Civilization IV: Warlords reviews

Translated by
Microsoft from Spain
One of the best games per turn I've played so far that in my opinion surpasses Civilization 5 enormously in many respects and the 3 that was with which empesé the saga that I also loved. Outside of that, it is extremely fun to play it in multiplayer with friends although sometimes a bit tedious if any of those who play takes the time to do things but beyond this is enjoyed very much. And As for this expansion one of the most practical things I have seen is the construction of "The Great Wall" that literally creates a great wall around the limits of your city and allows the Barbarians not to enter the area. In Short, a great game both to enjoy only as with other people...
Translated by
Microsoft from Spain
Tremendously addictive, to me it's almost at the level of Civ II. The game itself has new concepts (some are an update of CIV III) such as cultural boundaries, the use of resources, principles, religions, and "local" wonders. Diplomacy is more complex and the possibility of non-military victories opens. On occasion I have come to win games without hitting a single shot. As happened in the Civ III having access to resources is very important, here more if possible, because while some allow to create units or increase production, happiness, gold or health, others increase the speed of production of certain buildings. So Much So, you may have to be bribing a nation to be your friend and be able to continue trading with a valuable resource that only they have. Or the other way around, that you do with x thing and give them the sack to everyone else. Take Note: The most important resources are stone and marble at the beginning, and oil and aluminum at the end. What'S More, dominating all of the world's aluminum virtually ensures victory:) Religion is another prop of the game. Whoever discovers certain knowledge first, melts a religion. Religion serves to provide some bonuses, but above all to get along with other nations. Here it is advisable to be a little backgammon and when the God who hot to the most powerful xD The principles have changed a lot... In Civ IV There are several branches (System of government, economy, religion...) and for each there are 5 different principles, with different maintenance costs and bonds. Having different principles of others can provoke diplomatic conflicts, but to a lesser extent than the official religion of the state. The last thing I'Ll be reviewing is that there are now world wonders and "local" wonders, which all nations can build. These local wonders are like mini-wonders and can only be built 3 by city, so it is advisable to plan it before hand. Many give bonds that only affect the city where they are built and most have requirements of the type "it takes 5 buildings X to be able to build this." Mention Apart are the cathedrals, which are temples that greatly increase the cultural production, which require 5 temples of a concrete religion and which are like mini-wonders with cost effects. Well, I said, a game more of type Civ, with a lot of fabric to cut, much to experience, infinite replayability and that...
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