Average Playtime: 1 hour

Colonies Online

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About

One of these brave men is you. Drop down to the surface and make the first steps towards building your own space colony! Fight with hostile fauna, conquer new territories, build alliances and march to war against each other. Build settlements, protect and develop your foothold as you like – most importantly, do not forget that it will not be so easy to survive, to preserve and increase your belongings – in Colonies Online the world is common for all, and there are many colonists besides you in the game, and all of them are operating their own interests – that means that nothing and no one is safe.

Vast areas for colonization, countless monsters, lots of planets and unexplored possibilities are right in front of you. Are you ready to take the risk?


All players in the Colonies Online are in a single game world – there are no instances, no restrictions, full interaction with others! Everything you create in the game world will be available to other players even when you're offline. System, that we’re implemented in the game, allows us to create an infinite number of planets with an area of several thousand square kilometers, so we don’t need to divide players in different game worlds, and at the same time we can ensure that there is enough place for everyone to have their own adventures.


A key feature in the Colonies Online. Colonies which players build, will be a centers of communication, research, trade and so on. Players will decide what type of colony they want to build – a secure military base for your guild or free trade spaceport, which will allow everyone to enter. Various building blocks will allow players to create a truly unique structures and security systems to protect them from unwanted visitors. Auction houses, item storages, vendors and so on, disposed on the territory of a colony – all of this will help to make a particular colony a unique place.


New Update! All planets in the Colonies Online are rich in mineral resources – you just need to find and to extract them. Some resources require large-scale approach to exploitation – building mines and long-term development. Locating deposits of rare resources and their further development can become a true adventure in remote corners of planets.


The game uses fair non-target system. In conjunction with the isometric view and WASD-controls that makes battles more dynamic – more like a fights in Action genre games than of the classic MMO fighting mechanics. Players will have to think well of their surroundings and tactics to blast their opponents and at the same time not to injure their teammates – friendly fire, you know!


In Colonies Online players can start a firefight with anyone, anywhere. Living opponents will always pose a serious threat – you will need to defend your territory to avoid becoming a victim of aggressive raids. And you can hunt for others, too – it is dangerous, but it is often worth the trophies: arms and supplies, resources and technologies of other players – all this can be taken away for good.


Game features a full character equipment system: armor, helmets, weapons, energy shields – all things that will be helpful for you to dominate in the colonies. In future, with addition of crafting, everyone will be able to make unique items from scratch!


Game will not have predefined classes, instead, there will be a wide variety of skills, from which players can create sets. By combining skills in an interesting set, player will be able to create a profession out of it and teach it to other players. And if such set will contain a rare skill, it can be profitable to sell!


Almost all items in the Colonies Online will be made by players with use of their technologies. Flexible craft-circuits will allow creating unique equipment and construction props, as well as customizing any of their parameters.


Game has an original system of "influences". By investigating patterns of substances, obtained from defeated monsters, players can explore new technologies and use the results of their research to create a more powerful equipment. However, you should be careful – cool technologies in your hands will attract greedy glances from others.Key features
  • One common game world with big number of planets;
  • Planet sizes estimated in dozens of thousands square kilometers;
  • Isometric view and non-target combat system;
  • Versatile crafting;
  • No restrictions for building – build anything, anywhere;
  • Flexible character development;
  • Open PvP with massive battles of hundreds of players at one time.
How to PlayIf you have any questions about the gameplay, start with checking the official game FAQ: http://www.colonies-online.com/en/game/faq
Also, feel free to ask us anything on Twitter: @ColoniesOnline
Platforms
Release date
Developer
Iron Bit
Publisher
Iron Bit
Age rating
Not rated
Website
http://www.colonies-online.com

System requirements for PC

Minimum:
  • OS: Windows XP Service Pack 3 / Vista / 7 / 8
  • Processor: CPU that supports SSE2 (Intel Dual Core @ 1.6 GHz, AMD Dual Core @ 1.6 GHz)
  • Memory: 1 GB RAM
  • Graphics: GPU with 256 MB VRAM or more that supports Shader Model 3 and DirectX 9.0c (AMD Radeon 2600 XT or NVIDIA GeForce 8600 GTS)
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: Supports SSE, Direct Sound compatible
Recommended:
  • OS: Windows 7 / 8
  • Processor: Intel Pentium i7 Series or AMD X4 @ 2.0 GHz or greater
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon 6790 or NVIDIA GeForce GTX 560 or better with at least 1 GB VRAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: Supports SSE, Direct Sound compatible
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Last Modified: Jul 25, 2019

Where to buy

Steam

Top contributors

accujazz

1 edit
140

Colonies Online reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I think this is my first Negative Review but what can I say. There aren't many Games I want to press EXIT after less than ten Minutes. Clearly now many say one is supposed to give Games a Chance and in the first 1-2 Hours not much happens ... But I am someone who needs something to be excited about from the Beginning. I then turned it on again and got myself into a Quest, however the Graphics are not particularly intoxicating and when Mobs come then they come in Groups. Barely gone 2 Meters, already 5 Mobs on the Butt. So you need a Feeling of Eternity to the Goal. At Half about, I closed the Game again. Too bad I thought it came a little bit to the Feel of Albion Online but for me it's nothing.
Translated by
Microsoft from Deutsch
Early Access Review I hesitated after a long time after after bought it And after about 2 Hours of Playing a Conclusion, at least for me:-) The Game concept sounds interesting and makes you curious, the Façade looks good, but as always the first Impression is deceptive. Pros: Game concept-Graphic acceptable negative: Ser-publishers are always on-Hitbox and Detection not always Traceable, see Server publisher-Little until no PVE Content currently (always the same opponent models, a total of 3 Models seen on 2 out of 6 Planets, with Increased Values or other Types of Damage or Colors) tutorial virtually Non-existent, no Description of the In-game items or their Functioning base construction extremely expensive and Function currently useless in the Game, Turrets virtually useless since they are currently only available on Mobs According to the Developer, should be changed at some point-P2W Ingameshop offered until a few Days ago the weapons and Armor Offered with which one could eradicate the whole Colony-starter packages offer the most extreme Advantages (Weapons, Armor) as OpenPVP-General works everything Only half-finished what can be found so Far in the Game is Neutral:-Open PVP except for a Saffron zone, Planet 1, which Was introduced afterwards after people were permanently completed a few Meters after the Starting Area, generally high Frustration factor and no PVP Rulebook Is pronounced Consequences present. Do not think honestly that this Game will survive and this for the following Reasons:-Located for 4 Years in Development, looking on Youtube or http://www.gamedev.ru/projects/forum/?id=132354-Iron Bit, only 2 People are currently as it seems-Gab already EarlyAcces around 10USD in 2013 on their Homepage, Ingame I could no longer make a Player from earlier indig Game seems to make little to no Progress in development for various Reasons, for me that appear on Steam Again Money raising Action, the 3 as it seems, to keep an already dead "patient" alive. This Review only reflects my Impressions and gives way a lot. From the general Opinion;-)
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