Average Playtime: 1 hour

Civilization IV: Warlords

Add to
My games
Add to
Wishlist 5
Save to

Click to rate



Civilization IV: Warlords is the first official expansion pack for well-known video game Civilization IV. The game adds new features into original game such as a new category called Great Generals which can join a city as a Great Military Instructor, which gives +2 experience points to any military unit created in the city or creates a Military Academy, which boosts military unit production by 50%. Also, the game offers the ability to institute vassal states, which lets player to take up other empires as vassals. When an empire becomes a vassal, it loses the ability to declare war and make peace independently.
Warlords offers new civilizations including Carthage, the Celts, Korea, the Ottoman Empire, the Vikings and the Zulu, and four new leaders for existing civilizations.
There are also eight new scenarios, six new civilizations which can be played in single-player as well as in multiplayer mode, ten new leaders, three new leader traits, unique buildings for each civilization, three new wonders, new units, resources and improvements, core gameplay tweaks and additions and inclusion of all patches released for original game.

Release date
2K Games
Age rating
Not rated

System requirements for PC

Minimum: 1.2GHz Intel Pentium 4 or AMD Athlon processor or equivalent, 256MB RAM, 64 MB Video Card w/Hardware T&L (GeForce 2/Radeon 7500 or better), DirectX 9.0c compatible sound card, 1.7 GB of free hard drive space, Direct X 9.0c (included)
Recommended: 1.8GHz Intel Pentium 4 or AMD Athlon processor or equivalent/better, 512 MB RAM, 128 MB Video Card w/ DirectX 8 support (pixel and vertex shaders), DirectX 9.0c compatible sound card, 1.7GB of free hard drive space, DirectX 9.0c (included)
Windows 2000 (plus Service Pack 1 or higher), Windows XP (Home or Professional) (plus Service Pack 1 or higher)
*Requires Sid Meier's Civilization IV to play

System requirements for macOS

  • OS: Mac OS X 10.4, 10.5, and 10.6
  • Processor: PowerPC G5 or Intel
  • CPU Speed: 2.0 GHz
  • Memory: 1GB or higher
  • Hard Disk Space: 3.5 GB free disk space
  • Video Card: (ATI): Radeon 9600 Video Card (NVidia): GeForce FX 5200
  • Video Memory: (VRam): 128 MB
  • Multiplayer: Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection.
  • Media Required: CD Drive
  • NOTICE: Apple original CPU’s only, CPU upgrades not supported.
  • NOTICE: Intel integrated video chipsets (GMA 950) are not supported. Supported Video cards: NVIDIA GeForce 5200, 6600, 6800, 7300, 7800 ATI Radeon 9600, 9650, 9700, 9800, X600, X800, X1600, X1900
Edit the game info
Last Modified: Sep 17, 2019

Where to buy


Top contributors



1 edit


1 edit
Civilization IV BTS - ALL Tech Quotes [Voiced by Leonard Nimoy]
Apr 3, 2011
Civilization 4 - BEGINNERS GUIDE - Part 1 - Getting Started
Aug 12, 2016
Star Trek Mod - Sid Meier's Civilization IV (One of the Best Star Trek Mods)
Nov 29, 2014
Civilization IV: Warlords Gameplay (HD)
Mar 30, 2009
Sid Meier's Civilization IV: Beyond the Sword PC
May 21, 2011
Civilization IV: Warlords Official Trailer HD
Oct 20, 2008
View all videos
81,775 items

Civilization IV: Warlords reviews and comments

Translated by
Microsoft from Spain
One of the best games per turn I've played so far that in my opinion surpasses Civilization 5 enormously in many respects and the 3 that was with which empesé the saga that I also loved. Outside of that, it is extremely fun to play it in multiplayer with friends although sometimes a bit tedious if any of those who play takes the time to do things but beyond this is enjoyed very much. And As for this expansion one of the most practical things I have seen is the construction of "The Great Wall" that literally creates a great wall around the limits of your city and allows the Barbarians not to enter the area. In Short, a great game both to enjoy only as with other people...
Translated by
Microsoft from Spain
Tremendously addictive, to me it's almost at the level of Civ II. The game itself has new concepts (some are an update of CIV III) such as cultural boundaries, the use of resources, principles, religions, and "local" wonders. Diplomacy is more complex and the possibility of non-military victories opens. On occasion I have come to win games without hitting a single shot. As happened in the Civ III having access to resources is very important, here more if possible, because while some allow to create units or increase production, happiness, gold or health, others increase the speed of production of certain buildings. So Much So, you may have to be bribing a nation to be your friend and be able to continue trading with a valuable resource that only they have. Or the other way around, that you do with x thing and give them the sack to everyone else. Take Note: The most important resources are stone and marble at the beginning, and oil and aluminum at the end. What'S More, dominating all of the world's aluminum virtually ensures victory:) Religion is another prop of the game. Whoever discovers certain knowledge first, melts a religion. Religion serves to provide some bonuses, but above all to get along with other nations. Here it is advisable to be a little backgammon and when the God who hot to the most powerful xD The principles have changed a lot... In Civ IV There are several branches (System of government, economy, religion...) and for each there are 5 different principles, with different maintenance costs and bonds. Having different principles of others can provoke diplomatic conflicts, but to a lesser extent than the official religion of the state. The last thing I'Ll be reviewing is that there are now world wonders and "local" wonders, which all nations can build. These local wonders are like mini-wonders and can only be built 3 by city, so it is advisable to plan it before hand. Many give bonds that only affect the city where they are built and most have requirements of the type "it takes 5 buildings X to be able to build this." Mention Apart are the cathedrals, which are temples that greatly increase the cultural production, which require 5 temples of a concrete religion and which are like mini-wonders with cost effects. Well, I said, a game more of type Civ, with a lot of fabric to cut, much to experience, infinite replayability and that...
read more