ClickRaid
System requirements for Linux
Minimum:
- OS: Ubunto 16.x
- Processor: 2 Ghz or better Processor
- Memory: 2 GB RAM
- Graphics: Pixel shader 2.0, 128Mb ram
Recommended:
- OS: Latest Version of Either OS
- Processor: 2 Ghz or better Processor
- Memory: 2 GB RAM
- Graphics: Pixel shader 2.0, 128Mb ram
- Network: Broadband Internet connection
System requirements for PC
Minimum:
- OS: Windows 7
- Processor: 2 Ghz or better Processor
- Memory: 2 GB RAM
- Graphics: Any DX11 Compatible Cards
- DirectX: Version 11
- Storage: 40 MB available space
Recommended:
- OS: Windows 10
- Processor: 2 Ghz or better Processor
- Memory: 4 GB RAM
- Graphics: Any DX11 Compatible Cards
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 MB available space
ClickRaid reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Oh, hey, what's up? You're just in time! Because I decided to share my late impressions about the game, which I at the time of writing the review has played almost (scary to think!) 1.4 to the clock.
The Game is not for nothing has dragged me so long.
First, it is a multiplayer clicker, which is already unique for the games of this class. Singles here will be uninteresting. And the party is always more fun.
Second, the game is a lot of stupid. This is not even a nifiga clicker in a typical sense. There is no need to click to soak the monsters. Your cursor constantly washes their shells on their own, and in addition you can help a dozen heroes. Click Here you need a pile of tabs and buttons to increase your dadag, go further through the stages, again poke around tabs and buttons, and so on indefinitely. Numbers for the sake of numbers. That is, it is an incremental game. And DO not idle, as many may think, because in the offline at all there is no progress, and online need every 15-20 minutes to carry out certain routine operations.
Thirdly, the developer regularly patches the game, experimenting with mechanics, adds new ones. Then it removes them. Then returns again, but they are already like a elephant wings.
And here I got to the reason of my negative recommendation: The game became a hostage of its complexity. And the complexity of not playing experience, namely the device. Architecture, if so clearer. It Has a very high entry threshold due to the pile mechanic, many of which, by the way, are far from explicit. It is Impossible to keep up-to-date nuts for newcomers-all at times too often changes in cardinal form. However, in all-chata you will always be advice from seasoned players. You Just need to know English.
To Edit the balance of the developer in this situation, given that this is one man, to become an uber-task of maximum complexity (I do not know, he even sleeps?).
And having reached a certain stage in the game, there is nothing to do, except to raise the so-called "historical level of classes", and the game turns into a routine. IE you play it all day, sweat, ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ you. Feeling like I went to work again. Well, yes, it's better to play for days. In two hours of play a day of special progress, as well as pleasure, here you will not get. As A result, beginners are not so many, the top players polls piled out of the game because of boredom. I go to the game a day for 15 minutes to perform the dayfaces (there will be a bun for me in 40 days. The small Thing is nice).