Average Playtime: 1 hour

Colony Prospector

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“Colonisation failed… Un-aesthetic environment played a pivotal role.

The colony survived nearly seven years before a serial killer claimed her first victims, thirteen more soon followed. After she was caught, and publicly killed, there was a spate of copycat killers. Scared people turned to charismatic cult leaders and mass suicides soon followed. Violence erupted everywhere and society broke down. Soon after, a suicide bomber wiped out the remaining infrastructure of the colony hub and the remaining colonists perished during a harsh winter.”

Enter the brutal world of colony prospecting.

You fly from planet to planet, laboriously scanning them to assess their habitability, and to rootle out their secrets.

This one is toxic and has no water. This one has a god-like being unwilling to share. This one has no resources. This one has giant sand-worms. This one has crushing gravity… yet it also has fresh water lakes, and enough resources to take a colony to space-age tech. There’s food here too, strange fruits growing on thorny trees. A 67% chance of colonisation. You send down a pod.

“Colonisation success… Earth has sent your payment. You’ve unlocked Bio Research Colony Pods and Physics Station Pods.”

You’re on your way back to Earth to restock colony pods and surface probes. A Groshvwi Colony Ship blocks your jump-path. You open fire with your lasers, enhanced through setting up a military colony. You destroy the ship. From it’s wreckage you find materials for crafting specialist pods.

At Earth you restock your colony pods: 3 standard pods, a physics pod, a prison pod, and another military one. You apply to take a tourism pod but Earth refuses. They only allow prospectors to set up tourism colonies once they’ve discovered a Gaia World.

You fly from planet to planet, tirelessly scanning them to assess their habitability, and to hunt down their treasures.

This one is terrible, no air, no water. This one is already colonised by the A.I. You attempt to hack the colony and fail, they fire at your ship and your engines take damage. You fly on. This one has high-functioning apes, but they are peaceful. The air is slightly toxic, but there is water and food. Resources only take the colony to industrial era tech but Earth is still willing to pay. A 72% chance of colonisation. You send down a standard pod.

“Colonisation failed…

Perhaps it was inevitable. Within twelve years of the colony being established the native apes began to learn from the colonists. First to use tools, and then how to communicate. In the thirtieth year they learned how to kill. At first, they began attacking in small groups, testing the colonies defences. Soon after, they launched an attack with hundreds of thousands of apes and overwhelmed the colony. They killed thousands of the colonists and enslaved the rest. Perhaps, fortunately for the colonists, they all died in captivity after contracting a venereal disease from the native apes."Features:
  • Infinite planets to scan and explore.
  • Ironman mode
  • 40 thousand words of descriptive text.
  • 20 different colony types to unlock and establish each offering different bonuses.
  • Crafting system.
  • Gas-giant mining.
  • Random encounters.
  • Space music
Who should buy this:
  • Gamers who don’t need a detailed story.
  • Gamers who enjoy calming, repetitive tasks, and reading.
  • Gamers who need a challenge.
  • Gamers who don’t mind failing.
  • Gamers who enjoy Nethack-esque games.
  • Gamers who like to work some things out for themselves.
What else does this have:

  • A background universe – There are three races in the galaxy trying to colonise it. None on friendly terms. Earth starts off way behind. It is possible, though ridiculously difficult (really, so, so fracking hard) to catch up and even begin eliminating the enemy. All of this is done through establishing colonies. Every colony you set up speeds up Earth’s growth. Setting up military colonies and other specialist ones can slow the enemies. At the very least, the one screen that handles this background universe can be screenshot for bragging rights!?!
  • Missions – there are things you can try to accomplish in the universe, like finding the 20 statues dedicated to the mysterious First Empire. None are compulsory though.
  • No limit caps – there is no cap on how much you can do. You can, should you choose, set up a hundred military colonies (which boost your lasers each time) and eventually be able to take on A.I Battleships, but you'll probably die or get bored first!!
Release date
Mykel Flynn
Mykel Flynn
Age rating
Not rated

System requirements for PC

  • OS: Windows 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series
  • Storage: 500 MB available space

System requirements for macOS

  • OS: Mac OSX 10.10 or better
  • Processor: Intel Core2 Duo or better
  • Memory: 2 MB RAM
  • Graphics: Compatible OpenGLR
  • Storage: 500 MB available space

System requirements for Linux

  • OS: Ubuntu or equivalent
  • Processor: 1.2 GHz
  • Memory: 2 MB RAM
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

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Colony Prospector reviews and comments

Translated by
Microsoft from Russian
Unexpectedly.... This is great. So relaxed point & click, I'm thrilled. In the form of an application on the phone and at all solid pleasure. I would Never have thought that the RPGM can be used to mould such a tammogoch. Personal Rating: 7 peaceful colonizers out of 10. Positive qualities: 1. Simply fly from planet to planet on the purchased "Tariff plan". You can/want-colonised. No, you go on. Absolutely no time frame (for the hours of the game did not notice) 2. CHSV Fragrant. You are a king and a god for a wide range of settlements: from Stone Halabud to "eras of space". Especially sensitive, can write their favorite colonies in the "manuscript of the Bell" and return to them:D In General, the game is soulful, purely relax.. We Put on a shelf Mosk and flew... "Cons", hammering nails into the lid of the coffin. -Prison pod requires crushing gravity. But I have not met any such planet. Maximum saw gravity 2.08, but the colony still did not sit down. Sintered events can rise excessively to supreme. In general, there is no access to the Gravitational normalization, the more you need FIVE such galonium to open the module. But as an option, the game is easily amenable to RPGMakerSaveEdit. -Accordingly, if there is no prison, then we do not get military, and therefore we do not see the weapon Platform module against some of the negative objects of the planet (aggressive animals and the same plants). But even if you edit save,.... This module still does not work: "cannot be applied". At the planet "Violent Plant", in the description of the module is written that decides "Violent Plan", Apply and Output "module is not applicable". -Too runaway "hack" mode, when you need to hack something correctly pressing the sequence of arrows. (Remembered lunatic mode on Touhou...) Only after 50 points of the processor update for this action you can feel like a human. -Upgrades for the ship (weapons, shield and processor) are being luted from pirate ships, which simply eat what are strong. Only a great fortune you will be able to meet a pirate in 20 Edenitz and shoot his moves for 8, while he makes TWO shots in 6-15 damage. It's not fair!!!!!! -The mission "to scan 20 unique statues" does not yield a word description at all. For 6 hours of play I have only 5 unique statues found. There is a chance that on the planets-Gaia you can meet 2-3 statues, but not the fact that they will not be unique. Statues are always repeated and are a rare phenomenon. -Some negative effects: Toxic rain (and a few more main negative), as well as thin & very thin atmosphere,-nothing to cure. is sadness. -It is impossible to colonize gas planets and non-atmospheric. Meaning in them disappears. Except that in gas only for pumping gases to go. Bug. When using the "Food additive" the module "condensation of water of Μ3" is spent-a bug. Incorrectly practiced when on the Earth Square two Eventa increase the "technological level of the colony." In the end, one gives + + + +, and after it takes away, in the end you even lower the level of the colony, than you have already typed. I do not recommend to buy: too many minuses and the price is not justified at all. MAXIMUM CHIRIK!!!!!! But I got the pleasure of the game, on the author thank you.
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