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GeoVox

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About

GeoVox
GeoVox is the latest real time world generation software application created by Axis Game Factory, Inc. GeoVox is a completely new stand-alone Voxel based real-time terrain creation tool.

GeoVox instantly creates lush AAA quality environments at the start of the application. Designed with intuitive game like controls it allows users to test for level playability as they are creating.

Key Features:
User Experience
• Instant environment is generated at application start
• Simple tools that allow users to edit the environment as needed without a steep learning curve
• Clean, low overhead GUI that allows for fast terrain editing, without limiting users creativity
• Standard game controls to allow users to explore their environment to simulate gameplay
• Flying Camera or FPS style with gravity and jump ability camera modes
• Full real-time Voxel based terrain editing
o Easily edit the terrain with simple point and click volume brushes
o Define Voxel brush sizes and shape
o Single click and click and drag on Voxel application
o Offset Voxel brush from center or base
o Brush snapping
o Add Voxel volumes
o Cut Voxel volumes
o Paint Voxel volumes
o User definable smoothing
o Cut volumes and Paint textures and apply environmental assets simultaneously
o Create a pallet of Voxel types to be used in your environment
o Voxel types can include textures, assets and vegetation
o Mix and match variables to create many Voxel types
o Voxel types can be applied upright or aligned to terrain normal
o Assets can have user defined depth off-sets
• Fully featured fractal algorithmic terrain generator
• Limited or Infinite terrain editing abilities (user decides and determines how large they want their maps)
• Create from hundreds of pre-packed, license free assets to use for professional development
• Assets include:
o Trees
o Plants
o Rocks
o Shrubs
o Flowers
o Grasses
• Library of terrain textures included with color, normal and specular maps
• Real-Time, user defined Ambient Occlusion

Input/Output
• Create Asset Packs for use with Geovox using the Geovox Asset packager and Unity FREE
• Importing of AGF and Geovox Asset Packs for use in Geovox
• Importing of the Geovox Terrain Format (Raw Mesh data) to Unity 5.0
• Asset Packager for use with Unity 5.0 Free to GeoVox asset package format
• GeoVox to .Obj exporting
o User defined model export parameters
o User defined export location
o User defined export size
o All mesh assets export with transforms applied
o All images export in .PNG format

Product Road Map of Future Updates / DLC - will be added at a later date
• Importing of the Geovox Terrain Format (Raw Mesh data) to Unity 5.0 (COMPLETED AND PUBLISHED 06.11.2015)
• Importing of the Geovox Terrain Format to the AGFPRO Editor (future update)
• Importing of the Geovox Terrain Format to the AGFPRO Player DLC (future update)
• Asset Packager for use with Unity 5.0 Free to GeoVox asset package format (COMPLETED AND PUBLISHED 06.11.2015)
Platforms
Release date
Developer
Axis Game Factory, Inc.
Publisher
Axis Game Factory, Inc.
Age rating
Not rated
Website
http://www.axisgamefactory.com

System requirements for PC

Minimum:
  • OS: Windows XP SP2 or better
  • Processor: Intel Core 2 Duo / AMD Athlon X2 or Better
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce 6600 / ATI Radeon X800 (shader model 2.0+) or better
  • DirectX: Version 9.0
  • Storage: 700 MB available space
  • Sound Card: N/A
  • Additional Notes: On 64 bit machines the following must be installed - Microsoft Visual C++ Redist (64)
Recommended:
  • OS: Windows 7 or Better
  • Processor: Intel Core 2 Quad / AMD Phenom 2 x4 or Better
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
  • DirectX: Version 11
  • Storage: 700 MB available space
  • Sound Card: N/A
  • Additional Notes: On 64 bit machines the following must be installed - Microsoft Visual C++ Redist (64)
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Last Modified: Apr 22, 2019

Where to buy

Steam

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Sinkler

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GeoVox reviews and comments

Translated by
Microsoft from French
Great software overall. To use it's own texture or 3D model it's not simple as manipulation, you have to go through unity and I find it binding. There is also some bug of camera or freeze or even crashes of the software at certain times. I find that the bugs impact enormously the use of long-Therme software. Conclusion: I recommend it that if you find it in promo.
Translated by
Microsoft from Russian
The Sumpestuous review: As an extremely budget (by discount) analog WorldMachine quite come down, true interface as always inconvenient (AGF same), export through the fifth place and the settings are not so much. Kind of friends with Unity through the export to AGFPro Premium (from it already in Unity, yes). But It is not exactly/I am lazy to check/no longer so budget-but still cheaper. In DAE exports Normally, the main thing is not to put a tick on the assets and weed (out of memory, AGF same... Azas). There is an export of altitude map in PNG. No complaints. Built-in random elevation map generator. No need to be a landscape designer-and this is for me perhaps the only necessary function. The Trees will also be put on the grass... But when exporting... (out of memory, AGF same...). The Caves of the Voxelas in the video did not peel, so there is nothing to say. And well, do not be surprised-made with Unity (AGF same). P.S.: Yes, I know that there are free analogues better. I heard about torrents. P.P.S.: AMD + GeoVox = BSOD
Translated by
Microsoft from Italian
Avoid Him like the plague. Really! You Spend your money in a different way. Although The program is fast and practical, it is not possible to export anything useful. Also by selecting a single block of land for export to DAE, GeoVox will go "Out of memory" and block everything. With 16Gb of RAM. It does not go better with the export to OBJ, which generates tiny OBJ hundreds containing each ONE branch of the many trees that populate the scene. Not To mention the leaves and the grass... You have to spend literally an hour importing each individual OBJ and hoping that it has retained the original position. When you can get a complete terrain without blocking... The UV's are devastated! When you apply any texture, you will get a mixture of undignified colors. Every single Polygon has its own UV separated from everything else, and even stretched to the farfetched. It Does not export any type of bumpmap, transparency or normal. The textures that should be created especially for the terrain turn out to be simple images, not even seamless, thrown there randomly. In order To have a less normal look, you need to import the ground in Silo or Blender or any other 3D creation program, to recreate the UV and to repaint the textures... But I thought that the purpose of GeoVox was JUST to create a ground complete with textures and ready to use! I Doubt that anyone, game creator or artists, can make anything usable for us.
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