Command Ops 2
About
Assess, Plan, Order, and React – The Decisions are Yours!
Command Ops 2 is a wargame engine that lets you assess, plan, order and react at the operational level just like a real Corps, Division and Brigade commander.
What sets Command Ops 2 apart from the competition is the most advanced and realistic model of command decision-making implemented to date in a commercial wargame. It is based on:
* Hi-fidelity modeling of continuous time and space;
* Realistic command structure and process;
* Macro management; and
* Orders delay.
For that, Command Ops 2 is different than any other simulation wargame: no hexes, no turns, no micro management, no click fests. That is why it is in a way simpler and more fun to play but at the same time more challenging, because it makes you command like Commanders do.
Command Ops sports some of the most advanced and impressive AI ever devised in an operational-level wargame. It is your choice whether to manage every detail of your army or have the friendly AI manage the war on a lower level while you plan the larger scale maneuvers designed to make short work of your enemy. Just as a historical commander, you can choose where you need to step in and when you need to stand back and let your subordinates do their jobs.
The enemy AI will use its skill to launch well-timed and coordinated strikes as it probes your lines for weakness while realistically reacting to your movements! In addition, for the enthusiastic mod community awaiting Command Ops, powerful tools like MapMaker and ScenMaker allow for the creation of maps and scenarios further adding to already near limitless replayability.
Command Ops 2 game application has a new user interface (UI) and enhanced artificial intelligence (AI). The smartest and most realistic operational level wargame just got a whole lot better. Command like a real commander in this pausable, continuous time simulation of WW2 operational warfare, where the emphasis is on planning, anticipating and reacting to enemy developments. This is not a click-fest, and you don’t have to issue orders to every unit. The world’s smartest operational level AI can be trusted to do a reasonable job of managing your forces. Also included are the editors ( MapMaker, EstabMaker, EstabEditor, and ScenMaker ) for modifying or developing your own scenarios. The Core comes with three scenarios, including the tutorial Return to St Vith, Manhay Crossroads, and Greyhound Dash, all focussed on the Epic 1944 Battle of the Bulge.
* Realistic command decision-making at the operational level
* Assess, plan, order and react just like a real Corps, Division, and Brigade Commander
* No hexes, no turns, no micro management, no click fests
* One of the most advanced commercial AI opponents ever developed
* A contender for the best AI in any wargame
* The AI can manage subordinate commanders and handle micromanagement
* Automated bridge building
* Advanced force allocation algorithms to keep your army balanced and sharp
* Multiple force group structures to enable cross attachments and different ways of displaying the order of battle
* Reaction and reassessment code for smarter responses from both the enemy and friendly AI
* Scheduling code to better manage the sequencing of tasks
* Multiple route finding algorithms so units can rush to battle but become exposed, avoid enemy firepower,
stick to covered terrain or take a safe but slow route
* Formation movement code, including phase lines
* Enhanced sighting code
* Enhanced basing code
* Intuitive powerful interface
* Configurable Interface layout. Just drag dialogs to where you want them and it remembers the layout for next time.
* Multiple Screen Support so you can position your dialogs on your second monitor.
* Clear and concise tutorial movie to get you up to speed
* Order options give you more control including attacks, bypasses, ambushes, stragglers, basing, retaking of position,
avoiding friendlies, rest at night etc.
* Automate units and let the cutting edge AI manage smaller units while you concentrate on the big picture
* Order timing controls to coordinate tasks
* Order supply level settings so you can set resupply priorities
* Order of battle display to help you organize your forces
* Estab Data views to access weapon and vehicle performance data
* Plan dialog so you can see all your orders at a glance
* Fire Support dialog so you can manage your heavy hitters (artillery)
* Reinforcement dialog so you can manage your new arrivals
* Supply Arrival dialog so you can see what resupply you are getting
* Filtered Message Log
* Auto Save
* Interactive Recordings that you can replay and, at any point, change your orders to try out new courses of action
* Map patterns now change with the weather
* Pathing tools provide estimate of duration
* Tons of Replayability - many scenario options, including multiple random reinforcement schedules
* Extensive unit, vehicle and weapon estabs, including German, American, British and Italian forces
* Full construction set includes editors to create units, equipment, ammo and formations (EstabEditor); maps
(MapMaker) and scenarios (ScenMaker) for any battle.
* An Estab Editor to modify or create Forces, Equipment, Ammo, Formations, etc.
* Mod various aspects of the game, including map patterns and victory messages.
