Average Playtime: 5 hours

City of Chains

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Holt Allaway is a skilled engineer, specialising in the construction and programming of robots. When the government approached him to sign up for a military programme to create battle machines, Holt declined, not wishing to create weapons of war. He expected this wouldn’t go down well, and he was right. Shortly after, the officials fabricated a story that he was conspiring with underground movements against the government and convicted him of a crime he did not commit.

Upon being arrested, Holt is taken to a temporary holding facility where all arrested criminals are brought for an interrogation, as well as a verdict that decides their fate. Some are executed, and their organs are harvested and sold. The others are taken to high-security prisons and used as labourers or test subjects.

Shortly after an interrogation, the holding facility is attacked by corrupted machines, and chaos ensues. A scout bot that’s remotely controlled by a mysterious individual calling himself Cai sets Holt free and instructs him to escape. Holt joins forces with a smart scientist Chloe and an assassin Lorelei, both of whom were also imprisoned. Following Cai’s lead, they flee the facility.

However, their ordeal has only started. With no allies, few resources, and government police on their heels, they must find any means to survive and escape this condemned city - a City of Chains.

  • A dark sci-fi set in a large, dystopian city.
  • 4 leading protagonists, each with their own skillset.
  • No levelling up or experience points. Acquire skill points by making progress and use these to learn new skills and passive bonuses for each character.
  • Enemies can be approached with direct combat, taken out with a grenade, or bypassed altogether.
  • Non-linear and semi-linear locations. Use hacking, lockpicking, charisma, and wall smashing to find alternate routes to your goals.
  • Choice and consequence – your decisions will have impact on the world around you.
  • Grenade crafting and Medicine making. Use ingredients to create various grenades and medicinal pills.
  • Watch morale of your teammates! Morale makes your allies more efficient in battle and out of battle.
  • 3 difficulty modes – Casual, Hardy, and Dystopia.
Release date
Astronomic Games
New Reality Games
Age rating
Not rated

System requirements for PC

  • OS: Windows XP
  • Processor: Pentium 4 2.0 Ghz
  • Memory: 512 MB RAM
  • Graphics: Desktop Resolution 640x480
  • Storage: 400 MB available space
  • Sound Card: Stereo Sound
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Last Modified: Sep 17, 2019

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City of Chains reviews and comments

Translated by
Microsoft from Deutsch
Great Gameplay for little Money Story To make it short: The Game is just Fun, the Story is linear, but interesting and well staged. Balancing The Degree of difficulty is appropriate: The Fights are varied enough and demand some tactical Consideration, but fortunately You are spared the fifty-Fold repetition of any Unavoidable "Boss fight" (preferably not yet Suppressive 60-Second Cut-scene before that). Well done. Duration So about 10-12 Hours of Play you can expect ... Not excessively much, but for the Price more than reasonable. Negatives-The Choice of learnable Perks for the Group Members is quite limited, which inevitably leads to almost all of them having learned in the End. -the Graphics are at the Level of the last Millennium ... I'm not bothered by that, but surely everyone has their own Ideas in Total absolutely recommended.
Translated by
Microsoft from Deutsch
There is a Lot of Potential, but there is still a lot of lack Of Fine-tuning With City of Chains, Astronomic Games wants to take new Paths in the worn RPG maker area. In addition to the rather fresh cyberpunk setting, one tries to convince with new Game Elements and a healthy Choices & Consequences system. All of This has been implemented quite properly, but unfortunately some broken Gaming Systems have slipped in. In general, City of Chains somehow lack Fine-tuning, giving the whole Thing a bitter Aftertaste. And even the slim Playing Time of 5-6 Hours is not the Yellow of the Egg, but at least a high Replay value is ensured. Still, the Game is Fun and offers enough original Ideas to keep you happy. RPG maker fans, who no longer Fancy the Unitary Porridge of the Genre, will find what They are looking for here! Pro and Contra: Pro:-motivating Plot with matching Characters-three different Levels of difficulty-Accustomed to uncomplicated control via Keyboard or Controller-good Implementation of Choices & Consequences, as well as Achievements increase the Replay value- Some original Ideas (neither Exp, Level-Ups or Random Battles, different Approach to get past obstacles) Neutral:-the Gameplay is still based in the Core still on RPG maker game principles-Graphics and Sound are based only on the Wprefabricated expansion packs of the RPG maker-despite the Possibilities, it is a very linear game Counter:-some unthinking, sometimes uncomfortably broken Game Systems (Regeneration of Life energy, the moral system)-a few Fights of the higher Difficulty levels seem quite unfair-graphic Kit is unused but rather unattractive-playing Time is very short (5-6 Hours) The Full Review: http://www.gamecontrast.de/city-of-chains-review/#more-62342
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