Average Playtime: 4 hours

Space Engineers

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Space Engineers is a game about exploring planets, building spaceships and stations, and mining resources from asteroids. It was a precursor of sorts to No Man’s Sky. The player explores worlds and systems that are based on the settings and options selected by the player; for example, the use of procedural generation, the speed of processes, and the hostility of the environment. Space Engineers allows a lot of options for customization, and the game’s code is open source, making it popular among modders. The player assumes control over the human protagonist in a space suit and, at some stages of the game, an exploration ship (with options for both first and third person view). The player can build a variety of structures using different types of blocks and tools. Available structures include ships, planetary outposts, and space stations. The game includes a campaign and a set of standalone scenarios. Each of the scenarios, in turn, can be played in “Creative” or “Survival” mode. The former is an easy sandbox in which the player is not limited in resources and cannot die. The latter requires the player to mine resources and to keep track of the main character’s health and oxygen level. The game’s graphics are based on voxels (3D pixels), though, unlike some other voxel-based games, it doesn’t look like pixel art.
Release date
Oct 23, 2013
Keen Software House
Keen Software House
Age rating
Not rated

System requirements for PC

  • OS: Microsoft Windows 7 (latest SP) 64-bit
  • Processor: Intel i3 @ 3 GHz or higher (or AMD equivalent)
  • Memory: 8 GB RAM
  • Graphics: Geforce 4xx or higher / ATI HD 5xxx or higher, Rx 2xx or higher
  • DirectX: Version 11
  • Storage: 25 GB available space
  • Sound Card: DirectX® compatible on-board
  • Additional Notes: No internet connection required to play the game
  • OS: Microsoft Windows 7 (latest SP) 64-bit
  • Processor: Intel Quad Core i5 @ 3 GHz or higher (or AMD equivalent)
  • Memory: 16 GB RAM
  • Graphics: Geforce 780 GTX or higher
  • DirectX: Version 11
  • Storage: 25 GB available space
  • Sound Card: DirectX® compatible on-board
  • Additional Notes: No internet connection required to play the game
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Last Modified: Sep 17, 2019

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Space Engineers reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I now have almost 1000 Hours of play at SE and bought this Game in November 2013 (shortly after release). I had more and sometimes less Fun in the 1000 Play hour and can now say the following positive Points: 1. You can build anything you want and it feels great. 2. If you enjoy Programming, you can write exciting Scripts. 3. In Multiplayer, cool RP games can be designed. 4. There are almost no Limits to creativity. 5. PvP against other Players can be extremely fun and exciting, the Ship breaks down really great and you can build very technical Redundancy Systems that can save your Butt. 6. Survival is (if you like to farm and build) really great. 7. The Developers try to fulfill all the Wishes of the Players (E.g. planets were never planned in SE, but now there are still some) Unfortunately there are also some points that Speak against SE: 1. Your Computer comes to the Limits that Peroframance (especially in Multiplayer) can Really pull down the Fun of The Game. 2. The Game is really empty. What good is a huge Ship if you can't fill it with Life, or it comes to bald Rooms or Corridors, because there are no Multi-blocks and Therefore hardly Any Furnishings. Mods are all well and good, but these destroy the Game's Perfomance. 3. There is almost nothing to discover. Sometimes a Cargo Ship flies through space that you can raid. After the 3rd time, however, it is no longer fun. 4. Where is the AI. There are Pirates, but they are hardly a Challenge. Traders, Factions, AI People do not exist. You can build a huge Base with Offices etc., however, this will remain silent. 5. There is no Goal in the Game. Yes there is a short Campaign and it has really succeeded, but even there you always have the Feeling that something is missing. In Conclusion, I can say: SE is a great Game, it's really fun. However, I would recommend Keen to finish the Space Engineers project And develop a Space Enginners 2 from Grundauf through the Experience gained, which should do much better. The Game gets good Rating from me because it's worth it for just under 25 Euros. Everyone who Has fun in it to be creative and Spaceships likes is busy with SE between 20 and 50 Hours. I don't recommend the Game to everyone else. Nor would I pay More than 30 Euros for it.
Translated by
Microsoft from Deutsch
Early Access Review I've already been playing 140 Hours at the Time I write this Review. Short on the Game: Space Engineers is a Sandboxing Game with (currently) small Survival aspects, but largely the Emphasis on Building Spaceships and Stations. It is in Early Access and is updated weekly. Now to my Review: I can't say anything other than that I love this Game! Together with some Friends, I started small and built a first Platform on a large Asteroid. More or less quickly stood the first Refinery and also a Gravity Generator. Shortly thereafter, a first Drill Ship. In The meantime, we have expanded the Station to include some Main Buildings, Construction of docking Stations for our large Frigates and smaller Landing Sites for the Hunters. Are we getting bored? No way! The Spacecraft is finally ready after prolonged Planning. One is pleased that everything worked out as imagined and yet my Spacecraft could get another Shape or Improvement. Unceremoniously Welded Off the Outer Shell and developed a new Design. There are no Limits to creativity. Often we caught ourselves looking at the Clock and just had to say amazement: WHAT? So late again? Now we sit here for 5 Hours. " Awesome how a Game can grab you like that. As for the EARLY ACCESS, Which game isn't in Early Access these Days? How long do you have to wait to finally see progress in Development? With many Titles unfortunately too long and you doubt the Completion. However, the Developer Keen Software House sticks very strongly to the Community and that's just awesome! Every Thursday, the Game is expanded to include Innovations and bugfixes are submitted. This is always Released with a small Video from the Developer in which all new Features are shown and explained. Class, because that's How you see the Progress's Title and you don't get left in Ambiguity. In their Developer Blog, the whole Community can participate in the discussion and incorporate their Ideas. Kudos to this great Developer Studio. Modsupport is given through the Steam workshop and there you will find tons of Mods. Particularly popular Mods have even made it into the Vanilla version. FAZIT: An absolute Buy recommendation for People who love Sandbox games and may shy away from the EARLY ACCESS. The Purchase is worth it all The time. I will then return to my Ship and Weld around again on this Window front ... Oh and I Wanted to improve the Docking Area ... I'm busy first of all;)
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