Corto Maltese - Secrets of Venice reviews

Translated by
Microsoft from Deutsch
The Game itself is of the Idea and the graphic Design on the good Side. The Comic Sequences and also the Compositions from "real" images is a really good Approach. As for the Quest Pictures, the Graphics are good, but handling absolute Scrap-you got that better in Low-budget games. In addition, relatively heavy. The Achievements are unattainable as it seems. According to various Sources, they are simply Meant to be Acting on unlocking a next Page of the Journal. That means you get away with it through normal Play. Like many other Players, I have Not achieved any. As a sale purchase for 75% less, that is still inappropriate. For this, the Fun Factor and the Story is simply too stubborn, too short and all too unwieldy to be drawn into.
Translated by
Microsoft from French
FR Introductory notes: not being a comic book enthusiast myself, I really would have liked to read the opinion of a connoisseur. But hey, no need to be fond of comics to still know Hugo Pratt and even more precisely Corto Maltese. Judging from the beginning of the adventure, the enigmatic universe is well staged, we quickly feel the volutes of mystery rise. An interactive comic book? No I would not say that, we are closer to a point ' n ' click or even a "hidden object game". That said, parcels of planks come in reinforcement of the narration between the phases of play. Personally I appreciate so far the drawing, the general atmosphere, the soundtrack. I have not yet been able to hear the voices (problem under OSX?). As for the purists for which the use of color is a true blasphemy... Corto Maltese are features, black outlines on a white background. This would be very austere once at stake... Especially since even if video games actually exist in black and white (L.A. Noir, LIMBO) we would rather talk for them of games "in shades of gray". A recipe that would be even more sacrilegious for Corto Maltese. In short, the color is fine even if this opinion commits only me. I will update this review very soon after a few additional game sessions. Small editorial compared to the price. I have no doubt that the actual value of the work is worth selling it €10, I will even tend to think that to be really profitable the price should be even higher. That being so, Yes, in a sense the price is not fully adapted against the INDES. and the "sales" at all. Beyond this minor remark, I was very disappointed to see the invariance of the price in relation to the currency. Indeed, you can recover the same Corto Maltese with a steam key on indie game stand at $10. IGS is not a platform as advanced as steam, does not change the currency by GEO-locating your IP. So you can get it for $9.99 instead of €9.99. I would have hoped for an effort especially since the game is produced in France if I judge by the credits. (France Télé., CNL Casterman *). * By the way, it was also at Casterman that the formidable Artbook was published, with the preparatory works of syberia.
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