Grace of Zordan
About
Strategy and tactics turn-based card game mostly focused on player’s ability to assess the situation and control the battlefield. A small indie developer team is ready to present their vision of the best strategy and tactics turn-based card game, the Grace of Zordan.
In Grace of Zordan, you use spells, organise your units in the battlefield and lead your hero to victory using the cards and abilities of the creatures. As developers, we tried to create the card balance that would not be based on donate and some cards dominating the other ones, but rather on fine interaction among them and the player’s skill. We strive to avoid the situation where the players either stop using some of the cards or use them significantly less often than the other ones.
We drew inspiration from a variety of genres and diverse games: chess, Heroes of Might and Magic, Diablo, Warhammer 40k: DoW, Warhammer: Total War, Hearthstone. We do our best to improve the game’s attractiveness to people who prefer winning with their own abilities, style, cunning and calculation. We are trying to minimize the Pay-To-Win effect to a Pay-To-Opportunities system, so that the players could showcase their skill more.3 Decks instead of oneYou decide which deck to draw the next card from. To get to the card you need faster, put it in the first deck. In our game, you’ll find it a lot easier to put together a deck of your preference to defeat your opponent.
Activated AbilitiesAlternative use of mana through balanced game opportunities will help you reasonably diversify your strategy.
7х7 Game BoardA unique game board that allows you to win tactically. Battle mechanics allow you to make tactical advantage of creature position and characteristics.
ModifiersUse unit characteristics to break enemy defenses or come up with a counter-strategy.
Surprise Your OpponentsSucceed through unpredictable moves and accurate calculations. Diversity of balanced units and cards creates innumerable ways of outside-the-box play.
BalanceThroughout the development process, the balance was tested and developed by people with cybersport experience. We strive to minimize occasionality.
Looking forward to seeing you in the Grace of Zordan! =)
In Grace of Zordan, you use spells, organise your units in the battlefield and lead your hero to victory using the cards and abilities of the creatures. As developers, we tried to create the card balance that would not be based on donate and some cards dominating the other ones, but rather on fine interaction among them and the player’s skill. We strive to avoid the situation where the players either stop using some of the cards or use them significantly less often than the other ones.
We drew inspiration from a variety of genres and diverse games: chess, Heroes of Might and Magic, Diablo, Warhammer 40k: DoW, Warhammer: Total War, Hearthstone. We do our best to improve the game’s attractiveness to people who prefer winning with their own abilities, style, cunning and calculation. We are trying to minimize the Pay-To-Win effect to a Pay-To-Opportunities system, so that the players could showcase their skill more.3 Decks instead of oneYou decide which deck to draw the next card from. To get to the card you need faster, put it in the first deck. In our game, you’ll find it a lot easier to put together a deck of your preference to defeat your opponent.
Activated AbilitiesAlternative use of mana through balanced game opportunities will help you reasonably diversify your strategy.
7х7 Game BoardA unique game board that allows you to win tactically. Battle mechanics allow you to make tactical advantage of creature position and characteristics.
ModifiersUse unit characteristics to break enemy defenses or come up with a counter-strategy.
Surprise Your OpponentsSucceed through unpredictable moves and accurate calculations. Diversity of balanced units and cards creates innumerable ways of outside-the-box play.
BalanceThroughout the development process, the balance was tested and developed by people with cybersport experience. We strive to minimize occasionality.
Looking forward to seeing you in the Grace of Zordan! =)
System requirements for PC
Minimum:
- OS: Windows 7 / Windows 8 / Windows 10
- Processor: Intel Pentium D or AMD Athlon 64 X2 or better
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 6800 (256 МБ) or ATI Radeon X1600 Pro (256 МБ), or better
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 300 MB available space
Recommended:
- OS: Windows 7 / Windows 8 / Windows 10
- Processor: Intel Pentium D or AMD Athlon 64 X2 or better
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 6800 (256 МБ) or ATI Radeon X1600 Pro (256 МБ), or better
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 300 MB available space
Grace of Zordan reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review is a bit hardcore and some components are an unusual card game. Clear calculations and plans of actions on several moves forward with multiplying of variants, remind about days when I played chess. This is also promoted by the fact that the game has very few ways to enter something in the game unexpected. The Map with the damage, just a beef and other, such things in the game is, but they are objective weak and fairly expensive in comparison with many other games. But it is not useless. Such an approach to balance allows you to better hold everything in your hands. In this game, when you defeat, you will realize that you lost by mistake. A review of the replays will help you understand where you could play otherwise.
The game Has a little content. But This I say as a man who played in his time in the Games Pox Nora or vobshe old Yo-Gi-Oh. To a man like me, the content of a couple of thousands of cards is small. But I hope that in the future of content will be significantly more. But now I want to note that I was able to cleave to his ideas to himself 3-4 decks, with completely different performance.
This game has left a pleasant ashusha. Where for a lot of games, I had defeats where from victory I was separated by one move. And the same victories.
10 defeats out of 10 awaits you. However, they win.
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review I Tried to play this game and that's what I tell you.
The game Field on my big monitor screen looks very miniature!!!
You cannot change The permission in the game!!!
You cannot Zoom in on a field!!!
All This creates a very big negative...
And the variety in the game is not special alas.
The system of combat with 3 Kolochmia is interesting..
But then the extreme diagonal game is not very far gone..
When you go into the game starts a fight, a deck that I did not choose..
The Victory for the fight against the price of cards is low..
With a meager variety of tactics fights monotonous and very boring..
Literally 3 fights don't have any variety.
At the current level with the nagging cards the system is very primitive, but I hope for development.
One more thing! No filtering of maps by far-off attacks!!! And They are here over effective + Price for the map of the archer of the 3rd level of 10k Gold, on the cards 10 level 25 -50 to a fight And give 25 gold coins, a deck of 3 0 cards, so that isdivvstvo on the face!!!
Fight goes 30 minutes for each class 10k times is 15k hours provided all wins.. What!!!
___________________ graphics are Priynaya, but the pictures hurt small!!!! I have to be approached to see... At all I play lying on the bed from 10 meters.. But.. It's on the knife. SAME ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ I'm not really seen.. Eh..
I want to put a positive review, but I can not.
And Another thing that removed the character from the deck. As he was shooting at the battle... Lost those cards that he had.. However, though in the fight now does not throw a gun to them