* Utilize a big range of force lists for rapid scenario creation
* Situation Awareness Maps for easy scenario selection.
* and many other features.
Command Ops 2 is a wargame engine that lets you assess, plan, order and react at the operational level just like a real Corps, Division and Brigade commander.
What sets Command Ops 2 apart from the competition is the most advanced and realistic model of command decision-making implemented to date in a commercial wargame. It is based on:
* Hi-fidelity modeling of continuous time and space;
* Realistic command structure and process;
* Macro management; and
* Orders delay.
For that, Command Ops 2 is different than any other simulation wargame: no hexes, no turns, no micro management, no click fests. That is why it is in a way simpler and more fun to play but at the same time more challenging, because it makes you command like Commanders do.
Command Ops sports some of the most advanced and impressive AI ever devised in an operational-level wargame. It is your choice whether to manage every detail of your army or have the friendly AI manage the war on a lower level while you plan the larger scale maneuvers designed to make short work of your enemy. Just as a historical commander, you can choose where you need to step in and when you need to stand back and let your subordinates do their jobs.
The enemy AI will use its skill to launch well-timed and coordinated strikes as it probes your lines for weakness while realistically reacting to your movements! In addition, for the enthusiastic mod community awaiting Command Ops, powerful tools like MapMaker and ScenMaker allow for the creation of maps and scenarios further adding to already near limitless replayability.
Command Ops 2 game application has a new user interface (UI) and enhanced artificial intelligence (AI). The smartest and most realistic operational level wargame just got a whole lot better. Command like a real commander in this pausable, continuous time simulation of WW2 operational warfare, where the emphasis is on planning, anticipating and reacting to enemy developments. This is not a click-fest, and you don’t have to issue orders to every unit. The world’s smartest operational level AI can be trusted to do a reasonable job of managing your forces. Also included are the editors ( MapMaker, EstabMaker, EstabEditor, and ScenMaker ) for modifying or developing your own scenarios. The Core comes with three scenarios, including the tutorial Return to St Vith, Manhay Crossroads, and Greyhound Dash, all focussed on the Epic 1944 Battle of the Bulge.
* Realistic command decision-making at the operational level
* Assess, plan, order and react just like a real Corps, Division, and Brigade Commander
* No hexes, no turns, no micro management, no click fests
* One of the most advanced commercial AI opponents ever developed
* A contender for the best AI in any wargame
* The AI can manage subordinate commanders and handle micromanagement
* Automated bridge building
* Advanced force allocation algorithms to keep your army balanced and sharp
* Multiple force group structures to enable cross attachments and different ways of displaying the order of battle
* Reaction and reassessment code for smarter responses from both the enemy and friendly AI
* Scheduling code to better manage the sequencing of tasks
* Multiple route finding algorithms so units can rush to battle but become exposed, avoid enemy firepower,
stick to covered terrain or take a safe but slow route
* Formation movement code, including phase lines
* Enhanced sighting code
* Enhanced basing code
* Intuitive powerful interface
* Configurable Interface layout. Just drag dialogs to where you want them and it remembers the layout for next time.
* Multiple Screen Support so you can position your dialogs on your second monitor.
* Clear and concise tutorial movie to get you up to speed
* Order options give you more control including attacks, bypasses, ambushes, stragglers, basing, retaking of position,
avoiding friendlies, rest at night etc.
* Automate units and let the cutting edge AI manage smaller units while you concentrate on the big picture
* Order timing controls to coordinate tasks
* Order supply level settings so you can set resupply priorities
* Order of battle display to help you organize your forces
* Estab Data views to access weapon and vehicle performance data
* Plan dialog so you can see all your orders at a glance
* Fire Support dialog so you can manage your heavy hitters (artillery)
* Reinforcement dialog so you can manage your new arrivals
* Supply Arrival dialog so you can see what resupply you are getting
* Filtered Message Log
* Auto Save
* Interactive Recordings that you can replay and, at any point, change your orders to try out new courses of action
* Map patterns now change with the weather
* Pathing tools provide estimate of duration
* Tons of Replayability - many scenario options, including multiple random reinforcement schedules
* Extensive unit, vehicle and weapon estabs, including German, American, British and Italian forces
* Full construction set includes editors to create units, equipment, ammo and formations (EstabEditor); maps
(MapMaker) and scenarios (ScenMaker) for any battle.
* An Estab Editor to modify or create Forces, Equipment, Ammo, Formations, etc.
* Mod various aspects of the game, including map patterns and victory messages.
