Average Playtime: 4 hours

Empyrion - Galactic Survival

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Workshop Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects! About the Game Empyrion - Galactic Survival is a 3D open world space sandbox survival adventure. Build powerful ships, mighty space stations and vast planetary settlements to explore, conquer or exploit a variety of different planets and discover the mysteries of Empyrion! Fight human, alien and biological hazards and survive in a hostile galaxy full of hidden dangers. Play as a lone wolf or team-up with your friends, build new friendships, create alliances or make war to conquer the solar system. Empyrion uniquely combines elements from space simulations, construction games, survival games and ego-shooters. In Empyrion, you can forge your destiny in a galaxy with infinite possibilities!Space and Planet Exploration:An absolute free-roaming experience awaits you: warp between planets, fly from planet to moons, land on planets and freely walk around to explore your surroundings. Discover the secrets of different alien races and tangle with the native fauna and flora. A sandbox full of different, vivid planets is waiting for you to explore! Solar System and Open World:The solar system is procedurally generated and features several planets and interesting POIs. Each planet has its own characteristics (planet type, gravity, atmosphere, number of moons, terrain, surface, vegetation, climate, and resources). Building and Construction:Build large capital vessels, small fighters or mighty space stations and vast planetary settlements by yourself - or download a blueprint from the Steam Workshop and customize it with your very own ideas of form and function! Survival Mode:Get out of your escape pod, grab what's left from your ship and prepare to survive in a hostile environment. Food and oxygen are rare, resources are scarce, ammo is low and dangers lurk around each and every corner. Keep your eyes open. You need to be smart and well prepared if you want to survive more than a day on an alien planet far away from Earth. Creative Mode:Just build and make your craziest dreams come true, without having to bother with food, resources or enemies. Join the Creative Community and upload your creations to the Steam Workshop! Singleplayer and Multiplayer Play as a lone wolf in single player or join the multiplayer community: team-up with your friends, build new friendships, create alliances or make war. You can build yourself a comfortable home in a well-protected PvE area or face the permanent dangers of PvP planets to ransack their riches or conquer the solar system with your faction. Wildlife and Enemies:Don't get mislead by the peaceful animal wildlife of some planets and the silence in space. Most of the animal wildlife wants to snack on your leg - and aggressive robot drones, alien soldiers and their guardians will try to hunt you down as soon as you are within sight. Fight for your life and deploy a range of weapons against fierce and obscure alien creatures. Mining and Resource Gathering:For building and construction, you need to gather and mine resources. Dig down to the rich deposits of a planet or drill through an asteroid full of rare ore. You might also plunder alien buildings or scrap any structure you come across. Extensive Crafting System:Learn how to combine resources and building materials to craft your equipment. Craft your stuff in your base or while you are on the move and equip your buildings and vessels with a range of different devices, weapons and gadgets for different purposes. Hunting, Farming and Food System:Grow your own vegetables and fruits or hunt creatures for their meat to prepare yourself a delicious meal. Some plants help to create medical supplies while others can be picked up and consumed for first aid or to quickly settle your empty stomach. Experience and Tech Tree:Do whatever you want - and gain experience points for doing so! Scrap that old stuff and use the points to unlock those shiny new devices in the Techtree. Terrain Deformation:Each planet features a voxel-based terrain. You can entirely modify and deform the terrain: flatten it for your planetary station, dig holes to find resources or build a tunnel system to protect yourself. Empyrion is a true sandbox game!
