Average Playtime: 5 hours

Corto Maltese - Secrets of Venice

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About

Let's set off in the footsteps of Corto Maltese!
Along Venice's canals and narrow alleys, fight against a poison that ravages you, avoid bullets and explosions, face the unknown, and eventually open the doors of knowledge.

This video game unravels a thrilling quest based on a point and click riddle-driven gameplay within the worlds of Corto Maltese, the main character created by Hugo Pratt, the genius of graphic novels (more than 5 Million hardcopies sold worldwide).

Searching for a fabulous emerald, you may find a magical balance and finally, utopia.Key Features
  • An intimate experience with one of the most charismatic graphic literature's figures : the iconic Corto Maltese for the first time in a video game
  • An original story featuring existing characters from Corto Maltese's comic books, as well as brand-new characters
  • Gorgeous artworks combining: original settings based upon sceneries and places in Venice, cutscenes using stunning photographic work of Marco d'Anna, and animated comic strips from Corto Maltese's adventures all over the world.
  • A mysterious compass and a gazette full of stories and hints will help you throughout the adventure.
  • Two difficulty levels for the riddles : for beginners or insiders…
Platforms
Release date
Developer
Kids up hill
Publisher
BulkyPix
Age rating
Not rated
Website
https://www.bulkypix.com/game/corto-maltese

System requirements for PC

Minimum:
  • OS: Windows 7
  • Memory: 1 GB RAM
  • Storage: 850 MB available space
Recommended:
  • OS: Windows 7
  • Memory: 4 GB RAM

System requirements for macOS

Minimum:
  • OS: Mac OS 10.5
  • Memory: 1 GB RAM
  • Storage: 850 MB available space
Recommended:
  • OS: Mac OS 10.10
  • Memory: 4 GB RAM
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Corto Maltese - Secrets of Venice reviews and comments

Translated by
Microsoft from Deutsch
The Game itself is of the Idea and the graphic Design on the good Side. The Comic Sequences and also the Compositions from "real" images is a really good Approach. As for the Quest Pictures, the Graphics are good, but handling absolute Scrap-you got that better in Low-budget games. In addition, relatively heavy. The Achievements are unattainable as it seems. According to various Sources, they are simply Meant to be Acting on unlocking a next Page of the Journal. That means you get away with it through normal Play. Like many other Players, I have Not achieved any. As a sale purchase for 75% less, that is still inappropriate. For this, the Fun Factor and the Story is simply too stubborn, too short and all too unwieldy to be drawn into.
Translated by
Microsoft from French
FR Introductory notes: not being a comic book enthusiast myself, I really would have liked to read the opinion of a connoisseur. But hey, no need to be fond of comics to still know Hugo Pratt and even more precisely Corto Maltese. Judging from the beginning of the adventure, the enigmatic universe is well staged, we quickly feel the volutes of mystery rise. An interactive comic book? No I would not say that, we are closer to a point ' n ' click or even a "hidden object game". That said, parcels of planks come in reinforcement of the narration between the phases of play. Personally I appreciate so far the drawing, the general atmosphere, the soundtrack. I have not yet been able to hear the voices (problem under OSX?). As for the purists for which the use of color is a true blasphemy... Corto Maltese are features, black outlines on a white background. This would be very austere once at stake... Especially since even if video games actually exist in black and white (L.A. Noir, LIMBO) we would rather talk for them of games "in shades of gray". A recipe that would be even more sacrilegious for Corto Maltese. In short, the color is fine even if this opinion commits only me. I will update this review very soon after a few additional game sessions. Small editorial compared to the price. I have no doubt that the actual value of the work is worth selling it €10, I will even tend to think that to be really profitable the price should be even higher. That being so, Yes, in a sense the price is not fully adapted against the INDES. and the "sales" at all. Beyond this minor remark, I was very disappointed to see the invariance of the price in relation to the currency. Indeed, you can recover the same Corto Maltese with a steam key on indie game stand at $10. IGS is not a platform as advanced as steam, does not change the currency by GEO-locating your IP. So you can get it for $9.99 instead of €9.99. I would have hoped for an effort especially since the game is produced in France if I judge by the credits. (France Télé., CNL Casterman *). * By the way, it was also at Casterman that the formidable Artbook was published, with the preparatory works of syberia.
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