Average Playtime: 6 hours

One Deck Dungeon

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Adventure calls... but you don't always have time to spend hours optimizing your character sheet or managing your inventory! One Deck Dungeon lets you jump right in to bashing down doors, rolling dice, and squashing baddies with style. Get a full roguelike game experience, boiled down to its essence, and captured in a single deck of cards and a handful of dice!

One Deck Dungeon is a dungeon crawling adventure game for one or two players. Each time you play, choose one or two of these 5 brave heroes:

  • Mage - There's rarely a problem in the dungeon she can't solve with a spell.
  • Warrior - Her favorite dungeon activity is squashing her opponents immediately.
  • Rogue - Watch in awe as she dispatches monsters with style.
  • Archer - Accurate, brilliant, catastrophically deadly.
  • Paladin - She seeks out danger and shields her allies from deadly enemies.

After every game, your heroes make progress toward unlocking up to 15 new talents, building up their power for future games.

There are 5 dangerous challenges to face:

  • Dragon’s Cave - The thick-skinned wyvern who occupies this dungeon prefers her heroes on the crispy side.
  • Yeti’s Cavern - If you can survive the freezing winds and biting cold, an abominable snowman awaits.
  • Hydra’s Reef - Chop off one head, and another appears! This regenerating venomous monstrosity is a slippery foe.
  • Lich’s Tomb - Hordes of undead foes, evil curses, and magical wards. What could possibly go wrong?
  • Minotaur’s Maze - Abandon all hope, ye who enter here!

The Forest of Shadows expansion doubles the content in the game and is available as downloadable content via Steam. It features adventures in all-new lush yet deadly locales. A vast network of mossy underground tunnels and connected forest areas await your heroes!

  • 5 new heroes - Alchemist, Druid, Hunter, Slayer, & Warden
  • 5 new dungeons - Lair of Indrax, The Mudlands, Realm of Venom, Smoldering Ruins, & The Vile Roots
  • A complete new 44-card encounter deck
  • Additional progression focuses, basic skills, potions, & more!

Individual expansion cards are available as downloadable content via Steam:

  • Caliana - This faerie has decided that dungeoneering looks fun! Don't let her get bored...
  • Fanatic - A righteous Sentinel is here to smite evil wherever it may lurk!
  • Witch - Her chaotic magic hammer is ready to smash glooping oozes into glooping puddles!
  • Cinder Plains - The Hellhound awaits those reckless enough to venture here...
  • Phoenix's Den - Only the bravest heroes can handle the heat!

Once you know your way around the dungeon, a game takes about 15 minutes. It might take a little longer if you're learning, or a lot shorter if you jump into a pit of spikes.Warning: do not jump into a pit of spikes.


HELLO! Would it be impolite if I were to nom on your armor and weapons? That shiny metal looks oh so delicious. Oh --pardon me, how rude of me not to introduce myself! I am Glooping Ooze, one of the many extremely polite denizens of the dungeons in this area. I even have my own card:



Like all cards in One Deck Dungeon, mine is full of colored boxes, and HEY! What's the idea with all those arrows. Ugh, adventurers. So rude. So very very rude. I suppose you're rolling all your dice, attempting to fill in as many boxes as possible. For every one you don't fill, I'm going to make you pay for this arrow nonsense, in hearts and time! Precious time!

If you manage to get past me somehow, you'll be able to take Armor Crush as a skill, or add that magic icon on the left to your stats, or take the three experience lanterns in the upper-right.

Despite your arrowful attitude, I welcome you to the world of One Deck Dungeon. Adventure awaits!

One Deck Dungeon is an officially licensed product of “One Deck Dungeon” from Asmadi Games.
Platforms
Release date
Developer
Handelabra Games Inc.
,
Handelabra Studio LLC
,
Handelabra Games
Publisher
Handelabra Games Inc., Handelabra Studio LLC
Age rating
Not rated
Website
http://onedeckdigital.com

System requirements for iOS

iPhone 5, iPad Fourth Gen, iPad Fourth Gen 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for PC

Minimum:
  • OS: Windows Vista SP1+
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX10 (shader model 4.0) capabilities
  • DirectX: Version 10
  • Storage: 300 MB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX10 (shader model 4.0) capabilities
  • Storage: 300 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.11+
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX10 (shader model 4.0) capabilities
  • Storage: 300 MB available space

System requirements for Android

4.4 and up
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Last Modified: Aug 28, 2019

Where to buy

App Store
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Google Play

Top contributors

Sinkler

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iBarin

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Witch Victory
Win a game with the Witch in your party.
16.67%
Now You See Me
Win a game only claiming magic items and skills, and only using magic or free skills.
16.67%
Fearless Victory
Win a game on Fearless difficulty.
16.67%
Forest Scribe
Learn each of the 24 unique skills in Forest of Shadows.
16.67%
Gauntlet Victor
Win the core game Gauntlet Mode.
view all achievements
52 items

One Deck Dungeon reviews and comments

Translated by
Microsoft from French
So first of all my more precise opinion is "nice game but...", or 3/5, or an average appreciation. I will explain it further. I will also talk about the benefits of this version on the physical version of the Board game. Basic principle: a Dungeon consisting of maps that you will explore using 1 or 2 adventurers chosen initially and whose characteristics (combat, magic, speed) are symbolized by D6 and a power specific to each. Each encounter will be solved with the help of D6: such a Monster or trap that requires rather such characteristics to be defeated. At the end awaits us a guardian obviously requiring a good level to be beaten and having a power that changes a little the rules of the fight. The system is well thought out and translates well the evolution of the characters (who acquire new powers and increase their characteristics-in other words their number of usable D6) and the monsters that become stronger by descending in the Dungeon. The sessions are fast (20-30 minutes) and your characters also evolve Roguelike way to each game using a global competency sheet, which is essential to go against the highest level dungeons. In terms of gameplay and ergonomics the electronic version is a real happiness compared to the physical version: impossible to be mistaken, the application of powers is easy to understand and apply and one is sure not to forget a step. In itself the game is therefore well thought out, ergonomic and enjoyable, so everything is assembled to make it an exceptional game? Well actually not, not quite, but it is not the technical realization that is to be challenged, it is the game itself (physical or dematerialised). Past the first cool parts to understand the mechanics and to evolve our characters, a certain weariness settles. In fact, the game is based on a single strategic principle: "how to have a maximum of D6 of various natures and high level?" The powers and potions are mainly used to: change the odds of getting more dice and/or better throws (or surviving one more lap to have a better Jet next round). This principle makes that in reality there is only one way to solve all the obstacles when we meet them: it is pure calculation and a touch of luck that will decide the outcome. The problem is that the calculation in question will always be the same finally... Once the principles are understood you will adapt your calculation to the current problem ("there I need more speed? I turn my D6 into speed or Joker then "). What I'm getting at is that there are not many ways to play, hence the repetitiveness of the game despite the few changes made by the dungeons and guardians. That's why my opinion is a little mixed: the game is undoubtedly well realized and the principles interesting but it turns out rather quickly limited finally when we understood the strategy. Comparative electronic/physical version: without hesitation the electronic version! It is more complete, ergonomic and less expensive. However it is not translated into French at the moment, unlike the physical version but even without mastering English you should get there easily:p short: a good hobby but which one gets tired pretty quickly. However the price is modest (especially on sale) and the game well done in itself, to you to see.
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