Average Playtime: 1 hour

Clover Tale

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About

Addictive Match-3 game with exciting levels and super-cute graphics!

Who doesn't like Match-3 games? That's exactly what 'Clover Tale' is about. Get ready for pure amusement and peek into an amazing fairy-tale world!
Explore a beautiful world, complete quests, unlock new levels and gather collections! There's always something going on in the Nifflings' Valley. Sometimes it's funny, other times very dangerous. Even now, when everything seems so perfect, a black mist approaches their lands. What will happen to the peaceful valley of the Nifflings? Only you can solve all the mysteries and save the Valley!

• 10 challenging game modes!
• Over 200 exciting quests!
• A vast world to explore!
• User-friendly interface!
• Free to play!
Platforms
Release date
Developer
FIVE-BN GAMES
,
FIVE-BN UK
Publisher
FIVE-BN GAMES, FIVE-BN UK
Age rating
Not rated
Website
https://five-bn.com/game/43-clover-tale

System requirements for macOS

Minimum:
  • OS: 10.10/10.9/10.8/10.7
  • Processor: 1.6 GHz (INTEL ONLY)
  • Memory: 1024 MB RAM
  • Graphics: 256 MB VRAM
  • Storage: 200 MB available space

System requirements for PC

Minimum:
  • OS: XP/Vista/7/8/10
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • DirectX: Version 9.0c
  • Storage: 200 MB available space
  • Sound Card: yes

System requirements for Android

4.0 and up

System requirements for iOS

iPhone 3G S, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen
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Last Modified: Oct 9, 2022

Where to buy

Steam
Google Play
App Store

Top contributors

Sinkler

1 edit
121
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Clover Tale reviews and comments

Translated by
Microsoft from Deutsch
From the Game Mechanics I find it a nice Game with Long-term Motivation. One Village you visit various Buildings and there is the Game board according to the usual Match 3 style, which is also pretty colorful modern. Positive With each Game you can earn 0-3 point-dependent Stars, these in turn are used to improve the Board for more Drops. In a game won, collection and Quest Items drop. The higher the Level of Improvement, the more drop. A Board also has Levels. Each Level has a different Design and Difficulties. Once one Level has been reached, the next free will be released. Previous ones are repeatable. For example, in order to earn simple Stars, the first Levels are, of course, the undemanding ones. The Profit Targets of the Building Game boards are different. One is just about collecting Points, other Boards have To remove ice as a Task or Open chests (Keys and Chest bugsing to each other, Board can also rotate there), or collect Glass Pistons (appear randomly on Tiles). You have to reach higher Player Levels to unlock other Buildings (i.e. more Game boards with new Targets). The required Experience points are primarily gained by winning and quising it. Created Achievements drop useful Auxiliary Items in the Game that Also exist via the Premium Currency. So In everything, there's a lot of work to be done, to make and to achieve, and with Variety. Top. 7/10 Merkel Diamonds I remember this up to here. Negative It would be a super Long-term Game if the Energy System wasn't there. To start a Game you have to pay Energy as an Entrance (E.g. 15, 25, 35,...). Every 3 Minutes there is + 1 Energy in the Pot until the Storage Limit is reached. This Limit increases with Player Level. Bin lvl 9 and have 130 Units. Since the Game boards also become more expensive when entering, this relativizes. After 3-4 Laps, the end is still Over. Och menno. Then hours of waiting is announced to play 3-4 Rounds again. The more expensive the Entry, the longer you have to wait for this Energy to be generated. Of course, you can buy energy, for real Money, but that's not a long-term Solution. That would weigh on crazy amounts. Although you can scratch the Drops and get usable bonus Items, including energy, depending on The "Recipe," but the items That need to be crafting must first drop in required quantities and that is too many to help with the energy Problem. Is just the Drop in the ocean. Without the Benefit of Auxiliary Items that remove certain Stones or turn stones around etc, you also lose a Game much more often because you run out of allowed Moves or the Board is already badly mixed by Chance anyway (there are no more possible moves, mixes the board New on its own). You get these Auxiliary Items as a Reward from time to Time Or you buy them for premium currency which is available from time to time as a Reward-or for real Money. It thrives when you can only play 3-4 Games anyway and you lose half of them. Conclusion Me would rather this F2P Micropayment Game would be n normal Fixed price game without Micropayment. With improved Craft System. So the Game just falls through because of this Premium System. 4/10 Merkel Diamonds edit: Play Gems of War now, also an F2P Game with Match-3 Component. However, a Fighting Game (you play against an Opponent). No Energy System, can play as much as I want:)
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