Colony 7 (blbeavis)
About
This was another student project that had a lot of potential but unfortunately didn't get too far. This was a huge learning curb for me about so many factors of development like scope, teamwork, communication and even what not to do with certain elements of level design. We all have these "failed" projects, however this project taught me so much so I class it as more of a success in moving me forward in my skills.
We spent a lot of time on a polished hub world and could not deliver an actual level.
Nevertheless, proud of what we accomplished as it was only a second attempt at developing a game. The inventory system is extremely clunky mind.
Brayden Beavis - Designer
Christy Bouchabake - Programmer
Matthew Young - Designer
Steven Pham - Designer
Will O'Shea - Designer
Zoe Canas - Programmer