of unique class types is more versatile than it first appears. On one end of the spectrum you have heavily armored Knights -- powerful and capable of absorbing lots of damage at the cost of speed. Vanguard look similar but are more moderately armored, can charge short distances, and are adept at wielding heavy spears and polearms. Sacrificing armor for speed, Men-At-Arms are zippy warriors who can quick-dodge. While these three melee-oriented classes each let you make substantive contributions in battle, Archers are the weakest link. Using a bow in Chivalry is sluggish, imprecise, and far more of a hassle than it's worth.** Other classes also have access to secondary short-range missile weapons too. Admittedly, I love the Archer's arrow cam, which is a cool feature, but long-range combat is nowhere near as fun as it should be -- it feels unnecessarily punitive. When you get down to it, the broad range of weapons is what really set each warrior type apart in function and helps complement their inherent strengths. Each class' basic loadout can be expanded by hitting certain kill quotas with a given weapon, unlocking the next one in line. There's a lot of different gear to open up for each character. You can carry a heavy primary weapon, a lighter secondary weapon, and an unlockable special item into battle, which leaves ample room for tinkering until you find the sweet spot loadout-wise.
«Blew my mind»
«Just one more turn»
«Can’t stop playing»
«Liked before it became a hit»
«Constantly dying and enjoy it»
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