Average Playtime: 4 hours

Thorne - Death Merchants

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About

Thorne: Tales of The Crow is a character-driven, episodic RPG developed by a Brazilian Indie company. Each episode tells a different tale of Thorne, an infamous mercenary known as The Crow.Story
Thorne finds himself in chains for a murder he did not commit, which is unusual. The explanation to the facts that led him to his arrest unveils the sinister truth of Hollow Lake, a nearby village crippled by corruption.

Play as an infamous mercenary known as "The Crow" in a decayed and corrupt world, find your way out of chains and get paid for your contract.

Features:
- Explore a corrupt and dark world, meet ambiguous and interesting characters, judge them as friends or foes.
- Fight against magical creatures, wild beasts, cursed monsters, witches, sorcerers and professional hunters who are after the prize for your head.
- Make your character progression as you wish. Choose from a vast variety of accessories that best serve you in combat.
- Be "The Crow".

Platforms
Release date
Developer
Thorne Games
Publisher
Aldorlea Games
Age rating
Not rated
Website
http://www.aldorlea.org/

System requirements for PC

Minimum:
  • OS: Windows XP/Windows Vista/Windows 7/8/10
  • Processor: 1.6 GHz
  • Memory: 128 MB RAM
  • Graphics: DirectX 9.0 Compatible
  • DirectX: Version 9.0
  • Storage: 200 MB available space
  • Sound Card: DirectX 9.0 Compatible Sound
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Last Modified: Jun 6, 2023

Where to buy

Steam

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Thorne - Death Merchants reviews and comments

Translated by
Microsoft from Deutsch
So after around 4 hrs playtime and one playthrough here is my review: first of all i rly enjoyed playing this game. its some kind of Van Hellsing/ Berzerk - like game. pros: -good story -love the indie/2D-style -runs on lower systems perfectly -if u started u want the progress -good mixture of battle/story/riddles -at the end u have a cliffhanger, so im lookin forward for the next parts -after first playthrough i have 12/22 achievements (so i want to play it again with a bit of distance) -u just have a view items to switch inside ur inv, so u dont need hours to collect/ build ur char cons: -the biggest minus is, that i clipped 3-4 times on flowerpixels or something else during fights -> bit ann oying -to me its sometimes a bit too pressed inside the quest ( although i just got 12/22 achievements the first time.. so its just could be me that sucks at this game lul) -during the game u just evolve 1 lvl even if u do, so maybe its an option to not even put in a leveling system so afterall i would say its worth every dollar/euro u spent , IF they can make a even bigger story out of it in the next parts :) enjoy gaming ppl :)!
Translated by
Microsoft from Deutsch
Thorne lives primarily from his Game world and Plot So also managed to make the Conversions of the Game world, plot, Characters and episode structure have failed, if I had to evaluate only the Game itself, for Thorne – Death Merchants would only be a mediocre Rating popping out – if at all. In any case, the sluggish Fights combined with a subtly spongy control will not rip anyone off the Stool. Too bad, actually, because Falcom's Ys series showed how incredibly much Fun such a thing can be if it is implemented skincorrecely. But the Limitations of the RPG maker program were probably shown, which in any case is rather tailored to turn-based Battles. Nevertheless, the positive Aspects of the Game make me turn a Blind eye again and give me a Thumbs up quite a bit. While I don't think the Next Episode irons out Death Merchants ' weak points, I still want to know what's next for hard-partying Mercenary Thorne. So The Game definitely did something right. Pro and Kontra:-Successful Implementation of a tough medieval fantasy world in the Style of The Witcher, Gothic, etc.-well-implemented episode concept (it seems like the first Episode of an exciting TV series)-self-created, good Soundtrack-controller support and Common comfort elements are included (Questlog, unrestricted Storage) Neutral:-£2.99 for 3-4 Hours of Play-Thorne uses almost only prefabricated kit graphics, but relies competently around contra:-the Combat system does not serve much and prepares No Fun-Control seems a bit spongy and sluggish (especially in the Fights)
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