Corridor Sim

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About

A group-based escape room demo for our 2nd year of University.

We decided to create a Psychological Horror set in the 1960s.

Audio: John Wilkinson

Programming: Saul Bookey

3D Artist: Connor Griffin

3D Artist: Elizabeth Baird

2D Artist: Fred Butler

Controls:
  • WASD/Arrow Keys and Gamepad = Movement
  • E and Gamepad Button Left = Interact
  • Left Shift and Gamepad Left Thumbstick Button = Sprint
  • Left Mouse Button and Gamepad Right Thumbstick Button = Toggle Torch
  • 1 and D-pad Up = Use Battery – When in Inventory
  • 2 and D-pad Down = Use Note – When in Inventory
  • Escape and Gamepad Special Right = Pause Game
Are You Stuck? - Spoilers

Interaction Locations/Requirements:

Player starts off on Run 0

  1. Light Switch = 2 Runs - Corridor
  2. Table Drawer and Note = 3 Runs – Corridor
  3. Bathroom Door and Pill = 4 Runs – Bathroom / Bathroom Sink (Key required for the door, which is by the portal door)
    1. Note – You can take three pills for a secret ending
  4. Bathroom Sink = 5 Runs – Bathroom
  5. Shower Curtain = 6 Runs – Bathroom
  6. Living Room Door = 7 Runs – Living Room (Requires Axe from bathroom)
    1. You can interact with the woman in the room by getting too close – Do this twice for a secret ending
  7. Radio and TV = 8 Runs – Living Room
  8. Living Room Curtains = 9 Runs – Living Room 
Platforms
Genre
Release date
Developer
GamesbySaul
Age rating
Not rated

System requirements for PC

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Corridor Sim screenshot, image №2852490 - RAWG
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Last Modified: May 21, 2021

Where to buy

itch.io