Clash of Cards
About
This is a smart, honest and deep hardcore game. A true intellectual challenge. I just got tired of cartoon casual card battlers, pay-to-win games, random focused game mechanics, timers, energy bars, speed-ups and other free-to-play crap. Together with my friend, various CG artists and game enthusiasts from all over the world we’ve made a game free of this annoying stuff. Play how you want and as much as you want.It’s originalRips of MTG and Hearthstone made by studios with huge marketing budgets have filled the market. Piece of cake: popular franchise + successful mechanics + $ = $$. We’ve made an original title. We realize that it's a huge risk. I’m sure the question: “Damn, what’s just happened?” - will be a pretty popular thought. Skillful in another game? Forget your experience. It's not a rip. Mechanics are original but very logical. Don’t hurry. Read, examine, experiment. Enjoy discovering the layers of the game. We have almost forgotten this feeling.It’s honest. No pay-to-winThere are no paid advantages in PvP. Don’t wait for compromises or casual stuff. PvP is extremely intense. One mistake may cost you the victory. You can win or lose in a minute. Everything depends on your strategy. It’s a true fight of intellects. After the first 20 battles you will respect that guy on the top with 3000+ wins. I don’t know how he’s made it. Especially with the cards he had.The AI is uniqueThere is a lot of PvE content in the game. Feeling so powerful after victory in Elven Fist mission? Try challenges, limited time events, side quests and daily quests. You always have a possibility to grow. The AI is brilliant. He does not know your cards, so no cheating. He used to be so good that we had to make him dumber because he ruined the server. Still don’t wait for favors from him. He’s not as creative as you but he knows how all the cards work. Wanna a core fight? Only 20% can finish the story.It’s finely balancedNo strongest race, strongest card or warlord. The balance is perfect. There are no imba decks. You can suddenly lose from a weak bot. Though I hate random there is a luck factor in the game. Why? Because it’s a great balancing tool. It gives a chance to win like in real life. But fortune favors the prepared. Choose from the 300+ card pool, 18 warlords (with 3 skills each) and get ready for any surprise.It’s really variableRace tactics are different. Warlords are different. Some of the cards are pretty complicated. Use them as a scalpel not as a hammer. Gonna play as an assassin? Don’t pick up the dwarves, they are heavy, slow and prefer fortification. Your choice is the elves. Like meaty heavy rush? Don’t pick up the undead. They are controllers, have powerful spells. But ghosts and skeletons do not have a lot of health and it’s logical. Your choice is the orcs. Or mix them with other cards. A deadly stab in the opponent’s back by an elven assassin is a good start for the orcish rush.
Now it’s role playing through strategy. You are your army. To me, role playing is not about spreading experience points or choosing who to sleep with virtually. It is your own unique battle style. The game gives you enough content for that. You can play as a mage or a warrior, an assassin or a tank, a necromancer or a paladin and more.
To improve social interaction we’re already working on a huge update with clans, a global map with POI and a non-linear campaign. We need your support, guys, to make the game live on Steam.
So what is Clash of Cards about? It’s about how intelligence wins. How intelligence gives us a chance to win the hardest battles.
Who asked for a hardcore and honest old-school collectible card game?
Here it is.
Sincerely,
Daizor
Now it’s role playing through strategy. You are your army. To me, role playing is not about spreading experience points or choosing who to sleep with virtually. It is your own unique battle style. The game gives you enough content for that. You can play as a mage or a warrior, an assassin or a tank, a necromancer or a paladin and more.
To improve social interaction we’re already working on a huge update with clans, a global map with POI and a non-linear campaign. We need your support, guys, to make the game live on Steam.
So what is Clash of Cards about? It’s about how intelligence wins. How intelligence gives us a chance to win the hardest battles.
Who asked for a hardcore and honest old-school collectible card game?
Here it is.
Sincerely,
Daizor
System requirements for PC
Minimum:
- OS: Windows Vista or later
- Processor: 2.33 Ghz or faster x86-compatible processor or Intel Atom™ 1.6GHz or faster processor for netbook class devices
- Memory: 1 GB RAM
- Network: Broadband Internet connection
- Storage: 300 MB available space
Clash of Cards reviews and comments
Translated by
Microsoft from French
Microsoft from French
This game is bad in so many ways.
People might think I exagerate but I don't. I play a lot of card games and when I COMPARE to other games I'Ve played, it's easy to know that his game has very bad, bad, bad design.
- ALL the cards need to be clicked on if you want to have a, wait for it, FULL SCREEN VIEW of what they do. Otherwise you are voluntarily making an incomplete/flawed strategic choice. And guess what. Click on ALL the enemie's cards too because otherwise you are voluntarily making an incomplete/flawed strategic choice.
- Since this game is bad in every way, you can't memorize the cards because there are too many of them (60+ cards in the starting deck ????), and there are too many "criterias" perd card. Which brings me to the next point.
- Too many "criterias" per card. "Immune to this and that, ignores this and that, is that type of damage, buffs/debuffs this and that, is that type of race, annihilates that type of enemy because why not", etc. It's a chore to decide what card you're gonna play. Which brings me to the next point.
- you play ONE card per turn, which reduces strategy to 1) click all cards that you don't know about (which is MOST of them unless you play 10+ hours with the same race) 2) find the obvious hard counter, play it 3) don't feel rewarded at all
- you draw ONE card per turn. They don't have a cost. Sometime you draw a card that will instantly kill a card, sometime you draw a card that will instantly get killed by your opponent if you play. But rest assured, you will only draw one. Have fun
- Quests : It doesn't feel like quests. It feels like "click on the image, read 3 sentences, play cards".
- Matchups : some are completely unbalanced, you try 5 times before succeeding, you're not sure why, you should have read EVERYTHING about EACH card so you could have known. Sometimes you win 3 battles in a row, sometimes you feel like it's because you played first or "the AI didn't drop some card in front of some card of yours, he dropped it in front of another one which you didn't read about", or something embarrassing like that.
I know I know, this evaluation sounds like pure bashing. It's not. I'm just saying how the game feels, and works.
- Decks : I made a custom deck. Didn't find how to use it. Campaign mode seems to auto-select the starting deck. I don't know. I don't feel like I should SEARCH for how you pick and use a deck. This game is so bad... I feel sorry for the designers.
- Other stuff... : I played a game where every card cancelled each other out. It wouldn't end. I dealt no damage, they didn't either. Immune to this, immune to that. Too much armor on both sides... hahaha.
- Other stuff... : you spend at least 20% of the game SKIPPING YOUR TURN because your board is full and you have no spell to play. You just watch the AI die while hearing bad sound effects.
POSITIVE REMARK : beautiful cards. 9.5/10.