Average Playtime: 2 hours

ChromaGun

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About

"Totally, totally loving this game!" – TangoTek, YouTube

"Absolutely phenomenal" – BUBisAwesome, Twitch

"A great mixture of careful puzzle solving and hectic danger-avoiding" – Jillian Werner, Gamezebo

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Welcome to ChromaTec’s test lab! You’re here to test our newest, state-of-the-art military-grade color-technology: The ChromaGun (patent pending)! Use it to try and solve our meticulously designed test chambers. The basic principle is as easy as applying it is complex: Exit the chambers via the exit doors. But be weary of the WorkerDroids in charge of maintaining the chambers. They’re not exactly what you and I would call “human friendly”.

Use the ChromaGun to colorize walls and WorkerDroids to progress in the chambers. WorkerDroids are attracted to walls of the same color. Using that mechanic, try to reach the exit door of each chamber. Some doors are more complicated to use than others: They can only be opened using door triggers and only stay open as long as the triggers are occupied.

If all of this sounds like your brain can handle it, congratulations! You’re the perfect candidate for our test chambers!

That being said, welcome and good luck!Help! Steam crashes when I launch ChromaGun!If you're having trouble getting ChromaGun to launch, try deactivating your firewall and anti-virus software. Sometimes these seem to cause crashes when launching certain games through steam. You can read up on the issue here: https://support.steampowered.com/kb_article.php?ref=9828-SFLZ-9289
Release date
Developer
Pixel Maniacs
,
Benjamin Lochmann New Media GmbH
,
Benjamin Lochmann
Publisher
Pixel Maniacs, Benjamin Lochmann New Media GmbH
Age rating
Not rated
Website
http://www.chromagun.de

System requirements for macOS

Minimum:
  • OS: OS X 10.8
  • Processor: 2.0 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GT 460 or AMD Radeon HD 5550 w/ 1024 MB
  • Storage: 1 GB available space
Recommended:
  • OS: OS X 10.9
  • Processor: 2.4 GHz Intel i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 660 Ti, or AMD Radeon HD 7870 w/ 1024 MB
  • Storage: 1 GB available space

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for PC

Minimum:
  • OS: Windows Vista
  • Processor: 2.0 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GT 460 or AMD Radeon HD 5550 w/ 1024 MB
  • Storage: 1 GB available space
Recommended:
  • OS: Windows 8.1
  • Processor: 2.4 GHz Intel i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 660 Ti or AMD Radeon HD 7870 w/ 1024 MB
  • Storage: 1 GB available space

System requirements for Linux

Minimum:
  • OS: Linux
  • Processor: 2.0 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: SM3 1024MB VRAM
  • Storage: 1 GB available space
Recommended:
  • OS: Ubuntu 14.04
  • Processor: 2.4 GHz Intel i5
  • Memory: 4 GB RAM
  • Graphics: SM4 1GB VRAM
  • Storage: 1 GB available space
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Last Modified: Oct 22, 2019

Where to buy

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Top contributors

accujazz

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Sinkler

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    ChromaGun reviews and comments

    Translated by
    Microsoft from Deutsch
    Product received for free Pro: + Puzzles are well designed + many different Possibilities in Puzzle design + solid graphics + Easter-Eggs + powerful level editor + workshop connection (!) + small Price + basically successful Balancing + Game time goes with about 5h in Order + all Achievements easily reachable + no Bugs/crash etc. Contra:-Story to the great Role model portal-Slight fluctuations in Difficulty-finale a bit "shallow"-Sometimes you have to reload the Level when you have shot a wrong Color (-> "Dead Ends" possible) Conclusion: Fans of Portal should take a Look Risk 85/100
    Translated by
    Microsoft from Deutsch
    Product received for free CHROMAGUN The Game Is a nice Puzzle game from Pixel Maniacs. From the age of combinatorial Thinking, there are a Number of Puzzles in the game that must be solved with the Help of a Pistol of color, the so-called Chromagun. However, one thing that did not pay attention to the Colour Doctrine In Kindergarten Or at Least in primary school could have Problems in this Game. :) For the Price, then, you can strike here when you stand on this Genre. Especially when it's in the Sale right now. Here's a half-hour Video Eviev of the Gameplay, mainly from the Tutorial: https://www.youtube.com/watch?v=nH2M47ar_Hs
    Translated by
    Microsoft from Deutsch
    Product received for free Anyone Who has already had Fun with the Portal Series will certainly not go wrong with this Title. Atmospheric puzzle fun with the Variety of Colors and tricky Tasks. The Game is Entry-level Friendly and takes the Player well to the Tasks and Mechanics and increases the Level Of difficulty to Make even experienced puzzle champions think. The Game Mechanics are easy to learn and implement well. In My Opinion, there are only some Places that need to be Memory Points in the same way that they do not have to solve entire Puzzles. So If you want to mess with attack-minded Worker Droids and train your Mind muscle, you're in good hands here.
    Translated by
    Microsoft from Deutsch
    ChromaGun is a Game that is pretty much aligned with ' Portal '. While ' ChromaGun ' doesn't have as many Options as ' Portal ' at first and second glance, from a certain Level I have already seen some Innovations that go beyond what ' Portal ' offers. What I would criticise is that, after each successful graduation of a Sublevel, you have a Staircase to go up. Better found I would have found it if you just, after completing an entire Level, go up a Flight of stairs. The complete of a Sublevel could have been marked, for example, by a specially highlighted Area. On the other hand, the Developers should have broken their Heads deeper about the Division of spaces within a Level.
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