* Utilize a big range of force lists for rapid scenario creation
* Situation Awareness Maps for easy scenario selection.
* and many other features.
System requirements for PC
Minimum:
- OS: Windows 7+
- Processor: 2 Ghz
- Memory: 2 GB RAM
- Graphics: 64 MB
- DirectX: Version 9.0
- Storage: 2 GB available space
- Sound Card: 16 bit
- Additional Notes: Display Resolution: Variable. Min 1366 x 768
Recommended:
- OS: Windows 10
- Processor: 3 Ghz
- Memory: 4 GB RAM
- Graphics: 2048 MB
- DirectX: Version 9.0
- Storage: 3 GB available space
- Sound Card: 16 Bit
- Additional Notes: Display Resolution: Max 2560 x 1600. Optimised for 1920 x 1080. Game must run with 100% (96dpi) screen resolution.
Command Ops 2 reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Command Ops 2 is a pausable Real-time Strategy game. The Game system with the pureable Real time Is also known from the Hearts of Iron Series. This System is much more in keeping with the demand for "realism" than the turn-based System, which is often used for Strategy games with a similar Setting. CO2 is the Successor to Command Ops (completely surprising) from 2010 which had its Predecessor in the Airborne Assault of 2002 (third Part 2006). Visually and from the Menu management, as a Developer studio has stuck to this Engine, which has been tried and tested for them. This then looks correspondingly "attractive" with "today's eyes." For a Strategy Game with such a claim, to historical Research and strategic Challenge, this is completely okay, even the Hearts of Iron series has recorded a purposeful and uncluttered look even if in the Eyes of Casualgamer It is regularly too Wine Cramps leads. But one should also note that such Games are a Niche product For a comparatively small Group of hardcore strategy fans. And they will appreciate the Game. Nevertheless, I have three "Downer": A) the Tutorial is not a Tutorial, because it does not explain anything. b) the menu/operation is a challenge and takes a lot of Time to get involved, also because of a lack of tutorial guidance and c) the Basic Game is very short of Scenarios and exactly in the Phase of the War I rather uninteresting for such a Game Keep. There are some DLCs that expand it, but they are also quite salted in Price. If all this does not deter and brings Time to Enter, you can let off steam here thoroughly.
https://www.youtube.com/watch?v=VmXtlztJ0Yo
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Conclusion: Not entirely new, abe now also available on Steam. At least the first Module (or DLC) Highway to the Reich was released in 2012-at Matrix Games.
Nevertheless.. An intense Strategy Game epic that continues to seek its same in terms of Gameplay and artificial Intelligence.
Graphics & Sound 7/10 unspectacular But functional Graphics as well as Scenario maps, which can be found at first Glance all the important Terrain details. Little varied soundscape. If everything Fulfils its Purpose, Panther Games is welcome to show a little more artistic Ambition here with the next Release.
Control & Interface 7/10 You notice, of course, that the Interface is basically ten Years old. The menu and Command bar contains a Variety of Riders and Buttons and is also too small in View of the high Resolutions today. For hard-edged Wargamers no Obstacle and even Newcomers are likely to cope here after a short Familiarisation. Unlike The Interface of "War in the East," Panther Games games are easy to use like an I-Pad App. Nevertheless, some Rework would also have to be done on the Interface. Wide Screen, however, is supported.
Atmosphere 10/10 There are few Strategy games in the Wargamesgenre that approach this Series in terms of Atmosphere. You feverish with every Attack and every Defense of a Bridge, a Road Intersection or a Piece of forest becomes a Nerve Test. Rarely have fleeing tactical Signs been so lambasted and haunted as in this Series.
Scope 9:5/10 A good dozen Scenarios per DLC (or Module), playable on both Sides with countless settings as well as Multiplayer. For an Add-On of this Price Range, there is nothing to complain about. No Battle goes like the other.
Artificial Intelligence 10/10 Added. AI still remains AI and never reaches out to a human Adversary. But here the full Score is almost an Understatement. AI usually knows what it does, changes its Strategy and is in many Ways a serious Adversary. All the more amazing when you take into account that this is a Real-time Game.
You can find my rather extensive Game Test by Anno Dazumal here: http://www.7idgaming.de/content.php?129-Panther-Games-Command-Ops-Highway-to-the-Reich-REVIEW P.S.: Am also on the road at Steam as a Curator and I am happy about every Follower: http://store.steampowered.com/curator/2370797-7IDGaming.de/?appid=275290