Claustrophobia: The Downward Struggle reviews

Translated by
Microsoft from Deutsch
Early Access Review I find really good!!!! A (very) good Dungeon game!!!!!! But!!!!!! The Developer has the Game-just like that-after early access release ONLY!!!! That is, is just an unfinished game now. Point. Therefore, I (unfortunately) do not recommend this Dirt! Since the Developer is a mega low * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * How can you get a Game out there and then decide "och doesn't need a Buck more ciao" So don't give this low f a g g o t money and don't buy!!! PS: Why Steam Doesn't take the game out, I don't know either
Translated by
Microsoft from Deutsch
Early Access Review Steam Makes Reviews sometimes hard. I recommend this Game when it comes to 4-5 Whitewash Fun. In addition ... Rather not. Quite honestly: Who wants to roam a colorless Dungeon over and over again, with always the same Opponents, always the same Mechanics and YOU THE GLEICHEN Items? The Game got some positive Criticism-out of the Euphoria that those Affected felt at the Beginning. I, too, thought to myself at the Beginning, "Man, a really nice Game!." Then my Hero died with Lvl 17 and due to the Perma Death I started two new Chars that were very quickly underground. Starting a fourth Time? To the Cave Roll ... Why? Here are simply missing the Innovations that could keep a Dungeon Crawler fresh. I would have hundreds of Ideas there ... But I'm not the Creator of "Claustrophobia." The Levels have no Details ... Where are other dead Adventurers? Where Tables, Chairs, Benches, Fireplaces, Lattice Rods, Rat droppings, Candles, Chains, Hay Bales, beer Jugs, Spider Webs or other? Maybe more outlandish Things, too ... Elements that are generated randomly and cause Surprises. Great fantasy god! -After all, we are dealing with a computer game ... There are no Limits! And the simple Olschool-Nintendo style allows a very easy new Graphics To be inserting. My first Questions I would ask myself as a game creator would be: How do I keep the Player happy? How do I keep Marveling him? What Tricks do I do to prevent Boredom from happening so quickly? Level Setup should vary significantly. The Opponent's Diversity must be right. The Fight must not always be the Same. A good Story should deepen the Density of the Game. Chilled Events could create tension: Maybe every 10th Zombie bursts through the Wall? Maybe rare Enemies that are totally unique and drop-down rare Loot? Maybe I'll even include a few NPCs that pop up by Accident ... The one Story tells ... Who rip the Player out of the droning Butcher'S egg? Maybe I'll give the Player a VIELZAHL of Skills to choose from ... From the Very beginning ... Wnot the Immer New Play become an Agony? hell... Maybe I'll even build a Multi-player mode and make for a little revolution in the Genre!? My Ideas do not End. Conclusion: My Time is just too bad to always repay such a blunt title. I'm more on RP than Arcade. Perhaps you, Dear Reader, are ticking very differently and will find hundreds of Hours of Frockls in the "Downward Struggle" of "Claustrophobia." Individual Preferences are known to be different.
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