Average Playtime: 3 hours

Landinar: Into the Void

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Landinar: Into the Void is an action-packed space adventure in a backwater quadrant under tight control of the empire.

As the player you take control of a captain down on your luck, with more enemies than friends and a knack for getting into trouble. After an unfortunate run-in with the law, the time has come to make a change. Get into your ship and fly out into space to take on contracts, fight enemies and collect new tech to design and build your own spaceship.

In Landinar: Into the Void you create your own adventure. You decide what to do, who to talk to, who to fight and how big (or small) your space ship is going to be!

  • The quadrant: Explore the quadrant of Landinar: into the Void any way you like. Travel to 10+ (with more to come) different sectors to find new people, tech and different types of enemies.
  • Build your own spaceship: Gather hull templates and parts to design and build your own ship. Do you prefer speed or gunpower? Build your ship to match your personal playing style.
  • Seamless scaling: Dock your ship, walk around a station, get into the cockpit and seamlessly fly out into space whenever you feel like it.
  • Enjoy the universe at your own pace: Decide where to go, who you work for and how you complete your objectives.
Release date
Convoy Games
Convoy Games
Age rating
Not rated

System requirements for PC

  • OS: Windows 7
  • Processor: Intel I5 2500 or similar
  • Memory: 8 GB RAM
  • Graphics: Nvidia GT740 or similar
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: on board
  • Additional Notes: Minimal 1920 * 1080 screen resolution
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Last Modified: Aug 28, 2019

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Landinar: Into the Void reviews and comments

Translated by
Microsoft from Spain
Early Access Review At The moment I have not been able to test the game because when playing the tutorial and advance a little the textures are corrupted (normal things of the Early Acces), however contact by mail with the developer to report the error and I are attending to u Na very good and fast, so I'm left with a good impression on this company, the game will analyze later. EDIT: Finally the support found where the problem was, according to the method of rendering the AA (Anti-smoothing) So if someone experiences the same problem should disable it while waiting for the patch.
Translated by
Microsoft from Dutch
Early Access Review After playing for a bit I think this game is really enjoyable. Pro's - Amazing 3D models (maybe the best in the indie scene) - That smooth jazz tune inside the spaceport - Exploration - I really enjoy decking out my spaceship - Port side cannons, this gives it a bit of a pirate feel - The atmosphere overall is really good and has great potential Con's - That diagonal movement is a bit strage - The overhead voices and voices in general inside the space station have a really obvious dutch accent ;) Wants - MOAR GUNS - Controller support - The option to save in space - A bit more controll in the gun grouping and placement - 3D printed models from the ingame 3D models Overall a good game with lots of potential, lets see what the developers add in the fututre.
Translated by
Microsoft from Deutsch
Early Access Review After some bad Experiences with EA Titles, I dared again and brought Landinar to the Library. I have now spent 25 Hours (!!!) chasing Ship equipment and Credits, getting Construction lines for new Ships and a lot of Time has also been on it when The Ships were Exported. I am more than satisfied with my Purchase Decision! No big Problems with Grading or Bugs. Of Course, I have encountered Problems, have fallen out of the Airlock here, since there is sometimes no ship, there is a Quest Marker that does not disappear at the End of the same. But it's an EA Title, you mustn't forget that. I will follow the course and I am frankly looking forward to the finished Game and to any new Feature that may yet come. After some "not that good" Experiences with EA games I found the courage to get this Game to my Library. I played now around 25 hours hunting Ship Equipments, Credits and Blueprints and spend lots of Time in the Drydock trying to fit my Ship. I am more than happy with my decision! I faced only minor Issues Bugrelated no Crashes yet. Of course I managed to fall from the Docking Bay, I lost my Ship on the Station somehow, had a Questmarker that won't disappear after completing the Quest But be fair, this is early Access, keep that in Mind. I am going to follow up the developement of this Game and I am actually looking f Orward to the finished Game and any Feature they will build into it.
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