Cobble and Trouble
About
Gather objects lying around with telekinesis, craft your own golems with them, and defend your Forge!
Each object has properties that will directly influence the golem, or add magic powers. Combine them, and enjoy.
As an apprentice witch, you are tasked to watch the Forge of your Master, a whimsical place of chaos and power. Everything is going well when suddenly, a hord of ice creatures break the door and try to destroy the source of your power. To defend it, you can count on your magic and build your own army with the objects that surrounds you. Fight the waves and survive with your golems to protect the Forge!
This project is a student vertical slice done in 4 month within the ENJMIN. The demo shows the core mechanics of the game in an arena-type level.
As a bonus, we added an infinite mode where waves never stop, and a playground mode where you can design the most marvelous golems!
Cobble & Trouble is a first-person action game. Imagine a blend of COD Zombies and a tower defense. But unlike tower-defense, the focus is on improvisation and action and unlike COD Zombies, it's in a fantasy world of witches. You, as a witch, can use magical, telekinetic powers to create chaos, fend-off enemies, and craft an army of golems that fight for you.
GAME DESIGN / Hugo DUNAS-WALD (Pitcher - itch) - Ronan HOUZE - Ulysse ROUAULT-LELIEVRE
ART / Meryem ERIKCI (3D Animator & Light Artist - website) - Romane GARCIA (Concept & Environment Artist - website ) - Anaïs RIFF (VFX Artist - website)
PROGRAMMING / Baptiste PREVOST - Sébastien VIOLIER
SOUND DESIGN / Benjamin DARMON
MANAGEMENT / Quentin BORDES - Tim HOFFMAN
UX/UI/UR / Paul EYHERAMOUNO (website)