Average Playtime: 5 hours

Corrosion: Cold Winter Waiting [Enhanced Edition]

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Corrosion: Cold Winter Waiting is a dark, shocking, and fear charged mystery horror adventure game, that casts the player in the role of Sheriff Alex Truman as he attempts to piece together the origins of a disturbed and unidentified car crash victim.

Set entirely underneath an idyllic country farmhouse, in the deserted and claustrophobic confines of a mysterious and secret underground complex, players will explore a place nobody knew existed, and uncover a twisted past that gets more and more terrifying with every corner turned, every door opened, and every note read.

What happened beneath Cold Winter Farm? What does it have to do with the stranger, who survived a terrible crash, only to sit and mutter the farm's name? And if the place is supposed to be deserted, who keeps opening all the doors?

Told from a 1st person perspective, in the style of Myst and Dark Fall, and backed by atmospheric pre-rendered 3D scenes, and a chilling score, Corrosion: Cold Winter Waiting weaves a tangled and brutal tale of love, revenge, jealousy, and bitter rivalry to create a horror experience that will bring new meaning to the concepts of hope and trust, and leave you questioning whether what you know, is really what you know!Key Features:
  • detailed storyline and characters
  • 1st person point and click slideshow style movement
  • atmospheric 3D scenes
  • puzzles integrated into the narrative
  • 1280x 720 (16:9) screen resolution
  • chilling and emotive original score
The Background Story
Deacon Oaks is a small and quiet town, where nothing bad ever happens. Sheriff Alex Truman has a peaceful life dealing with lost dogs, trivial disputes, and a few drunks here and there. He should be the happiest lawman in the world. But there's just one small part of him that longs for some excitement, for something that would break the monotony he doesn't even realise is eating him alive.

One cold November night it seems his unspoken wishes may have been granted when he’s involved in a car accident with a man who appears suddenly in the middle of the road. Alex is fine, but the man ends up in hospital with a broken leg, and several cracked ribs. Nobody knows who this guy is or where he has come from, and to make matters worse, he won’t speak. Finally the town has its first real mystery, and Alex is overjoyed. But that joy is to be short lived.

With no way of finding out the man’s identity, he’s moved to the local state mental health facility, and life in Deacon Oaks goes back to normal, until two months later when Alex gets a call informing him that the “road guy” has at last spoken. Three words were all he would say – “Cold Winter Farm, Cold Winter Farm, Cold Winter Farm”, over and over again.

Alex has no idea what it means, but he does know that Cold Winter Farm is on the edge of town, and that’s good enough. The mystery is back, and Alex wants to get to the bottom of it right away. Problem is, the biggest storm in fifty years is heading towards town – he’ll never make it out to the farm and back before the storm hits. But Alex doesn’t care – something deep inside is driving him – he has to know who the “road guy” is, and he has to know now. Abandoning all rational thought and ignoring the warnings of his deputy, he grabs the keys to the 4x4 and heads out.

Ten minutes after he arrives at the farm, the storm is so out of control, that it uproots a tree, which falls onto the house, crushing the roof, and trapping Alex in the basement. That’s not all though. The fallen tree has opened up a hidden doorway, which leads to a secret corridor. At the end of the corridor is an elevator, and the only place it can go is down. With no chance of being rescued until the next day, and with the overpowering need to find answers drowning out the fear he feels, Alex decides to take the elevator down.

But what will be waiting for him at the bottom? Will it explain the origins and identity of the “road guy”? Will it explain why the “road guy” was walking in the middle of the road, in the middle of the night, in the middle of the freezing winter? Will it explain why he wouldn’t speak for two months? And if it does, will the answers be simple, or will they be ultimately more disturbing and terrifying than anyone could imagine?Enhanced Edition
The "enhanced" edition of Corrosion: Cold Winter Waiting has been converted from its original square (4:3) resolution of 1024x768 to a higher widescreen (16:9) resolution of 1280x720 to better suit widescreen displays.

