Average Playtime: 1 hour

Claustrophobia: The Downward Struggle

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Grab your weapon of choice, polish your Rogue senses, and get ready to be thrown into the dark and oppressing dungeons of Claustrophobia! Experience deep character development, fast-paced tactical combat, and mountains of epic loot. Here begins a roguelike quest for glory, slaughter, and anything shiny!

Claustrophobia: The Downward Struggle is a Tactical RPG Roguelike, most heavily inspired by the combination of procedural gear and enemy generation found in games such as Diablo and Torchlight, with traditional Roguelike features found in games such as NetHack and Dungeon Crawl Stone Soup. Gameplay revolves around a classless, stat and gear-based progression system, procedural dungeon exploration, and unforgiving tactical combat.Current Features
  • Unending Procedurally Generated content: Procedurally generated gear, enemies, and terrain makes for infinite progression and adventure.
  • Classless Character Development: Build the character you wish to play, and develop them through in-depth stat and ability customization.
  • Tons of Loot: Collect vast amounts of weapons, armour, and active items, whose powerful abilities, stats, and passive bonuses enhance your gameplay.
  • Fast-paced, Tactical Turn-Based Combat: Use positioning, clever skill use, and observation to best your enemies.
  • Face Hoards of Challenging Enemies: From simple critters to deadly Elite Units, face off against a variety of monsters, each with their own set of abilities. Enemy Modifiers such as Teleportation, Invisibility, Lifesteal, and more, ensure that there’s always a new type of enemy to slaughter.
  • Traditional Roguelike Features: Permadeath, a little luck, and unforgiving gameplay means your hero’s life is firmly in your hands.
  • Scoring & Leaderboards: To remember all those poor souls who didn’t make it.
  • Simple, easy to use Interface: All the details and functionality you need, without the clutter.
Features Coming Soon
  • Multiple Dungeons: Featuring all new dungeon designs, enemies, rooms, loot, and more.
  • Story mode: Dungeons will chain together for longer, more varied gameplay, and progression towards a final, endgame goal.
  • More Character Development Options: More Class Roles, more Abilities, more talents.
  • Further Item & Enemy Development: A much greater range of Item Abilities and Enemy Modifiers.
  • Traps & Puzzles: More special room types will offer greater variation to exploration.
  • Bosses: Extremely powerful monsters who reside on the final floor of each dungeon, who must be defeated before you can progress.
  • Gear Crafting: Collect materials and salvage old gear to craft powerful new items.
  • Achievements & Unlockables: New content unlocked for courageous feats of strength!
Release date
The Indie Forge
The Indie Forge
Age rating
Not rated

System requirements for PC

  • OS: Windows XP, Service Pack 3
  • Processor: 1.6 Ghz
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
  • DirectX: Version 9.0
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Last Modified: Sep 17, 2019

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Claustrophobia: The Downward Struggle Alpha Trailer
Sep 7, 2014
Claustrophobia: The Downward Struggle Alpha Trailer
Feb 25, 2013
Что ЭТО?! - Claustrophobia: The Downward Struggle
Sep 15, 2014
ViteC ► Play
Claustrophobia: The Downward Struggle Alpha Gameplay
Jan 13, 2013
Sudden Onset Starvation - Let's Play Claustrophobia: The Downward Struggle Alpha - Part 1
Sep 9, 2014
Indie Showcase Claustrophobia The Downward Struggle Part 1
Jan 22, 2013
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<The NOONER> Claustrophobia the Downward Struggle
Claustrophobia - The Final Battle (Greenlight Night!)
Claustrophobia - The Store (Greenlight Night!)
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Claustrophobia: The Downward Struggle reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I find really good!!!! A (very) good Dungeon game!!!!!! But!!!!!! The Developer has the Game-just like that-after early access release ONLY!!!! That is, is just an unfinished game now. Point. Therefore, I (unfortunately) do not recommend this Dirt! Since the Developer is a mega low * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * How can you get a Game out there and then decide "och doesn't need a Buck more ciao" So don't give this low f a g g o t money and don't buy!!! PS: Why Steam Doesn't take the game out, I don't know either
Translated by
Microsoft from Deutsch
Early Access Review Steam Makes Reviews sometimes hard. I recommend this Game when it comes to 4-5 Whitewash Fun. In addition ... Rather not. Quite honestly: Who wants to roam a colorless Dungeon over and over again, with always the same Opponents, always the same Mechanics and YOU THE GLEICHEN Items? The Game got some positive Criticism-out of the Euphoria that those Affected felt at the Beginning. I, too, thought to myself at the Beginning, "Man, a really nice Game!." Then my Hero died with Lvl 17 and due to the Perma Death I started two new Chars that were very quickly underground. Starting a fourth Time? To the Cave Roll ... Why? Here are simply missing the Innovations that could keep a Dungeon Crawler fresh. I would have hundreds of Ideas there ... But I'm not the Creator of "Claustrophobia." The Levels have no Details ... Where are other dead Adventurers? Where Tables, Chairs, Benches, Fireplaces, Lattice Rods, Rat droppings, Candles, Chains, Hay Bales, beer Jugs, Spider Webs or other? Maybe more outlandish Things, too ... Elements that are generated randomly and cause Surprises. Great fantasy god! -After all, we are dealing with a computer game ... There are no Limits! And the simple Olschool-Nintendo style allows a very easy new Graphics To be inserting. My first Questions I would ask myself as a game creator would be: How do I keep the Player happy? How do I keep Marveling him? What Tricks do I do to prevent Boredom from happening so quickly? Level Setup should vary significantly. The Opponent's Diversity must be right. The Fight must not always be the Same. A good Story should deepen the Density of the Game. Chilled Events could create tension: Maybe every 10th Zombie bursts through the Wall? Maybe rare Enemies that are totally unique and drop-down rare Loot? Maybe I'll even include a few NPCs that pop up by Accident ... The one Story tells ... Who rip the Player out of the droning Butcher'S egg? Maybe I'll give the Player a VIELZAHL of Skills to choose from ... From the Very beginning ... Wnot the Immer New Play become an Agony? hell... Maybe I'll even build a Multi-player mode and make for a little revolution in the Genre!? My Ideas do not End. Conclusion: My Time is just too bad to always repay such a blunt title. I'm more on RP than Arcade. Perhaps you, Dear Reader, are ticking very differently and will find hundreds of Hours of Frockls in the "Downward Struggle" of "Claustrophobia." Individual Preferences are known to be different.
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