Wild Terra Online
About
Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!
Core features:
- Huge open world based on a realistic medieval Europe.
- Explore a world that is completely created and driven by players. There are no pre-built castles, NPCs, or quests in the game. Only players themselves are able to build roads, cut down forests, found new towns … shape the server as they want!
- Open world with the possibility to build wherever you want. It doesn’t matter whether it’s a campfire for one night or eventually an entire castle!
- Deep crafting system with different professions to indulge in: agriculture, animal husbandry, cooking, smithing, and more. There are lots of resources to gather and recipes to learn.
- Success in PvP depends on tactics and a player’s skill. Having a high level and upgraded equipment does not always guarantee a win. Wise usage of advantages such terrain and choice of one’s equipment are also keys to winning fights.
- Servers for those interested in hardcore survival with full loot drop on death, destructible buildings, and PvP. There are also quiet servers for those who prefer a calm atmosphere and a non-PvP experience.
System requirements for macOS
Minimum:
- OS: OSX 10.9 or Higher
- Processor: 2 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
- Storage: 300 MB available space
Recommended:
- Memory: 4 GB RAM
- Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
- Network: Broadband Internet connection
- Storage: 300 MB available space
System requirements for PC
Minimum:
- OS: Windows XP SP3
- Processor: 2 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
- DirectX: Version 9.0c
- Storage: 300 MB available space
Recommended:
- OS: Windows Vista, 7, 8, 10
- Memory: 4 GB RAM
- Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
- Network: Broadband Internet connection
- Storage: 300 MB available space
System requirements for Linux
Minimum:
- Processor: 2 GHz Dual Core
- Memory: 2 MB RAM
- Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
- Storage: 300 MB available space
Recommended:
- Memory: 4 MB RAM
- Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
- Network: Broadband Internet connection
- Storage: 300 MB available space
Wild Terra Online reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
After 240 addiction I say except that it can be addictive in its kind. (At the beginning, because you always get a piece further and you get to the next level is newly greedy there comes more ...???) But unfortunately, the disillusionment comes in late tests as soon as you come in the lvl 30s area and finally find. You play a Browser game ^^ here in real terms. In real time 2d animation. The one is ONLY a country only as a lighter idea. 250 * 250 fields big land. What (but) expotentially larger is when new players enter the server. Denoch there is a (Center) where the strongest are loot mobs. Then in every heavenly direction there is 1 contested victory (Castel) so 4 stk which Serves iron (rare) Dropt und/or where in the [24H + 4sdt shifting system rythmus] an Iron Mine is to fight around!! The Victories Castels serve for nothing more than the ALL building and crafting stations are built out there. So that one via. Browser Game Eg only every 24 std has to log in if you are Eg the Apple builder in the guilde. Since you only plant your country with Apple Trees to supply the people. INFO: Apples are exat all 24 ripe!!
Verdict: Despite eg a HardCore PvP server you can (NOT MORE) attack players building obwogl it stands in the server rule. The only thing that goes is when a NOOB just garden fences benutz or Houses walls as WALL. You can just smash them!! But the siege or victory of players areas there is no more ATM.!!
Google Translate + own Mother Tongue write Errors;) Nobody is perfect iam nobody:)
After 240, I'm looking for std, except that it can be addictive in its own way. (In the beginning, because you always get a bit further and to the next level is new greedy comes more ...???) But unfortunately the disenchantment comes at the latest as soon as one arrives in the LVL 30s and finally finds out. You actually play a browser game ^^. In real-time 2d animation. There is only one country as an easier idea. 250 * 250 fields large country. What (But) expotential bigger host when new players enter the server. Still there is a (center) where the strongest loot mobs are. Then there is in every direction 1 competitive victory (Castel) so 4 pieces which serves to where iron (rare) dropt and/or WHERE in [24h + 4SDT shift system Rhythm] a iron mine is To fight!! The naway of Castels are for nothing other than that all buildings and crafting stations are built there. So the one via. Browser game e.g. only every 24 hrs times a log must if one is eg the Apple farmer in the Guilde. Because you plant your country with Apple only for example, to supply the people. Info: Apples are exat all 24 ripe!!
Conclusion: Despite e.g. a hardcore PvP server you can attack (no more) players building OBWOGL It is in the server rule. The only thing going is if a noob only use garden fences or house walls as a wall. You can just smash them!! But the siege or victory of player areas is no longer ATM.!!