CopperCube 5 Game Engine
About
CopperCube is a full-featured 3D game engine. No programming needed! Create 3D games, apps and even 3D websites quickly. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. There are also plenty of features for advanced users, like JavaScript scripting and shader support.
Create your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. As Windows or Mac OS X apps, WebGL websites, Flash .swfs, or Android apps. You can do all this without programming.High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, WebGL and Stage3D. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly.Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and creating trees.Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows .exe and Mac OS X .app.Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. Also, it is possible to download existing 3D models from the web and use them in the editor.Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items.Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. Additionally, when using Flash, you can use ActionScript 3. And for WebGL, there is even a second big JavaScript library with direct access available, which is even open source. High quality Light MapperThe editor includes a high quality light mapping tool. Place your lights, click on 'calculate' and your 3D levels will look great.Native WebGL supportUnlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. CopperCube's WebGL client is just about incredible 200 KB in size!Many publishing targets Create 3D games for these targets, with one single click:
With the WebGL and Flash targets, your games work basically everywhere, even on iPhone and iPad.
This is the Basic Edition of CopperCube, with which it is possible to create games, apps and websites with a maximum of 10 scenes per file. It is possible to upgrade to the Professional Edition via DLC, which then adds video playback support, adds a scene metrics tool, allows unlimited scenes per file, and has further smaller advanced features, like a CL interface.
Create your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. As Windows or Mac OS X apps, WebGL websites, Flash .swfs, or Android apps. You can do all this without programming.High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, WebGL and Stage3D. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly.Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. There are also tools for placing grass and bushes, and creating trees.Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows .exe and Mac OS X .app.Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. Also, it is possible to download existing 3D models from the web and use them in the editor.Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items.Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. Additionally, when using Flash, you can use ActionScript 3. And for WebGL, there is even a second big JavaScript library with direct access available, which is even open source. High quality Light MapperThe editor includes a high quality light mapping tool. Place your lights, click on 'calculate' and your 3D levels will look great.Native WebGL supportUnlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. CopperCube's WebGL client is just about incredible 200 KB in size!Many publishing targets Create 3D games for these targets, with one single click:
- Windows (.exe) apps
- Mac OS X (.app) apps
- WebGL websites (.html)
- Android (.apk) apps
- Flash websites (.swf)
With the WebGL and Flash targets, your games work basically everywhere, even on iPhone and iPad.
This is the Basic Edition of CopperCube, with which it is possible to create games, apps and websites with a maximum of 10 scenes per file. It is possible to upgrade to the Professional Edition via DLC, which then adds video playback support, adds a scene metrics tool, allows unlimited scenes per file, and has further smaller advanced features, like a CL interface.
System requirements for PC
Minimum:
- OS: Windows XP, Vista, 7, 8, 8.1, 10 or later
- Processor: Intel Celeron, Athlon Sempron or better
- Memory: 1 GB RAM
- Graphics: Direct 3D 9 compatible or better
- DirectX: Version 9.0c
- Storage: 60 MB available space
Recommended:
- OS: Windows 7 or better
- Processor: Intel Core 2, Athlon 2 X2 or better
- Memory: 1 GB RAM
- Graphics: Direct 3D 9 compatible or better
- Storage: 120 MB available space
CopperCube 5 Game Engine reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
The Engine is interesting. But not serious. You can make a character that is aimlessly wandering around the location. This is if no code. Working in it is simple. But It is quite pointless to make a full-fledged game. Scripting on JavaScript, and some specific. We Need to seriously delve. This would not be a problem, but the network is difficult to find exhaustive information. It's very small at all. The Tutorials are only about the obvious. Price and pricing policy are also specific. Too expensive for such a engine. It is Easier and more rational to use Unity. But, Coppercube is such a pocket engine. It takes very little space, does not waste time on loading, works fast, optimization at height! If you have to do something fast, it'll do. Computer software, browser applications and Android with Joom. Universally! Personally, I have nothing serious to do with him. And full games on it I have not seen. Made an auto-run with buggy animation progress download. The biggest minus is the application icon with a VERY low resolution, which makes it look disgusting. And Alpha is not supported. But you can use it to make a home page on your site in the style of 3d, for example. I bought this engine just for fun, with a discount. And in general, it is not enough. What If there's a war tomorrow, and I don't have a coppercube at hand? We have to take a discount. The Farm is useful.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
After 15 Hours of Training There are still a few Criticism points that are quite annoying. The File Support is a little unclean, But DirectX Files work (With Blender IK/FK Bone Animation) Polygons are scaled up at certain frames, only after a cumbersome Conversion of the File Could I fix the Bug. It would also Be nice if Animation blending would be dynamic like the FPS Setting, in a run animation I finally need less buffering than with a Jump animation to idle status. I also have to be very critical of The Shader Embedding. Very difficult for Beginners, and the Method of engaging it is highly questionable and cumbersome when you need "No Programming!"
Promised.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Unfortunately, I then forgot these Projects at some point, through Steam I found out about one of these Projects again, and just couldn't help but try it. Developing Games quickly and easily is surprisingly quick, supporting a lot of 3D Formats, so in theory you can use each 3d Render software to allocate its Resources to the actual Game engine. The Interface is really very clear, and many Functions can be found very quickly. Comparing myself to other Engines (Unity, CryEngine), I'll save myself in this Review. Buy the Engine you can do best with.