Colony 7 (blbeavis)

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This was another student project that had a lot of potential but unfortunately didn't get too far. This was a huge learning curb for me about so many factors of development like scope, teamwork, communication and even what not to do with certain elements of level design. We all have these "failed" projects, however this project taught me so much so I class it as more of a success in moving me forward in my skills.

We spent a lot of time on a polished hub world and could not deliver an actual level. 

Nevertheless, proud of what we accomplished as it was only a second attempt at developing a game. The inventory system is extremely clunky mind.

Brayden Beavis - Designer

Christy Bouchabake - Programmer 

Matthew Young - Designer

Steven Pham - Designer

Will O'Shea - Designer

Zoe Canas - Programmer

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Developer
blbeavis
Age rating
Not rated

System requirements for PC

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Last Modified: Jan 9, 2019

Where to buy

itch.io