Translated by
Microsoft from Russian
Microsoft from Russian
The Engine is interesting. But not serious. You can make a character that is aimlessly wandering around the location. This is if no code. Working in it is simple. But It is quite pointless to make a full-fledged game. Scripting on JavaScript, and some specific. We Need to seriously delve. This would not be a problem, but the network is difficult to find exhaustive information. It's very small at all. The Tutorials are only about the obvious. Price and pricing policy are also specific. Too expensive for such a engine. It is Easier and more rational to use Unity. But, Coppercube is such a pocket engine. It takes very little space, does not waste time on loading, works fast, optimization at height! If you have to do something fast, it'll do. Computer software, browser applications and Android with Joom. Universally! Personally, I have nothing serious to do with him. And full games on it I have not seen. Made an auto-run with buggy animation progress download. The biggest minus is the application icon with a VERY low resolution, which makes it look disgusting. And Alpha is not supported. But you can use it to make a home page on your site in the style of 3d, for example. I bought this engine just for fun, with a discount. And in general, it is not enough. What If there's a war tomorrow, and I don't have a coppercube at hand? We have to take a discount. The Farm is useful.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
After 15 Hours of Training There are still a few Criticism points that are quite annoying. The File Support is a little unclean, But DirectX Files work (With Blender IK/FK Bone Animation) Polygons are scaled up at certain frames, only after a cumbersome Conversion of the File Could I fix the Bug. It would also Be nice if Animation blending would be dynamic like the FPS Setting, in a run animation I finally need less buffering than with a Jump animation to idle status. I also have to be very critical of The Shader Embedding. Very difficult for Beginners, and the Method of engaging it is highly questionable and cumbersome when you need "No Programming!"
Promised.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Unfortunately, I then forgot these Projects at some point, through Steam I found out about one of these Projects again, and just couldn't help but try it. Developing Games quickly and easily is surprisingly quick, supporting a lot of 3D Formats, so in theory you can use each 3d Render software to allocate its Resources to the actual Game engine. The Interface is really very clear, and many Functions can be found very quickly. Comparing myself to other Engines (Unity, CryEngine), I'll save myself in this Review. Buy the Engine you can do best with.