One Deck Dungeon reviews

Translated by
Microsoft from French
So first of all my more precise opinion is "nice game but...", or 3/5, or an average appreciation. I will explain it further. I will also talk about the benefits of this version on the physical version of the Board game. Basic principle: a Dungeon consisting of maps that you will explore using 1 or 2 adventurers chosen initially and whose characteristics (combat, magic, speed) are symbolized by D6 and a power specific to each. Each encounter will be solved with the help of D6: such a Monster or trap that requires rather such characteristics to be defeated. At the end awaits us a guardian obviously requiring a good level to be beaten and having a power that changes a little the rules of the fight. The system is well thought out and translates well the evolution of the characters (who acquire new powers and increase their characteristics-in other words their number of usable D6) and the monsters that become stronger by descending in the Dungeon. The sessions are fast (20-30 minutes) and your characters also evolve Roguelike way to each game using a global competency sheet, which is essential to go against the highest level dungeons. In terms of gameplay and ergonomics the electronic version is a real happiness compared to the physical version: impossible to be mistaken, the application of powers is easy to understand and apply and one is sure not to forget a step. In itself the game is therefore well thought out, ergonomic and enjoyable, so everything is assembled to make it an exceptional game? Well actually not, not quite, but it is not the technical realization that is to be challenged, it is the game itself (physical or dematerialised). Past the first cool parts to understand the mechanics and to evolve our characters, a certain weariness settles. In fact, the game is based on a single strategic principle: "how to have a maximum of D6 of various natures and high level?" The powers and potions are mainly used to: change the odds of getting more dice and/or better throws (or surviving one more lap to have a better Jet next round). This principle makes that in reality there is only one way to solve all the obstacles when we meet them: it is pure calculation and a touch of luck that will decide the outcome. The problem is that the calculation in question will always be the same finally... Once the principles are understood you will adapt your calculation to the current problem ("there I need more speed? I turn my D6 into speed or Joker then "). What I'm getting at is that there are not many ways to play, hence the repetitiveness of the game despite the few changes made by the dungeons and guardians. That's why my opinion is a little mixed: the game is undoubtedly well realized and the principles interesting but it turns out rather quickly limited finally when we understood the strategy. Comparative electronic/physical version: without hesitation the electronic version! It is more complete, ergonomic and less expensive. However it is not translated into French at the moment, unlike the physical version but even without mastering English you should get there easily:p short: a good hobby but which one gets tired pretty quickly. However the price is modest (especially on sale) and the game well done in itself, to you to see.
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