Platforms
Release date
Aug 5, 2015
Developer
Eleon Game Studios
Publisher
Eleon Game Studios
Age rating
Not rated
Website
http://empyriongame.com
System requirements for PC
Minimum:
  • OS: Windows (7, 8 and 10), 64-bit system required
  • Processor: Dual-Core Processor 2.5 GHz or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX® compatible
Recommended:
  • OS: Windows (7, 8 and 10), 64-bit system required
  • Processor: Quad-Core 2.8 GHz or better
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX® compatible
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Last Modified: Aug 18, 2019
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Empyrion: Galactic Survival Gameplay - #1 - A New Beginning- Let's Play
Dec 14, 2016
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THIRD BEST SURVIVAL GAME EVER!? | Empyrion Galactic Survival | Let's Play Gameplay | S15E01
Jan 6, 2019
Kage848
WELCOME TO ALPHA 9.4 | Empyrion Galactic Survival | Lets Play | Part 1
Feb 12, 2019
Spanj
DAY ONE SURVIVAL | ARID START | Empyrion Galactic Survival | Alpha 9 | Part 1
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Alpha 10, HUGE UPDATE! | Empyrion Galactic Survival | Space Survival Alpha 10 Gameplay | E01
May 15, 2019
Kage848
WELCOME TO ALPHA 10 | Multiplayer | Empyrion Galactic Survival | #1
Jun 18, 2019
Spanj
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Early Access Review Starry Time: 118800 My Name is Captian Rocket. In The Orbit of Akuma, the Propulsion of our Ship reached the Critical Phase. The Ship broke up. Only three of us managed to escape in the rescue capsules. Security Chief Johnson, Technician Pliers and me. Thanks to the Control Nozzles of the Escape Capsule, I managed to control a Landing point, which was designated by the Scanners with rich Mineral Resources. Pliers and Johnson went down nearby. It soon became clear to us that in order to survive, we had to build a Temporary Base. The Constructor, which among other Things, belonged to the Survival equipment of the Rescue Capsule helped us with this. We mined the Mineral Resources and refined them. Unfortunately, we also encountered there the first aggressive Life form in the Form of a Humanoid Flower. That's how we lost Pliers. Since the Base was still under Construction and thus had no Clone Tank, he went Offline. Johnson and I came to the Conclusion that we had to stay together to survive. I gave him the sparse Rest of my Ammunition. I mined the Resources, he gave me Cover. Soon We had our Base as far as we could switch it Online. Unfortunately, we also made the Xenos attention to us. The Xenos are an Alien breed hostile To Humans, and soon their Drones appeared and attacked us. Thanks to Johnson, we survived this. As he was wounded in the process. We had to familiarize ourselves with the native Flora. Soon we had found which Plants were edible and which were not. We Also found medically Useful people. Thanks to the Water Generator, which we set up near the Shore of our Base, we soon had enough Water to create Auric Areas. But the Problem with the Xenos remained. We went through the Blueprints in the Archive. We Quickly realized that neither the Resources nor the Time for Construction in the Factory were possible. So We took what we had left and built a Defensive System at the base for the First time. Not at Late, the next Attack is not long in coming. Thanks to the Slaughtered Drones, we managed to build a Hovervehicle. It was more of an ugly Structure on Hovering ovens, but so we managed To cut soil at a wide faster rate. After a short Time we also had enough Metals to build the one Ho-plasher. Now we were able to fight back. The Xenos had set up Bases distributed throughout the planet. We attacked them. They were hard Fights and too late we noticed that the Xenos also had Clone Technology. However, after destroying the Cloning Plates, we were able to turn off the Bases. More than that. We found Materials for The construction of a Spaceship and even unknown metals, so that we could build something like a Warplane Drive. After a short Time we had a Ship, a Warp Drive and a Plan. Unfortunately, it is also a Problem. The Warp Drive required Crystals. We found a few Splinters in the Lakes, but these were not enough. So we loaded the Oxygen we had extracted from the Generator at the Lake into the Ship and flew into Orbit. This showed us that the Moon was rich in these Crystals. So we got them. Now we were ready to leave. Push Through The Warp Wall and search for our Sister ships on the adjacent Planet. Hoping They had fared better than us. This is the Report of Captian Rocket. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + The Story is supposed to explain how the Game is about going on in Survival Mode. I'm excited about the Game of what it offers and how it looks. The Planets differ from Appearance, Hazard (Atmosphere, animals, Etc.) and Ground Treasure Deposits from each other. In Creativity Mode, you can build Ships, Bases, Hovervehicles, save them as a Blueprint, and create them in Survival mode when you've paid The Cost of the Materials. Almost everything you find in Mineral Resources or Vegetation makes sense. You have a level system with which you can gain experience points and use them to Unlock objects such as Weapons, Tools, components, Etc. The Idea that you only take the Steel Block into the inventory, for example, but by right-click the different Shapes can be very well thought out, because it saves space in the Taskbar. I would recommend the Game at any time, unless you like fast-paced Action. The Game requires one, through the Construction phases, to a bit of Gridlock from time to time. Or rather, sometimes you have to Worry about Point C of the List Because point A Is still in work in order to be able to use Point B.
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