Average Playtime: 12 hours

COLINA: Legacy

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About

COLINA: Legacy is a horror videogame with puzzle elements developed and published by Samurai Games, directed by Denis Santos and Lucas Stefansson. Control Alex as he struggles to grasp what has happened in the house on top of the hill, where his grandmother once lived.

As Alex wakes up in his parents' car and finds himself alone, he looks at the house looming ahead of him. There's a weird feeling about it, as if something lurks there and watches, cast in shadows, smiling in the dark. Alex makes way towards the strange house. He can almost see the strings, dangling on the ceiling and over his shoulders.

His parents must be there, no wonder, just waiting for him in the entrails of a beast called unknown. The question is, what else awaits?

Characteristics:
•NON-LINEAR PROGRESSION – COLINA: Legacy was developed in a way as to create uncertainty to what player will find in the house on top of the hill. No gameplay section will be like the previous one regarding the suspense-mechanics implemented in the game.

•MULTI-LAYERED STORY – The COLINA: Legacy's writing was executed as to convey various layers of complexity. Players can interpret the story that unfolds throughout their gameplay sections in a simple way or analise it and see how deep the rabbit hole goes.

•THIRD-PERSON GAMEPLAY – The Samurai Games team opted for bringing a third-person camera for the game to pay homage to the horror games of old, where it reigned supreme.

•CHALLENGING PUZZLES – Quest and Game Design thought out the videogame's challenges and puzzles in different ways. The player will experience and understand the different mechanics of gameplay implemented through these challenges. Believe me when I say that even the Samurai Games team had a hard time solving some of the puzzles.
Platforms
Release date
Developer
Chance6 Studios
,
Chance6 Studios, Inc.
Publisher
Chance6 Studios, Chance6 Studios, Inc.
Age rating
13+ Teen
Website
https://www.colinagame.com/

System requirements for iOS

iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen, iPhone 1 1, iPhone 1 1 Pro, iPad Seventh Gen, iPad Seventh Gen Cellular, iPhone 1 1 Pro Max

System requirements for PC

Minimum:
  • OS: Windowns 7 or higher
  • Processor: Intel Inside Core i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 capable GPU with 2GB VRAM (nVidia GeForce GTX 750ti or AMD equivalent)
  • DirectX: Version 11
  • Storage: 3 GB available space
Recommended:
  • OS: Windowns 7 or higher
  • Processor: Intel Inside Core i5 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX 970 or AMD equivalent
  • DirectX: Version 11
  • Storage: 3 GB available space
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Last Modified: Oct 11, 2019

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COLINA: Legacy reviews and comments

Translated by
Microsoft from Russian
COLINA: Legacy – Psychological Horror from a small India studio. Positioning itself as in the puzzle genre. As I have already written above, the game was created by a small group of people. From that and claims to it will be more restrained and pluses will stand out against the background of defects. I will not talk About plot-it is, it is normal, but here the main atmosphere. I would Like to tell you more about the gameplay, mechanics, etc. Our main character has no extra abilities, but in advancing to the final he will help-flashlight (all already known in the series of games Alan Wake). In General terms-you have an amulet, which when you find runes (portal), can give different properties of light to your lantern. Thanks to this we will solve riddles and move on story. At First I thought that such concept does not justify itself, but no, it turned out to be a good mechanic, which fits well in the plot. Our GG Unfortunately can only walk and run (not counting the opening of doors and all sorts of things), squat and jump it was not taught. Jumps, that sometimes would be useful, because the jam in the textures occurred regularly, but it is good that they were not critical, and you can get out without much trouble. Control of the game is not remarkable, no problem with it did not arise, the only thing that sometimes confused in which direction to twist the wheel of the mouse, because switching the light of the lantern is the case. There is an alternative way through the menu, but it is rather to describe the abilities of each "light" rather than for interaction. If We talk about riddles, then they are not complicated, just need to be attentive. As An example, I would like to cite such data. I passed the game for 6-7 hours, and then when I recorded a video full of passage, knowing what to do I left 1 hour. Unfortunately, the game has no localization in Russian, and there are quite a lot of subtitles, as well as notes that can be read and delve deeper into history. But the developers promise to add a few localizations in the future. In fact, these are not such great flaws, because they did not prevent to enjoy the sounds, scrimers and visual effects that created the right environment. In continuation, about graphic aspects we will stop a little bit more. At the beginning, we are greeted by not very high-quality animation in the videos, but when we go directly to the game-everything is fine. Good picture, well-worked textures. In general, everything looks high quality and creates the right atmosphere. I even thought that the graphics in the game is better than in the video inserts. Unfortunately in the game there are not many locations (5), and the only one to which you can fault (in my opinion) is a plot around the house. There is a haltur of game designers. Music in the game to become a genre, pumping. There are also many different frightening sounds that perfectly fit into the picture of What is happening. Pros: + Price + Riddles + Plot + Graphics + Music/Sounds + Duration Cons:-Facial Animation-Small Bugs-System Requirements-Mechanics That we have in the dry balance: Horror Games at the moment comes out a lot, but those in which you want to play not so much. This game is one of those in which you can play and even need, but it is unlikely to have all the taste. Many will think that it is "rustic" and be right, and others it will seem very decent and they are also right. This game combines a lot of different elements and has a good atmosphere, and what else is not a sophisticated player. Pluses in the piggy bank will be and that the price of the game is so small that at the start it can be allowed by everyone. Total: 69/100 Recommended.
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