Average Playtime: 4 hours

Chivalry: Medieval Warfare

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Chivalry: Medieval Warfare is a fun hack-and-slash PvP game based in medieval ages. You can pick one of four classes - knight, archer, man-at-arms or a vanguard with his specific weapons and behead your opponents, stick an arrow in their chest or make a good-old rush with a battle cry and a claymore.

Also, there is a variety of game modes to choose from. In Free Fro All the player with most points wins the game when everyone battles everyone in this massacre mode. Duel makes a tournament - one vs one fights of knights where only better skill or luck will grant you victory. Team Deathmatch is a traditional mode with two teams and scores that must be reduced to zero in order to win.

What is not so ordinary for the genre, however, is a first-person camera. You are able to control any movement of your weapon thus creating a unique pattern of your attacks and slicing through enemies in order to win.

Release date
Torn Banner
Torn Banner Studios
Mercenary Technology
Torn Banner Studios, Activision Blizzard
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
  • DirectX®: 9.0c
  • Hard Drive: 7 GB HD space
  • Other Requirements: Broadband Internet connection
  • Supported controls:: Keyboard + Mouse, or Xbox 360 controller, Xbox One controller, or compatible XInput controller

System requirements for Linux

  • OS: Steam OS. (However, other distros with Steam installed should run the game just fine.)
  • Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.
  • Hard Drive: 7 GB HD space
  • Other Requirements: Steam client + runtime environment. If using open source drivers, S2TC is required to approximate S3TC texture support.

System requirements for macOS

Minimum recommended:
  • OS: OS X 10.9.5
  • Processor: Intel Core i7, 2.5 GHz
  • GPU: Nvidia Geforce 750M
  • Memory: 4 GB RAM
  • Hard Drive: 7 GB HD space
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Last Modified: Dec 6, 2019

Where to buy

Xbox 360 Store
Xbox Store

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Apr 25, 2014
BESOIN D'UN PIEU ? ON ARRIVE ! - Chivalry: Medieval Warfare
Oct 7, 2014
THIS GAME IS BRUTAL! - (Chivalry: Medieval Warfare)
Oct 28, 2013
THIS IS SQUEEZIRTA ! (VIOLENCE EXTRÊME) - Chivalry: Medieval Warfare
Dec 27, 2013
Jan 30, 2015
Chivalry: Medieval Warfare - TIME TO DUEL!!!! 1v1 matches!
Sep 6, 2016
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Chivalry: Medieval Warfare reviews and comments

Translated by
Microsoft from Deutsch
Chivalry is a very entertaining game. The weapons and classes are over-all well balanced and there are many, well made gamemodes with a load of wonderfully designed maps. The graphics, especially the design of the weapons, are good and i had no FPS-problems. Every class has the ideal variety of equiptment, not too much, not too few. The unlocking of weapons (you unlock more weapons by killing people with the other weapons of the weapon tree) is very funny and well integrated into the game. But I must say, one of the biggest reasons I love this game is the comuunity. Yes, there are always ♥♥♥♥♥♥♥s in online games, Chivalry is no exeption, but most of the people I have played with are very sympathic and always ready for some silly♥♥♥♥♥♥ But I must warn you. If you expect an ultra realistic medival simulation, you are at the wrong place. Chivalry isn't anything near a very tactical game. Atleast from the perspective of tactics like formation and stuff like that. The game has a complex fighting system, which getting used too takes not long. The emotes are just hilarious. You can run through the enemy's lines screaming "REATREAT!" swing your greatwsord and killing enemies left and right. This leads to very entertaining situations as for an example a enemy archer telling you to not look at him that way, because he finds it creepy. The emotes are all, of course, medival themed and fit very well into the situations, the game creates. So.... I recommend this game. IMO buying it was the best decision I could make.
Translated by
Microsoft from Deutsch
Chivalry: Medieval Warfare is a very sophisticated, captivating and sometimes even humorous multiplayer carnage with a lot of potential for both Frustration and epic Moments. There are a Variety of Game modes and Cards, 4 Classes to Play with and even manageable Ballists and Catapults. Thanks to Unreal's engine, the Game also looks pretty good and should also run smoothly on Low-end systems. What I like: The Combat System is explained in detail in a small tutorial level and usually works very well. You have to get used to the Delay a Knight needs to catch up with the Sword, but once you understand the System for the first time, you will quickly have initial Successes and constantly improve. Plus, it's incredibly exciting when you suddenly face another Player 1 versus 1 and can duel with him until one makes a Mistake and dies. The Game Modes, on the Other hand, Are more in line with the standards: (Team) Deathmatch, elimination, a Kind of Loren race (as from TF2), a rush mode and some more. What I don't like: The Game seems very unfinished and the Outcome of a Match usually depends on the Ping of the Players. Smaller Bugs and Graphics Errors occur regularly and You constantly get stuck on Corners and other Players where this shouldn't actually happen. When you have a Ping of more than 150ms, there are short but very annoying Lags that can be very frustrating if you just want to block a Punch or use the open cover Of the Opponent and at the crucial Moment all the players jump to other Places. Conclusion: Chivalry: Medieval Warfare is definitely recommended for Players who are looking for a Challenge and are interested in the medieval Scenario (without Dragons, Orcs, Elves, etc.). Anyone who is quickly frustrated and gets eye Cancer From occasional Rucklers and poor Edge Smoothing should think again of buying this Game.
Chivalry: Medieval Warfare's - 8/10
Chivalry: Medieval Warfare's gory encounters. Well-placed killing blows send limbs and heads flying, accompanied by fountains of blood spewing from drippy stumps that call to mind the iconic Black Knight duel in Monty Python and the Holy Grail. It's hilarious at times and excessively gruesome. Gutting foes has a lot more weight to it here than in other recent entries in the Medieval combat genre like War of the Roses or Mount and Blade: Warband. That alone doesn't make Chivalry the best in its class, but it does incite a certain bloodlust that'll keep you charging into the chaos. Before heading into the crazed multiplayer matches that are Chivalry's lifeblood, the cleverly designed single-player tutorial is a fun little diversion that serves as an introduction to the conflict between the underhanded Mason Order and the virtuous Agathian Knights. Roaming different regions of the coastal settlement, you tackle training for basic and advanced combat, test out siege weapons, and take each of the four core warrior classes for a spin. Then it's off to war. The quartet of unique class types is more versatile than it first appears. On one end of the spectrum you have heavily armored Knights -- powerful and capable of absorbing lots of damage at the cost of speed. Vanguard look similar but are more moderately armored, can charge short distances, and are adept at wielding heavy spears and polearms. Sacrificing armor for speed, Men-At-Arms are zippy warriors who can quick-dodge. While these three melee-oriented classes each let you make substantive contributions in battle, Archers are the weakest link. Using a bow in Chivalry is sluggish, imprecise, and far more of a hassle than it's worth.** Other classes also have access to secondary short-range missile weapons too. Admittedly, I love the Archer's arrow cam, which is a cool feature, but long-range combat is nowhere near as fun as it should be -- it feels unnecessarily punitive. When you get down to it, the broad range of weapons is what really set each warrior type apart in function and helps complement their inherent strengths. Each class' basic loadout can be expanded by hitting certain kill quotas with a given weapon, unlocking the next one in line. There's a lot of different gear to open up for each character. You can carry a heavy primary weapon, a lighter secondary weapon, and an unlockable special item into battle, which leaves ample room for tinkering until you find the sweet spot loadout-wise.

«Blew my mind»
«Just one more turn»
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