City of Chains reviews

An excellent RPG, with endearing characters, a dark universe, choices, consequences and several endings. Short lifespan (it took me 4 hours to complete it) but having a good playability with the other endings.
Translated by
Microsoft from Deutsch
Great Gameplay for little Money Story To make it short: The Game is just Fun, the Story is linear, but interesting and well staged. Balancing The Degree of difficulty is appropriate: The Fights are varied enough and demand some tactical Consideration, but fortunately You are spared the fifty-Fold repetition of any Unavoidable "Boss fight" (preferably not yet Suppressive 60-Second Cut-scene before that). Well done. Duration So about 10-12 Hours of Play you can expect ... Not excessively much, but for the Price more than reasonable. Negatives-The Choice of learnable Perks for the Group Members is quite limited, which inevitably leads to almost all of them having learned in the End. -the Graphics are at the Level of the last Millennium ... I'm not bothered by that, but surely everyone has their own Ideas in Total absolutely recommended.
Translated by
Microsoft from Deutsch
There is a Lot of Potential, but there is still a lot of lack Of Fine-tuning With City of Chains, Astronomic Games wants to take new Paths in the worn RPG maker area. In addition to the rather fresh cyberpunk setting, one tries to convince with new Game Elements and a healthy Choices & Consequences system. All of This has been implemented quite properly, but unfortunately some broken Gaming Systems have slipped in. In general, City of Chains somehow lack Fine-tuning, giving the whole Thing a bitter Aftertaste. And even the slim Playing Time of 5-6 Hours is not the Yellow of the Egg, but at least a high Replay value is ensured. Still, the Game is Fun and offers enough original Ideas to keep you happy. RPG maker fans, who no longer Fancy the Unitary Porridge of the Genre, will find what They are looking for here! Pro and Contra: Pro:-motivating Plot with matching Characters-three different Levels of difficulty-Accustomed to uncomplicated control via Keyboard or Controller-good Implementation of Choices & Consequences, as well as Achievements increase the Replay value- Some original Ideas (neither Exp, Level-Ups or Random Battles, different Approach to get past obstacles) Neutral:-the Gameplay is still based in the Core still on RPG maker game principles-Graphics and Sound are based only on the Wprefabricated expansion packs of the RPG maker-despite the Possibilities, it is a very linear game Counter:-some unthinking, sometimes uncomfortably broken Game Systems (Regeneration of Life energy, the moral system)-a few Fights of the higher Difficulty levels seem quite unfair-graphic Kit is unused but rather unattractive-playing Time is very short (5-6 Hours) The Full Review: http://www.gamecontrast.de/city-of-chains-review/#more-62342
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