Corridor Sim
About
A group-based escape room demo for our 2nd year of University.
We decided to create a Psychological Horror set in the 1960s.
Audio: John Wilkinson
Programming: Saul Bookey
3D Artist: Connor Griffin
3D Artist: Elizabeth Baird
2D Artist: Fred Butler
Controls:- WASD/Arrow Keys and Gamepad = Movement
- E and Gamepad Button Left = Interact
- Left Shift and Gamepad Left Thumbstick Button = Sprint
- Left Mouse Button and Gamepad Right Thumbstick Button = Toggle Torch
- 1 and D-pad Up = Use Battery – When in Inventory
- 2 and D-pad Down = Use Note – When in Inventory
- Escape and Gamepad Special Right = Pause Game
Interaction Locations/Requirements:
Player starts off on Run 0
- Light Switch = 2 Runs - Corridor
- Table Drawer and Note = 3 Runs – Corridor
- Bathroom Door and Pill = 4 Runs – Bathroom / Bathroom Sink (Key required for the door, which is by the portal door)
- Note – You can take three pills for a secret ending
- Bathroom Sink = 5 Runs – Bathroom
- Shower Curtain = 6 Runs – Bathroom
- Living Room Door = 7 Runs – Living Room (Requires Axe from bathroom)
- You can interact with the woman in the room by getting too close – Do this twice for a secret ending
- Radio and TV = 8 Runs – Living Room
- Living Room Curtains = 9 Runs – Living Room
System requirements for PC
Last Modified: May 21, 2021
Where to buy
itch.io