Other updates include a new inventory and larger in game text for easier reading, as well as several general improvements throughout.
Platforms
Release date
Developer
Viperante
Publisher
Viperante
Age rating
Not rated
Website
http://www.coldwinterwaiting.com

System requirements for PC

Minimum:
  • OS: Windows 98/XP/Vista/7/8
  • Processor: Dual Core 2 GHz
  • Memory: 512 MB RAM
  • Graphics: 128 MB DirectX compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 700 MB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: Display capable of 1280x720 resolution, mouse, and keyboard required
Recommended:
  • OS: Windows 98/XP/Vista/7/8
  • Processor: Dual Core 2 GHz
  • Memory: 512 MB RAM
  • Graphics: 128 MB DirectX compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 700 MB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: Display capable of 1280x720 resolution, mouse, and keyboard required
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Last Modified: Sep 17, 2019

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Corrosion: Cold Winter Waiting [Enhanced Edition] reviews and comments

Translated by
Microsoft from Deutsch
The Game is bad. The Game is a point-and-click mystery game. We are Sheriff Truman, who, as the Intro tells us, gets into a secret, bunker-like underground complex during Inquiries and starts investigating it. But the Game is little more exciting than filling out a Payroll Tax balance. Something happened to any People. What and why could arouse smooth Interest if not everything was pretty dust-dry. http://steamcommunity.com/sharedfiles/filedetails/?id=964429134 It starts badly with an old-fashioned Control system. With each Click of the Mouse, we move a bit forward or turn 90 Degrees. This is how you also steer through small Rooms like a Tank. Objects can only be clicked in a certain Position, even if you see them before. So To find out what's interactive, all sorts of points of the Room need to be visited and each Screen needs to be re-examined. Well, you think you can still cope with that. But the Puzzles are already fierce. Every Detail, especially every Number, can be kind of important. Some Things can be found in your Inventory, but some things remain on Site. In order to evaluate the Clues, there are probably three Possibilities: A phenomenal Memory, many Paths, or the Writing Off (alternatively: Screenshots) of the immobile Cues. http://steamcommunity.com/sharedfiles/filedetails/?id=964426354 In the Beginning it even goes forward (the code puzzle still went), but then the Solution often demands clairvoyant Abilities, because the Game does not give any Feedback as to whether one has come closer To a Solution. How can it realistically be That an Internet search engine does not land hits for 2 Search Terms, but if you add another Search Term, a Hit comes! In Addition, the Way to find the Search Terms was very elaborate and a small Error and you enter quite wrong Search Terms. In addition, one has to fear that you may be completely on the Wrong Track and that you should actually enter something completely different or maybe nothing at all at the moment and it only makes sense to question the Search engine later. Something Similar is repeated in other Situations. In the third such Situation, I gave it up. Moreover, as other Reviewers said, doors are mysteriously locked Without any news of them, so that you always have to search the whole labyrinthine object, whether maybe somewhere a Door is open, what with this Tank control. Forward, right turn, left turn, left turn, right turn, forward, ...) There is no Pleasure anyway. http://steamcommunity.com/sharedfiles/filedetails/?id=964431698 The Graphics are relatively rudimentary, individual Objects are already made nice, but everything seems quite lifeless, few Textures, almost everything pikobello empty, no Human Soul. The Animations are made in Slow Motion. There's a relatively fitting, somewhat dramatic Background Music and Sounds and Voices that aren't AAA, but quite OK. The Control is simple with the Mouse, with which you can also get into the Inventory, which, by the way, fills well with time. Simple yes, but tedious. Pro & Contra: + Some good puzzles + A relatively interesting Starting point o Sterile Environment and Graphics-Part very serious Puzzles (hard because too many conceivable solutions)-No feedback on Solutions-A Story whose Potential has been given away- A tedious, old-fashioned Control Rating: 2/10 The partly miserable puzzle design makes the graphically modest, tedious, tedious game something I don't want to do to myself, even if I'd be bored. The only really good, if (me) misleading, is the Trailer for the Game. Too bad for the Money.
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